godot/core/multiplayer
Max Hilbrunner 5b25457794 Multiplayer networking renames/simplification
Removes _networking_ prefix from some methods and members, now that multiplayer has been largely moved out of Node and SceneTree and is seperated into its own set of classes.
2021-09-08 12:05:54 +02:00
..
multiplayer.h Multiplayer networking renames/simplification 2021-09-08 12:05:54 +02:00
multiplayer_api.cpp Multiplayer networking renames/simplification 2021-09-08 12:05:54 +02:00
multiplayer_api.h Multiplayer networking renames/simplification 2021-09-08 12:05:54 +02:00
multiplayer_peer.cpp
multiplayer_peer.h
multiplayer_replicator.cpp Multiplayer networking renames/simplification 2021-09-08 12:05:54 +02:00
multiplayer_replicator.h
rpc_manager.cpp Multiplayer networking renames/simplification 2021-09-08 12:05:54 +02:00
rpc_manager.h
SCsub