godot/doc/classes/CollisionObject2D.xml

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="CollisionObject2D" inherits="Node2D" category="Core" version="3.1">
<brief_description>
Base node for 2D collision objects.
</brief_description>
<description>
CollisionObject2D is the base class for 2D physics objects. It can hold any number of 2D collision [Shape2D]s. Each shape must be assigned to a [i]shape owner[/i]. The CollisionObject2D can have any number of shape owners. Shape owners are not nodes and do not appear in the editor, but are accessible through code using the [code]shape_owner_*[/code] methods.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="_input_event" qualifiers="virtual">
<return type="void">
</return>
<argument index="0" name="viewport" type="Object">
</argument>
<argument index="1" name="event" type="InputEvent">
</argument>
<argument index="2" name="shape_idx" type="int">
</argument>
<description>
Accepts unhandled [InputEvent]s. [code]shape_idx[/code] is the child index of the clicked [Shape2D]. Connect to the [code]input_event[/code] signal to easily pick up these events.
</description>
</method>
<method name="create_shape_owner">
<return type="int">
</return>
<argument index="0" name="owner" type="Object">
</argument>
<description>
Creates a new shape owner for the given object. Returns [code]owner_id[/code] of the new owner for future reference.
</description>
</method>
<method name="get_rid" qualifiers="const">
<return type="RID">
</return>
<description>
Returns the object's [RID].
</description>
</method>
<method name="get_shape_owners">
<return type="Array">
</return>
<description>
Returns an [Array] of [code]owner_id[/code] identifiers. You can use these ids in other methods that take [code]owner_id[/code] as an argument.
</description>
</method>
<method name="is_shape_owner_disabled" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="owner_id" type="int">
</argument>
<description>
If [code]true[/code] the shape owner and its shapes are disabled.
</description>
</method>
<method name="is_shape_owner_one_way_collision_enabled" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="owner_id" type="int">
</argument>
<description>
Returns [code]true[/code] if collisions for the shape owner originating from this [code]CollisionObject2D[/code] will not be reported to collided with [code]CollisionObject2D[/code]s.
</description>
</method>
<method name="remove_shape_owner">
<return type="void">
</return>
<argument index="0" name="owner_id" type="int">
</argument>
<description>
Removes the given shape owner.
</description>
</method>
<method name="shape_find_owner" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="shape_index" type="int">
</argument>
<description>
Returns the [code]owner_id[/code] of the given shape.
</description>
</method>
<method name="shape_owner_add_shape">
<return type="void">
</return>
<argument index="0" name="owner_id" type="int">
</argument>
<argument index="1" name="shape" type="Shape2D">
</argument>
<description>
Adds a [Shape2D] to the shape owner.
</description>
</method>
<method name="shape_owner_clear_shapes">
<return type="void">
</return>
<argument index="0" name="owner_id" type="int">
</argument>
<description>
Removes all shapes from the shape owner.
</description>
</method>
<method name="shape_owner_get_owner" qualifiers="const">
<return type="Object">
</return>
<argument index="0" name="owner_id" type="int">
</argument>
<description>
Returns the parent object of the given shape owner.
</description>
</method>
<method name="shape_owner_get_shape" qualifiers="const">
<return type="Shape2D">
</return>
<argument index="0" name="owner_id" type="int">
</argument>
<argument index="1" name="shape_id" type="int">
</argument>
<description>
Returns the [Shape2D] with the given id from the given shape owner.
</description>
</method>
<method name="shape_owner_get_shape_count" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="owner_id" type="int">
</argument>
<description>
Returns the number of shapes the given shape owner contains.
</description>
</method>
<method name="shape_owner_get_shape_index" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="owner_id" type="int">
</argument>
<argument index="1" name="shape_id" type="int">
</argument>
<description>
Returns the child index of the [Shape2D] with the given id from the given shape owner.
</description>
</method>
<method name="shape_owner_get_transform" qualifiers="const">
<return type="Transform2D">
</return>
<argument index="0" name="owner_id" type="int">
</argument>
<description>
Returns the shape owner's [Transform2D].
</description>
</method>
<method name="shape_owner_remove_shape">
<return type="void">
</return>
<argument index="0" name="owner_id" type="int">
</argument>
<argument index="1" name="shape_id" type="int">
</argument>
<description>
Removes a shape from the given shape owner.
</description>
</method>
<method name="shape_owner_set_disabled">
<return type="void">
</return>
<argument index="0" name="owner_id" type="int">
</argument>
<argument index="1" name="disabled" type="bool">
</argument>
<description>
If [code]true[/code] disables the given shape owner.
</description>
</method>
<method name="shape_owner_set_one_way_collision">
<return type="void">
</return>
<argument index="0" name="owner_id" type="int">
</argument>
<argument index="1" name="enable" type="bool">
</argument>
<description>
If [code]enable[/code] is [code]true[/code], collisions for the shape owner originating from this [code]CollisionObject2D[/code] will not be reported to collided with [code]CollisionObject2D[/code]s.
</description>
</method>
<method name="shape_owner_set_transform">
<return type="void">
</return>
<argument index="0" name="owner_id" type="int">
</argument>
<argument index="1" name="transform" type="Transform2D">
</argument>
<description>
Sets the [Transform2D] of the given shape owner.
</description>
</method>
</methods>
<members>
<member name="input_pickable" type="bool" setter="set_pickable" getter="is_pickable">
If [code]true[/code] this object is pickable. A pickable object can detect the mouse pointer entering/leaving, and if the mouse is inside it, report input events.
</member>
</members>
<signals>
<signal name="input_event">
<argument index="0" name="viewport" type="Node">
</argument>
<argument index="1" name="event" type="InputEvent">
</argument>
<argument index="2" name="shape_idx" type="int">
</argument>
<description>
Emitted when an input event occurs and [code]input_pickable[/code] is [code]true[/code]. See [method _input_event] for details.
</description>
</signal>
<signal name="mouse_entered">
<description>
Emitted when the mouse pointer enters any of this object's shapes.
</description>
</signal>
<signal name="mouse_exited">
<description>
Emitted when the mouse pointer exits all this object's shapes.
</description>
</signal>
</signals>
<constants>
</constants>
</class>