godot/drivers/gles3
Rémi Verschelde 25b170599b
Merge pull request #47129 from mortarroad/3.x-fix-directional-light-order
Fix draw order of transparent materials with multiple directional lights
2021-04-28 19:03:37 +02:00
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shaders Merge pull request #46932 from JFonS/fix_lm_capture_env 2021-03-12 12:30:36 +01:00
rasterizer_canvas_base_gles3.cpp Add buffer orphan / stream options 2021-04-14 12:08:32 +01:00
rasterizer_canvas_base_gles3.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
rasterizer_canvas_gles3.cpp Merge pull request #47582 from clayjohn/GLES3-fix-multimesh-modulate 2021-04-28 17:02:00 +02:00
rasterizer_canvas_gles3.h Batching - store parent items in default batches 2021-04-12 16:55:59 +01:00
rasterizer_gles3.cpp Add anisotropic filtering to GLES2 backend 2021-02-02 01:40:58 -06:00
rasterizer_gles3.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
rasterizer_scene_gles3.cpp Merge pull request #47129 from mortarroad/3.x-fix-directional-light-order 2021-04-28 19:03:37 +02:00
rasterizer_scene_gles3.h Fix draw order of transparent materials with multiple directional lights 2021-03-26 12:31:40 +01:00
rasterizer_storage_gles3.cpp Merge pull request #34008 from ricmzn/fix-viewport-texture-flags 2021-04-28 17:04:47 +02:00
rasterizer_storage_gles3.h Merge pull request #41471 from Calinou/giprobe-deprecate-compress-3.2 2021-04-28 12:01:55 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
shader_compiler_gles3.cpp Batching - use FINAL_MODULATE_ALIAS in shaders 2021-03-11 17:07:19 +00:00
shader_compiler_gles3.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
shader_gles3.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
shader_gles3.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00