godot/doc/classes/ProximityGroup.xml
Rémi Verschelde 3fa77b3172 doc: Remove status from hardcoded version string
It has no practical use case and just generates noise for each alpha, beta, etc.
2018-02-27 13:40:49 +01:00

50 lines
1.4 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="ProximityGroup" inherits="Spatial" category="Core" version="3.1">
<brief_description>
General purpose proximity-detection node.
</brief_description>
<description>
General purpose proximity-detection node.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="broadcast">
<return type="void">
</return>
<argument index="0" name="name" type="String">
</argument>
<argument index="1" name="parameters" type="Variant">
</argument>
<description>
</description>
</method>
</methods>
<members>
<member name="dispatch_mode" type="int" setter="set_dispatch_mode" getter="get_dispatch_mode" enum="ProximityGroup.DispatchMode">
</member>
<member name="grid_radius" type="Vector3" setter="set_grid_radius" getter="get_grid_radius">
</member>
<member name="group_name" type="String" setter="set_group_name" getter="get_group_name">
</member>
</members>
<signals>
<signal name="broadcast">
<argument index="0" name="group_name" type="String">
</argument>
<argument index="1" name="parameters" type="Array">
</argument>
<description>
</description>
</signal>
</signals>
<constants>
<constant name="MODE_PROXY" value="0" enum="DispatchMode">
</constant>
<constant name="MODE_SIGNAL" value="1" enum="DispatchMode">
</constant>
</constants>
</class>