godot/drivers/gles2
lawnjelly 2961d905bb GLES2 batching - Fix redundant transform synchronization in batches
In rare circumstances an item would issue multiple transform commands before a (non rect) draw command. The command syncronization would incorrectly start from first transform, instead of the current transform in these circumstances, which could have the result of missing drawing some commands from the end of the batch.

This had been shown in the wild occuring in debug collision polys. It was a benign error (sometimes visual elements would be lost), but did not cause any serious problems.

This PR fixes this synchronization error.
2020-08-18 08:37:07 +01:00
..
shaders SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
rasterizer_array_gles2.h Removes some superfluous FORCE_INLINES 2020-08-13 17:58:47 +01:00
rasterizer_canvas_base_gles2.cpp Fixed images in black margins 2020-06-03 18:33:33 -03:00
rasterizer_canvas_base_gles2.h GLES2 2d Batch rendering (across items) 2020-04-04 17:13:58 +01:00
rasterizer_canvas_gles2.cpp GLES2 Batching - Fix FORCE_REPEAT not being set properly on npot hardware 2020-07-15 09:28:16 +01:00
rasterizer_canvas_gles2.h GLES2 batching - Fix redundant transform synchronization in batches 2020-08-18 08:37:07 +01:00
rasterizer_gles2.cpp Add shader time scaling 2020-06-06 23:59:48 +02:00
rasterizer_gles2.h Add shader time scaling 2020-06-06 23:59:48 +02:00
rasterizer_scene_gles2.cpp Merge pull request #38099 from clayjohn/GLES2-skeleton-rebind 2020-04-22 08:23:43 +02:00
rasterizer_scene_gles2.h
rasterizer_storage_gles2.cpp Allow nearest neighbor lookup when using mipmaps 2020-07-19 14:44:42 -07:00
rasterizer_storage_gles2.h GLES2 Batching - prevent baking on VERTEX use in a shader 2020-06-19 09:42:04 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
shader_compiler_gles2.cpp GLES2 Batching - prevent baking on VERTEX use in a shader 2020-06-19 09:42:04 +01:00
shader_compiler_gles2.h GLES2 Batching - prevent baking on VERTEX use in a shader 2020-06-19 09:42:04 +01:00
shader_gles2.cpp Added option to enable high precision float in GLES2 2020-07-30 05:40:15 +02:00
shader_gles2.h Add support for opengl external textures as defined by https://www.khronos.org/registry/OpenGL/extensions/OES/OES_EGL_image_external.txt 2020-03-05 13:09:49 -08:00