160 lines
5.8 KiB
C++
160 lines
5.8 KiB
C++
/*************************************************************************/
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/* register_types.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "register_types.h"
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#include "gd_script.h"
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#include "io/file_access_encrypted.h"
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#include "io/resource_loader.h"
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#include "os/file_access.h"
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GDScriptLanguage *script_language_gd = NULL;
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ResourceFormatLoaderGDScript *resource_loader_gd = NULL;
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ResourceFormatSaverGDScript *resource_saver_gd = NULL;
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#ifdef TOOLS_ENABLED
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#include "editor/editor_import_export.h"
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#include "editor/editor_node.h"
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#include "editor/editor_settings.h"
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#include "gd_tokenizer.h"
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class EditorExportGDScript : public EditorExportPlugin {
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OBJ_TYPE(EditorExportGDScript, EditorExportPlugin);
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public:
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virtual Vector<uint8_t> custom_export(String &p_path, const Ref<EditorExportPlatform> &p_platform) {
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//compile gdscript to bytecode
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if (EditorImportExport::get_singleton()->script_get_action() != EditorImportExport::SCRIPT_ACTION_NONE) {
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if (p_path.ends_with(".gd")) {
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Vector<uint8_t> file = FileAccess::get_file_as_array(p_path);
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if (file.empty())
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return file;
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String txt;
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txt.parse_utf8((const char *)file.ptr(), file.size());
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file = GDTokenizerBuffer::parse_code_string(txt);
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if (!file.empty()) {
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if (EditorImportExport::get_singleton()->script_get_action() == EditorImportExport::SCRIPT_ACTION_ENCRYPT) {
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String tmp_path = EditorSettings::get_singleton()->get_settings_path().plus_file("tmp/script.gde");
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FileAccess *fa = FileAccess::open(tmp_path, FileAccess::WRITE);
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String skey = EditorImportExport::get_singleton()->script_get_encryption_key().to_lower();
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Vector<uint8_t> key;
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key.resize(32);
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for (int i = 0; i < 32; i++) {
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int v = 0;
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if (i * 2 < skey.length()) {
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CharType ct = skey[i * 2];
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if (ct >= '0' && ct <= '9')
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ct = ct - '0';
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else if (ct >= 'a' && ct <= 'f')
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ct = 10 + ct - 'a';
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v |= ct << 4;
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}
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if (i * 2 + 1 < skey.length()) {
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CharType ct = skey[i * 2 + 1];
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if (ct >= '0' && ct <= '9')
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ct = ct - '0';
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else if (ct >= 'a' && ct <= 'f')
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ct = 10 + ct - 'a';
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v |= ct;
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}
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key[i] = v;
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}
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FileAccessEncrypted *fae = memnew(FileAccessEncrypted);
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Error err = fae->open_and_parse(fa, key, FileAccessEncrypted::MODE_WRITE_AES256);
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if (err == OK) {
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fae->store_buffer(file.ptr(), file.size());
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p_path = p_path.basename() + ".gde";
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}
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memdelete(fae);
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file = FileAccess::get_file_as_array(tmp_path);
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return file;
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} else {
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p_path = p_path.basename() + ".gdc";
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return file;
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}
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}
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}
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}
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return Vector<uint8_t>();
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}
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EditorExportGDScript() {}
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};
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static void register_editor_plugin() {
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Ref<EditorExportGDScript> egd = memnew(EditorExportGDScript);
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EditorImportExport::get_singleton()->add_export_plugin(egd);
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}
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#endif
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void register_gdscript_types() {
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ObjectTypeDB::register_type<GDScript>();
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ObjectTypeDB::register_virtual_type<GDFunctionState>();
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script_language_gd = memnew(GDScriptLanguage);
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//script_language_gd->init();
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ScriptServer::register_language(script_language_gd);
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resource_loader_gd = memnew(ResourceFormatLoaderGDScript);
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ResourceLoader::add_resource_format_loader(resource_loader_gd);
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resource_saver_gd = memnew(ResourceFormatSaverGDScript);
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ResourceSaver::add_resource_format_saver(resource_saver_gd);
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#ifdef TOOLS_ENABLED
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EditorNode::add_init_callback(register_editor_plugin);
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#endif
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}
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void unregister_gdscript_types() {
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ScriptServer::unregister_language(script_language_gd);
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if (script_language_gd)
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memdelete(script_language_gd);
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if (resource_loader_gd)
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memdelete(resource_loader_gd);
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if (resource_saver_gd)
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memdelete(resource_saver_gd);
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}
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