godot/scene
2015-05-03 16:47:21 -03:00
..
2d -new collision layer & mask system for 2D, for more flexible collision masking 2015-05-03 16:47:21 -03:00
3d same fixes to 3D navmesh.. 2015-05-02 17:39:29 -03:00
animation -Fixes from source code analyzizer, closes #1768 2015-05-01 10:44:08 -03:00
audio Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
gui -fixed old condition in TextureFrame that caused bugs in materials, closes #1742 2015-05-01 12:16:51 -03:00
io Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
main -fix timer behavior described, closes #1455 2015-05-01 11:44:02 -03:00
resources -Fixes from source code analyzizer, closes #1768 2015-05-01 10:44:08 -03:00
register_scene_types.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
register_scene_types.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
scene_string_names.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
scene_string_names.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
SCsub Build System Changes 2014-10-07 01:31:49 -03:00