godot/scene
Rémi Verschelde 227a81c119 Range: Properly bind value emitted by 'changed' signal
This was fixed in the `master` branch by removing the value in #29831,
but for `3.1` we preserve compatibility, even if redundant with
'value_changed'.

Fixes #35395.
2020-01-21 09:25:08 +01:00
..
2d Fix crash when frames are empty 2019-12-09 09:03:47 +01:00
3d Fix ARVRAnchor and ARVRController error spam 2019-11-12 13:09:35 +01:00
animation Fix 2D bones ignored by onion skinning 2019-11-12 11:41:51 +01:00
audio Properly deal with clicking on audio stream change or stop (AudioStreamPlayer only) 2019-07-03 13:19:40 +02:00
gui Range: Properly bind value emitted by 'changed' signal 2020-01-21 09:25:08 +01:00
main Fix #29478 multiple modals possibly freeze 2019-11-12 13:09:35 +01:00
resources Fix invalid write in AudioStreamSample::save_to_wav 2019-11-12 13:09:35 +01:00
register_scene_types.cpp Fix Crash On Close When 3D Is Disabled 2019-09-26 14:44:20 +02:00
register_scene_types.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
scene_string_names.cpp -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
scene_string_names.h -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
SCsub Move Penner easing equations to thirdparty/misc 2018-09-28 16:01:26 +02:00