godot/modules/nativescript
Karroffel 3185c9c374 [NativeScript] fixed optional _init call
In 3c53b35 a call to an "_init" function was introduced,
that however was only executed in the `_new` function,
also it *required* that such a function exists.

With this patch the "_init" function will be optionally called on
every instance creation.
2017-07-27 15:30:39 +02:00
..
api_generator.cpp [GDNative] new GDNative API 2017-07-24 04:23:37 +02:00
api_generator.h [GDNative] new GDNative API 2017-07-24 04:23:37 +02:00
config.py [GDNative] new GDNative API 2017-07-24 04:23:37 +02:00
godot_nativescript.cpp [NativeScript] forgot to uncomment userdata return 2017-07-24 16:36:26 +02:00
godot_nativescript.h [GDNative] new GDNative API 2017-07-24 04:23:37 +02:00
nativescript.cpp [NativeScript] fixed optional _init call 2017-07-27 15:30:39 +02:00
nativescript.h [NativeScript] call _init on instance creation 2017-07-27 11:12:49 +02:00
register_types.cpp added an optional parameter to OS symbol lookup 2017-07-27 11:13:21 +02:00
register_types.h [GDNative] new GDNative API 2017-07-24 04:23:37 +02:00
SCsub [GDNative] new GDNative API 2017-07-24 04:23:37 +02:00