This reverts commit 78b22393a8
.
It caused a regression in FBX import leading to crashes.
Fixes #36908.
389 lines
13 KiB
C++
389 lines
13 KiB
C++
/*
|
|
---------------------------------------------------------------------------
|
|
Open Asset Import Library (assimp)
|
|
---------------------------------------------------------------------------
|
|
|
|
Copyright (c) 2006-2019, assimp team
|
|
|
|
|
|
|
|
All rights reserved.
|
|
|
|
Redistribution and use of this software in source and binary forms,
|
|
with or without modification, are permitted provided that the following
|
|
conditions are met:
|
|
|
|
* Redistributions of source code must retain the above
|
|
copyright notice, this list of conditions and the
|
|
following disclaimer.
|
|
|
|
* Redistributions in binary form must reproduce the above
|
|
copyright notice, this list of conditions and the
|
|
following disclaimer in the documentation and/or other
|
|
materials provided with the distribution.
|
|
|
|
* Neither the name of the assimp team, nor the names of its
|
|
contributors may be used to endorse or promote products
|
|
derived from this software without specific prior
|
|
written permission of the assimp team.
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
---------------------------------------------------------------------------
|
|
*/
|
|
|
|
/** @file material.inl
|
|
* @brief Defines the C++ getters for the material system
|
|
*/
|
|
|
|
#pragma once
|
|
#ifndef AI_MATERIAL_INL_INC
|
|
#define AI_MATERIAL_INL_INC
|
|
|
|
#ifdef __GNUC__
|
|
# pragma GCC system_header
|
|
#endif
|
|
|
|
// ---------------------------------------------------------------------------
|
|
AI_FORCE_INLINE
|
|
aiPropertyTypeInfo ai_real_to_property_type_info(float) {
|
|
return aiPTI_Float;
|
|
}
|
|
|
|
AI_FORCE_INLINE
|
|
aiPropertyTypeInfo ai_real_to_property_type_info(double) {
|
|
return aiPTI_Double;
|
|
}
|
|
// ---------------------------------------------------------------------------
|
|
|
|
//! @cond never
|
|
|
|
// ---------------------------------------------------------------------------
|
|
AI_FORCE_INLINE
|
|
aiReturn aiMaterial::GetTexture( aiTextureType type,
|
|
unsigned int index,
|
|
C_STRUCT aiString* path,
|
|
aiTextureMapping* mapping /*= NULL*/,
|
|
unsigned int* uvindex /*= NULL*/,
|
|
ai_real* blend /*= NULL*/,
|
|
aiTextureOp* op /*= NULL*/,
|
|
aiTextureMapMode* mapmode /*= NULL*/) const {
|
|
return ::aiGetMaterialTexture(this,type,index,path,mapping,uvindex,blend,op,mapmode);
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
AI_FORCE_INLINE
|
|
unsigned int aiMaterial::GetTextureCount(aiTextureType type) const {
|
|
return ::aiGetMaterialTextureCount(this,type);
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
template <typename Type>
|
|
AI_FORCE_INLINE
|
|
aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
|
unsigned int idx, Type* pOut,
|
|
unsigned int* pMax) const {
|
|
unsigned int iNum = pMax ? *pMax : 1;
|
|
|
|
const aiMaterialProperty* prop;
|
|
const aiReturn ret = ::aiGetMaterialProperty(this,pKey,type,idx,
|
|
(const aiMaterialProperty**)&prop);
|
|
if ( AI_SUCCESS == ret ) {
|
|
|
|
if (prop->mDataLength < sizeof(Type)*iNum) {
|
|
return AI_FAILURE;
|
|
}
|
|
|
|
if (prop->mType != aiPTI_Buffer) {
|
|
return AI_FAILURE;
|
|
}
|
|
|
|
iNum = std::min((size_t)iNum,prop->mDataLength / sizeof(Type));
|
|
::memcpy(pOut,prop->mData,iNum * sizeof(Type));
|
|
if (pMax) {
|
|
*pMax = iNum;
|
|
}
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
template <typename Type>
|
|
AI_FORCE_INLINE
|
|
aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
|
unsigned int idx,Type& pOut) const {
|
|
const aiMaterialProperty* prop;
|
|
const aiReturn ret = ::aiGetMaterialProperty(this,pKey,type,idx,
|
|
(const aiMaterialProperty**)&prop);
|
|
if ( AI_SUCCESS == ret ) {
|
|
|
|
if (prop->mDataLength < sizeof(Type)) {
|
|
return AI_FAILURE;
|
|
}
|
|
|
|
if (prop->mType != aiPTI_Buffer) {
|
|
return AI_FAILURE;
|
|
}
|
|
|
|
::memcpy( &pOut, prop->mData, sizeof( Type ) );
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
AI_FORCE_INLINE
|
|
aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
|
unsigned int idx,ai_real* pOut,
|
|
unsigned int* pMax) const {
|
|
return ::aiGetMaterialFloatArray(this,pKey,type,idx,pOut,pMax);
|
|
}
|
|
// ---------------------------------------------------------------------------
|
|
AI_FORCE_INLINE
|
|
aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
|
unsigned int idx,int* pOut,
|
|
unsigned int* pMax) const {
|
|
return ::aiGetMaterialIntegerArray(this,pKey,type,idx,pOut,pMax);
|
|
}
|
|
