godot/core/core_string_names.h

64 lines
2.8 KiB
C++

/*************************************************************************/
/* core_string_names.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef CORE_STRING_NAMES_H
#define CORE_STRING_NAMES_H
#include "string_db.h"
class CoreStringNames {
friend void register_core_types();
friend void unregister_core_types();
static CoreStringNames* singleton;
static void create() { singleton = memnew(CoreStringNames); }
static void free() { memdelete( singleton); singleton=NULL; }
CoreStringNames();
public:
_FORCE_INLINE_ static CoreStringNames* get_singleton() { return singleton; }
StringName _free;
StringName changed;
StringName _meta;
StringName _script;
StringName script_changed;
StringName ___pdcdata;
StringName __getvar;
StringName _iter_init;
StringName _iter_next;
StringName _iter_get;
StringName get_rid;
};
#endif // SCENE_STRING_NAMES_H