godot/demos/2d/platformer/seesaw.xml
2015-12-09 08:39:12 +01:00

230 lines
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8 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<resource_file type="PackedScene" subresource_count="4" version="2.0" version_name="Godot Engine v2.0.alpha.custom_build">
<ext_resource path="res://plank.png" type="Texture" index="0"></ext_resource>
<ext_resource path="res://plankpin.png" type="Texture" index="1"></ext_resource>
<resource type="RectangleShape2D" path="local://1">
<real name="custom_solver_bias"> 0 </real>
<vector2 name="extents"> 128, 8 </vector2>
</resource>
<main_resource>
<dictionary name="_bundled" shared="false">
<string> "conn_count" </string>
<int> 0 </int>
<string> "conns" </string>
<int_array len="0"> </int_array>
<string> "editable_instances" </string>
<array len="0" shared="false">
</array>
<string> "names" </string>
<string_array len="40">
<string> "seesaw" </string>
<string> "__meta__" </string>
<string> "Node2D" </string>
<string> "plank" </string>
<string> "input/pickable" </string>
<string> "shapes/0/shape" </string>
<string> "shapes/0/transform" </string>
<string> "shapes/0/trigger" </string>
<string> "collision/layers" </string>
<string> "collision/mask" </string>
<string> "mode" </string>
<string> "mass" </string>
<string> "friction" </string>
<string> "bounce" </string>
<string> "gravity_scale" </string>
<string> "custom_integrator" </string>
<string> "continuous_cd" </string>
<string> "contacts_reported" </string>
<string> "contact_monitor" </string>
<string> "sleeping" </string>
<string> "can_sleep" </string>
<string> "velocity/linear" </string>
<string> "velocity/angular" </string>
<string> "damp_override/linear" </string>
<string> "damp_override/angular" </string>
<string> "RigidBody2D" </string>
<string> "sprite" </string>
<string> "texture" </string>
<string> "Sprite" </string>
<string> "CollisionShape2D" </string>
<string> "shape" </string>
<string> "trigger" </string>
<string> "_update_shape_index" </string>
<string> "pin" </string>
<string> "node_a" </string>
<string> "node_b" </string>
<string> "bias/bias" </string>
<string> "softness" </string>
<string> "PinJoint2D" </string>
<string> "transform/pos" </string>
</string_array>
<string> "node_count" </string>
<int> 6 </int>
<string> "node_paths" </string>
<array len="0" shared="false">
</array>
<string> "nodes" </string>
<int_array len="106"> -1, -1, 2, 0, -1, 1, 1, 0, 0, 0, 0, 25, 3, -1, 21, 4, 1, 5, 2, 6, 3, 7, 1, 8, 4, 9, 4, 10, 5, 11, 6, 12, 7, 13, 8, 14, 7, 15, 1, 16, 5, 17, 5, 18, 1, 19, 1, 20, 9, 21, 10, 22, 8, 23, 11, 24, 11, 0, 1, 0, 28, 26, -1, 1, 27, 12, 0, 1, 0, 29, 29, -1, 3, 30, 2, 31, 1, 32, 13, 0, 0, 0, 38, 33, -1, 4, 34, 14, 35, 15, 36, 8, 37, 8, 0, 0, 0, 28, 28, -1, 2, 39, 16, 27, 17, 0 </int_array>
<string> "variants" </string>
<array len="18" shared="false">
<dictionary shared="false">
<string> "__editor_plugin_screen__" </string>
<string> "2D" </string>
<string> "__editor_plugin_states__" </string>
<dictionary shared="false">
<string> "2D" </string>
<dictionary shared="false">
<string> "ofs" </string>
<vector2> -116.979, -109.897 </vector2>
<string> "snap_grid" </string>
<bool> False </bool>
<string> "snap_offset" </string>
<vector2> 0, 0 </vector2>
<string> "snap_pixel" </string>
<bool> False </bool>
<string> "snap_relative" </string>
<bool> False </bool>
<string> "snap_rotation" </string>
<bool> False </bool>
<string> "snap_rotation_offset" </string>
