godot/tools/export/blender25/io_scene_dae
2015-04-08 01:46:55 -03:00
..
__init__.py Collada 2014-10-14 01:01:25 -03:00
export_dae.py -Better Collada now keeps mesh names properly from blender, makes the "overwrite existing, keep materials" import mode work properly. 2015-04-08 01:46:55 -03:00