godot/modules/bmp
Andrii Doroshenko (Xrayez) 9114357bc5 Fix BMP loader to distinguish between compression types
Some of the values in compression enumeration represent uncompressed formats:

https://docs.microsoft.com/en-us/openspecs/windows_protocols/ms-wmf/4e588f70-bd92-4a6f-b77f-35d0feaf7a57

This allows the loader to proceed with uncompressed formats.
Note that loading compressed BMP's is still not supported.

(cherry picked from commit 422a8ffe02)
2019-09-26 14:42:51 +02:00
..
config.py SCons: Pass env to modules can_build method 2018-05-30 19:11:36 +02:00
image_loader_bmp.cpp Fix BMP loader to distinguish between compression types 2019-09-26 14:42:51 +02:00
image_loader_bmp.h Fix BMP loader to distinguish between compression types 2019-09-26 14:42:51 +02:00
register_types.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
register_types.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
SCsub BMP module 2018-04-30 01:33:14 +01:00