<real> 0 </real>
<string> "snap_rotation_step" </string>
<real> 0.261799 </real>
<string> "snap_show_grid" </string>
<bool> False </bool>
<string> "snap_step" </string>
<vector2> 10, 10 </vector2>
<string> "zoom" </string>
<real> 2.050547 </real>
</dictionary>
<string> "3D" </string>
<dictionary shared="false">
<string> "ambient_light_color" </string>
<color> 0.15, 0.15, 0.15, 1 </color>
<string> "default_light" </string>
<bool> True </bool>
<string> "default_srgb" </string>
<bool> False </bool>
<string> "deflight_rot_x" </string>
<real> 0.942478 </real>
<string> "deflight_rot_y" </string>
<real> 0.628319 </real>
<string> "fov" </string>
<real> 179 </real>
<string> "show_grid" </string>
<bool> True </bool>
<string> "show_origin" </string>
<bool> True </bool>
<string> "viewport_mode" </string>
<int> 1 </int>
<string> "viewports" </string>
<array len="4" shared="false">
<dictionary shared="false">
<string> "distance" </string>
<real> 4 </real>
<string> "listener" </string>
<bool> True </bool>
<string> "pos" </string>
<vector3> 0, 0, 0 </vector3>
<string> "use_environment" </string>
<bool> False </bool>
<string> "use_orthogonal" </string>
<bool> False </bool>
<string> "x_rot" </string>
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
</dictionary>
<dictionary shared="false">
<string> "distance" </string>
<real> 4 </real>
<string> "listener" </string>
<bool> False </bool>
<string> "pos" </string>
<vector3> 0, 0, 0 </vector3>
<string> "use_environment" </string>
<bool> False </bool>
<string> "use_orthogonal" </string>
<bool> False </bool>
<string> "x_rot" </string>
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
</dictionary>
<dictionary shared="false">
<string> "distance" </string>
<real> 4 </real>
<string> "listener" </string>
<bool> False </bool>
<string> "pos" </string>
<vector3> 0, 0, 0 </vector3>
<string> "use_environment" </string>
<bool> False </bool>
<string> "use_orthogonal" </string>
<bool> False </bool>
<string> "x_rot" </string>
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
</dictionary>
<dictionary shared="false">
<string> "distance" </string>
<real> 4 </real>
<string> "listener" </string>
<bool> False </bool>
<string> "pos" </string>
<vector3> 0, 0, 0 </vector3>
<string> "use_environment" </string>
<bool> False </bool>
<string> "use_orthogonal" </string>
<bool> False </bool>
<string> "x_rot" </string>
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
</dictionary>
</array>
<string> "zfar" </string>
<real> 500 </real>
<string> "znear" </string>
<real> 0.1 </real>
</dictionary>
<string> "Anim" </string>
<dictionary shared="false">
<string> "visible" </string>
<bool> False </bool>
</dictionary>
</dictionary>
<string> "__editor_run_settings__" </string>
<dictionary shared="false">
<string> "custom_args" </string>
<string> "-l $scene" </string>
<string> "run_mode" </string>
<int> 0 </int>
</dictionary>
</dictionary>
<bool> False </bool>
<resource resource_type="Shape2D" path="local://1"> </resource>
<matrix32> 1, 0, 0, 1, 0, 0 </matrix32>
<int> 1 </int>
<int> 0 </int>
<real> 5.102041 </real>
<real> 1 </real>
<real> 0 </real>
<bool> True </bool>
<vector2> 0, 0 </vector2>
<real> -1 </real>
<resource external="0"> </resource>
<int> -1 </int>
<node_path> "../plank" </node_path>
<node_path> "" </node_path>
<vector2> -0.290825, 20.2425 </vector2>
<resource external="1"> </resource>
</array>
<string> "version" </string>
<int> 2 </int>
</dictionary>
</main_resource>
</resource_file>