godot/modules/modules_builders.py
Rémi Verschelde cbbea6084d
SCons: Generate header with info on which modules are enabled
We already had `MODULE_*_ENABLED` defines but only in the modules
environment, and a few custom `*_ENABLED` defines in the main env
when we needed the information in core.

Now this is defined in a single header which can be included in the
files that need this information.

(cherry picked from commit b7297fb39c)
2021-07-14 23:09:47 +02:00

17 lines
471 B
Python

"""Functions used to generate source files during build time
All such functions are invoked in a subprocess on Windows to prevent build flakiness.
"""
from platform_methods import subprocess_main
def generate_modules_enabled(target, source, env):
with open(target[0].path, "w") as f:
for module in env.module_list:
f.write("#define %s\n" % ("MODULE_" + module.upper() + "_ENABLED"))
if __name__ == "__main__":
subprocess_main(globals())