godot/thirdparty/bullet/Bullet3OpenCL/BroadphaseCollision/b3SapAabb.h
2019-01-07 12:30:35 +01:00

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289 B
C++

#ifndef B3_SAP_AABB_H
#define B3_SAP_AABB_H
#include "Bullet3Common/b3Scalar.h"
#include "Bullet3Collision/BroadPhaseCollision/shared/b3Aabb.h"
///just make sure that the b3Aabb is 16-byte aligned
B3_ATTRIBUTE_ALIGNED16(struct)
b3SapAabb : public b3Aabb{
};
#endif //B3_SAP_AABB_H