godot/platform/haiku/haiku_direct_window.h

44 lines
1.1 KiB
C++

#ifndef HAIKU_DIRECT_WINDOW_H
#define HAIKU_DIRECT_WINDOW_H
#include <kernel/image.h> // needed for image_id
#include <DirectWindow.h>
#include "os/input.h"
#include "haiku_gl_view.h"
#define REDRAW_MSG 'rdrw'
class HaikuDirectWindow : public BDirectWindow
{
private:
unsigned int event_id;
Point2i last_mouse_pos;
bool last_mouse_pos_valid;
uint32 last_buttons_state;
InputDefault* input;
HaikuGLView* view;
BMessageRunner* update_runner;
void DispatchMouseButton(BMessage* message);
void DispatchMouseMoved(BMessage* message);
inline InputModifierState GetKeyModifierState(uint32 p_state);
inline unsigned int GetMouseButtonState(uint32 p_state);
public:
HaikuDirectWindow(BRect p_frame);
~HaikuDirectWindow();
void SetHaikuGLView(HaikuGLView* p_view);
void StartMessageRunner();
void StopMessageRunner();
void SetInput(InputDefault* p_input);
virtual bool QuitRequested();
virtual void DirectConnected(direct_buffer_info* info);
virtual void MessageReceived(BMessage* message);
virtual void DispatchMessage(BMessage* message, BHandler* handler);
};
#endif