godot/demos/2d/space_shooter/main_menu.gd
2015-12-09 08:39:12 +01:00

11 lines
237 B
GDScript

extends Control
func _ready():
get_node("score").set_text("HIGH SCORE: " + str(get_node("/root/game_state").max_points))
func _on_play_pressed():
get_node("/root/game_state").points = 0
get_tree().change_scene("res://level.scn")