1e068d34f4
Negative indexing is a useful feature in Python, especially when combined with array slicing. Array slicing will hopefully be implemented later, but negative indexing is useful in its own right. A negative index is indexing from the end of an array, "array[-1] == array[array.size()-1]", using a negative index larger/smaller than the length of the array is still an error. While primarily useful for arrays and strings, support is also added to "array like" structures like Vector3 and Color. This is done just to be consistent; vector3[2] is much clearer than vector3[-1], but disallowing it while allowing it for an array with 3 elements seems confusing. |
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bin | ||
core | ||
doc | ||
drivers | ||
main | ||
modules | ||
platform | ||
scene | ||
servers | ||
tools | ||
.editorconfig | ||
.gitattributes | ||
.gitignore | ||
.travis.yml | ||
CONTRIBUTING.md | ||
icon.png | ||
icon.svg | ||
ISSUE_TEMPLATE | ||
LICENSE.md | ||
logo.png | ||
logo.svg | ||
LOGO_LICENSE.md | ||
methods.py | ||
README.md | ||
SConstruct | ||
version.py |
The Engine
Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.
About
Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy
Documentation
Documentation is hosted on ReadTheDocs.
Binary Downloads, Community, etc.
Binary downloads, community, etc. can be found in Godot homepage:
Compiling from Source
See docs for compilation instructions for every platform: http://docs.godotengine.org/en/latest/reference/_compiling.html