godot/scene
PouleyKetchoupp 1f816979f6 Fix SoftDynamicBody3D memory corruption when switching mesh at runtime
When switching the mesh at runtime, the physics server wasn't properly
updated with the new mesh. Now we keep track of the soft body mesh to
make sure everything is properly initialized on pre-draw.

Also cleaned a few things around private methods.
2021-10-20 10:57:08 -07:00
..
2d Implement TileMap patterns palette 2021-10-19 11:57:37 +02:00
3d Fix SoftDynamicBody3D memory corruption when switching mesh at runtime 2021-10-20 10:57:08 -07:00
animation Implement Animation Blend Shape Tracks 2021-10-16 08:36:05 -03:00
audio Allow AudioStreamPlayer(2D) to provide pitch_scale on playback 2021-10-10 18:52:29 -03:00
debugger Use range iterators for Map 2021-09-30 15:09:12 -06:00
gui Implement TileMap patterns palette 2021-10-19 11:57:37 +02:00
main Merge pull request #53630 from timothyqiu/viewport-recursion 2021-10-11 10:02:22 +02:00
resources Implement TileMap patterns palette 2021-10-19 11:57:37 +02:00
register_scene_types.cpp Implement TileMap patterns palette 2021-10-19 11:57:37 +02:00
register_scene_types.h
scene_string_names.cpp Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo 2021-10-06 21:11:20 +02:00
scene_string_names.h Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo 2021-10-06 21:11:20 +02:00
SCsub Disable Node3D when compiling without 3D and fix disable_3d option 2021-08-13 08:59:48 -05:00