godot/modules/gdscript/register_types.cpp
George Marques 5f77f38573
Add runner for GDScript testing
This is meant for testing the GDScript implementation, not for testing
user scripts nor testing the engine using scripts.

Tests consists in a GDScript file and a .out file with the expected
output. The .out file format is: expected status (based on the enum
GDScriptTest::TestStatus) on the first line, followed by either an error
message or the resulting output. Warnings are added after the first
line, before the output (or compiler errors) if the parser pass without
any error.

The test script must have a function called `test()` which takes no
argument. Such function will be called by the test runner. The test
should not have any dependency unless it's part of the test too. Global
classes (using `class_name`) are registered before the runner starts, so
those should work if needed.

Use the command `godot --gdscript-generate-tests
godot-source/modules/gdscript/tests/scripts` to update the .out files
with the current output (make sure the output are the expected values
before committing).

The tests themselves are part of the doctest suite so those can be
executed with `godot --test`.

Co-authored-by: Andrii Doroshenko (Xrayez) <xrayez@gmail.com>
2021-04-08 09:34:59 -03:00

186 lines
6.6 KiB
C++

/*************************************************************************/
/* register_types.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "register_types.h"
#include "core/io/file_access_encrypted.h"
#include "core/io/resource_loader.h"
#include "core/os/dir_access.h"
#include "core/os/file_access.h"
#include "gdscript.h"
#include "gdscript_analyzer.h"
#include "gdscript_cache.h"
#include "gdscript_tokenizer.h"
#include "gdscript_utility_functions.h"
#ifdef TESTS_ENABLED
#include "tests/test_gdscript.h"
#include "tests/test_macros.h"
#endif
GDScriptLanguage *script_language_gd = nullptr;
Ref<ResourceFormatLoaderGDScript> resource_loader_gd;
Ref<ResourceFormatSaverGDScript> resource_saver_gd;
GDScriptCache *gdscript_cache = nullptr;
#ifdef TOOLS_ENABLED
#include "editor/editor_export.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/editor_translation_parser.h"
#include "editor/gdscript_highlighter.h"
#include "editor/gdscript_translation_parser_plugin.h"
#ifndef GDSCRIPT_NO_LSP
#include "core/config/engine.h"
#include "language_server/gdscript_language_server.h"
#endif // !GDSCRIPT_NO_LSP
Ref<GDScriptEditorTranslationParserPlugin> gdscript_translation_parser_plugin;
class EditorExportGDScript : public EditorExportPlugin {
GDCLASS(EditorExportGDScript, EditorExportPlugin);
public:
virtual void _export_file(const String &p_path, const String &p_type, const Set<String> &p_features) override {
int script_mode = EditorExportPreset::MODE_SCRIPT_COMPILED;
String script_key;
const Ref<EditorExportPreset> &preset = get_export_preset();
if (preset.is_valid()) {
script_mode = preset->get_script_export_mode();
script_key = preset->get_script_encryption_key().to_lower();
}
if (!p_path.ends_with(".gd") || script_mode == EditorExportPreset::MODE_SCRIPT_TEXT) {
return;
}
// TODO: Re-add compiled GDScript on export.
return;
}
};
static void _editor_init() {
Ref<EditorExportGDScript> gd_export;
gd_export.instance();
EditorExport::get_singleton()->add_export_plugin(gd_export);
#ifdef TOOLS_ENABLED
Ref<GDScriptSyntaxHighlighter> gdscript_syntax_highlighter;
gdscript_syntax_highlighter.instance();
ScriptEditor::get_singleton()->register_syntax_highlighter(gdscript_syntax_highlighter);
#endif
#ifndef GDSCRIPT_NO_LSP
register_lsp_types();
GDScriptLanguageServer *lsp_plugin = memnew(GDScriptLanguageServer);
EditorNode::get_singleton()->add_editor_plugin(lsp_plugin);
Engine::get_singleton()->add_singleton(Engine::Singleton("GDScriptLanguageProtocol", GDScriptLanguageProtocol::get_singleton()));
#endif // !GDSCRIPT_NO_LSP
}
#endif // TOOLS_ENABLED
void register_gdscript_types() {
ClassDB::register_class<GDScript>();
script_language_gd = memnew(GDScriptLanguage);
ScriptServer::register_language(script_language_gd);
resource_loader_gd.instance();
ResourceLoader::add_resource_format_loader(resource_loader_gd);
resource_saver_gd.instance();
ResourceSaver::add_resource_format_saver(resource_saver_gd);
gdscript_cache = memnew(GDScriptCache);
#ifdef TOOLS_ENABLED
EditorNode::add_init_callback(_editor_init);
gdscript_translation_parser_plugin.instance();
EditorTranslationParser::get_singleton()->add_parser(gdscript_translation_parser_plugin, EditorTranslationParser::STANDARD);
#endif // TOOLS_ENABLED
GDScriptUtilityFunctions::register_functions();
}
void unregister_gdscript_types() {
ScriptServer::unregister_language(script_language_gd);
if (gdscript_cache) {
memdelete(gdscript_cache);
}
if (script_language_gd) {
memdelete(script_language_gd);
}
ResourceLoader::remove_resource_format_loader(resource_loader_gd);
resource_loader_gd.unref();
ResourceSaver::remove_resource_format_saver(resource_saver_gd);
resource_saver_gd.unref();
#ifdef TOOLS_ENABLED
EditorTranslationParser::get_singleton()->remove_parser(gdscript_translation_parser_plugin, EditorTranslationParser::STANDARD);
gdscript_translation_parser_plugin.unref();
#endif // TOOLS_ENABLED
GDScriptParser::cleanup();
GDScriptUtilityFunctions::unregister_functions();
}
#ifdef TESTS_ENABLED
void test_tokenizer() {
GDScriptTests::test(GDScriptTests::TestType::TEST_TOKENIZER);
}
void test_parser() {
GDScriptTests::test(GDScriptTests::TestType::TEST_PARSER);
}
void test_compiler() {
GDScriptTests::test(GDScriptTests::TestType::TEST_COMPILER);
}
void test_bytecode() {
GDScriptTests::test(GDScriptTests::TestType::TEST_BYTECODE);
}
REGISTER_TEST_COMMAND("gdscript-tokenizer", &test_tokenizer);
REGISTER_TEST_COMMAND("gdscript-parser", &test_parser);
REGISTER_TEST_COMMAND("gdscript-compiler", &test_compiler);
REGISTER_TEST_COMMAND("gdscript-bytecode", &test_bytecode);
#endif