godot/doc/classes/VisualShaderNodeVectorFunc.xml
Rémi Verschelde 391e46830f doc: Sync classref with current source
Fix various missing arguments in bindings.
2018-07-26 11:56:21 +02:00

32 lines
922 B
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeVectorFunc" inherits="VisualShaderNode" category="Core" version="3.1">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
</methods>
<members>
<member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeVectorFunc.Function">
</member>
</members>
<constants>
<constant name="FUNC_NORMALIZE" value="0" enum="Function">
</constant>
<constant name="FUNC_SATURATE" value="1" enum="Function">
</constant>
<constant name="FUNC_NEGATE" value="2" enum="Function">
</constant>
<constant name="FUNC_RECIPROCAL" value="3" enum="Function">
</constant>
<constant name="FUNC_RGB2HSV" value="4" enum="Function">
</constant>
<constant name="FUNC_HSV2RGB" value="5" enum="Function">
</constant>
</constants>
</class>