godot/modules/gdnative/pluginscript
Rémi Verschelde 1f6f364a56 Port member initialization from constructor to declaration (C++11)
Using `clang-tidy`'s `modernize-use-default-member-init` check and
manual review of the changes, and some extra manual changes that
`clang-tidy` failed to do.

Also went manually through all of `core` to find occurrences that
`clang-tidy` couldn't handle, especially all initializations done
in a constructor without using initializer lists.
2020-05-14 10:01:56 +02:00
..
pluginscript_instance.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
pluginscript_instance.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
pluginscript_language.cpp Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
pluginscript_language.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
pluginscript_loader.cpp Exposed RenderingDevice to script API 2020-04-20 21:21:58 -03:00
pluginscript_loader.h Exposed RenderingDevice to script API 2020-04-20 21:21:58 -03:00
pluginscript_script.cpp Port member initialization from constructor to declaration (C++11) 2020-05-14 10:01:56 +02:00
pluginscript_script.h Port member initialization from constructor to declaration (C++11) 2020-05-14 10:01:56 +02:00
register_types.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
register_types.h Adding missing include guards to header files identified by LGTM. 2020-03-23 04:52:36 -04:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00