// ---------------------------------------------------------------------------
|
|
AI_FORCE_INLINE
|
|
aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
|
unsigned int idx,ai_real& pOut) const {
|
|
return aiGetMaterialFloat(this,pKey,type,idx,&pOut);
|
|
}
|
|
// ---------------------------------------------------------------------------
|
|
AI_FORCE_INLINE
|
|
aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
|
unsigned int idx,int& pOut) const {
|
|
return aiGetMaterialInteger(this,pKey,type,idx,&pOut);
|
|
}
|
|
// ---------------------------------------------------------------------------
|
|
AI_FORCE_INLINE
|
|
aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
|
unsigned int idx,aiColor4D& pOut) const {
|
|
return aiGetMaterialColor(this,pKey,type,idx,&pOut);
|
|
}
|
|
// ---------------------------------------------------------------------------
|
|
AI_FORCE_INLINE aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
|
unsigned int idx,aiColor3D& pOut) const {
|
|
aiColor4D c;
|
|
const aiReturn ret = aiGetMaterialColor(this,pKey,type,idx,&c);
|
|
pOut = aiColor3D(c.r,c.g,c.b);
|
|
return ret;
|
|
}
|
|
// ---------------------------------------------------------------------------
|
|
AI_FORCE_INLINE aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
|
unsigned int idx,aiString& pOut) const {
|
|
return aiGetMaterialString(this,pKey,type,idx,&pOut);
|
|
}
|
|
// ---------------------------------------------------------------------------
|
|
AI_FORCE_INLINE aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
|
|
unsigned int idx,aiUVTransform& pOut) const {
|
|
return aiGetMaterialUVTransform(this,pKey,type,idx,&pOut);
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
template<class TYPE>
|
|
aiReturn aiMaterial::AddProperty (const TYPE* pInput,
|
|
const unsigned int pNumValues,
|
|
const char* pKey,
|
|
unsigned int type,
|
|
unsigned int index)
|
|
{
|
|
return AddBinaryProperty((const void*)pInput,
|
|
pNumValues * sizeof(TYPE),
|
|
pKey,type,index,aiPTI_Buffer);
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
AI_FORCE_INLINE aiReturn aiMaterial::AddProperty(const float* pInput,
|
|
const unsigned int pNumValues,
|
|
const char* pKey,
|
|
unsigned int type,
|
|
unsigned int index) {
|
|
return AddBinaryProperty((const void*)pInput,
|
|
pNumValues * sizeof(float),
|
|
pKey,type,index,aiPTI_Float);
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
AI_FORCE_INLINE
|
|
aiReturn aiMaterial::AddProperty(const double* pInput,
|
|
const unsigned int pNumValues,
|
|
const char* pKey,
|
|
unsigned int type,
|
|
unsigned int index) {
|
|
return AddBinaryProperty((const void*)pInput,
|
|
pNumValues * sizeof(double),
|
|
pKey,type,index,aiPTI_Double);
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
AI_FORCE_INLINE
|
|
aiReturn aiMaterial::AddProperty(const aiUVTransform* pInput,
|
|
const unsigned int pNumValues,
|
|
const char* pKey,
|
|
unsigned int type,
|
|
unsigned int index) {
|
|
return AddBinaryProperty((const void*)pInput,
|
|
pNumValues * sizeof(aiUVTransform),
|
|
pKey,type,index,ai_real_to_property_type_info(pInput->mRotation));
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
AI_FORCE_INLINE
|
|
aiReturn aiMaterial::AddProperty(const aiColor4D* pInput,
|
|
const unsigned int pNumValues,
|
|
const char* pKey,
|
|
unsigned int type,
|
|
unsigned int index) {
|
|
return AddBinaryProperty((const void*)pInput,
|
|
pNumValues * sizeof(aiColor4D),
|
|
pKey,type,index,ai_real_to_property_type_info(pInput->a));
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
AI_FORCE_INLINE
|
|
aiReturn aiMaterial::AddProperty(const aiColor3D* pInput,
|
|
const unsigned int pNumValues,
|
|
const char* pKey,
|
|
unsigned int type,
|
|
unsigned int index) {
|
|
return AddBinaryProperty((const void*)pInput,
|
|
pNumValues * sizeof(aiColor3D),
|
|
pKey,type,index,ai_real_to_property_type_info(pInput->b));
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
AI_FORCE_INLINE
|
|
aiReturn aiMaterial::AddProperty(const aiVector3D* pInput,
|
|
const unsigned int pNumValues,
|
|
const char* pKey,
|
|
unsigned int type,
|
|
unsigned int index) {
|
|
return AddBinaryProperty((const void*)pInput,
|
|
pNumValues * sizeof(aiVector3D),
|
|
pKey,type,index,ai_real_to_property_type_info(pInput->x));
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
AI_FORCE_INLINE
|
|
aiReturn aiMaterial::AddProperty(const int* pInput,
|
|
const unsigned int pNumValues,
|
|
const char* pKey,
|
|
unsigned int type,
|
|
unsigned int index) {
|
|
return AddBinaryProperty((const void*)pInput,
|
|
pNumValues * sizeof(int),
|
|
pKey,type,index,aiPTI_Integer);
|
|
}
|
|
|
|
|
|
// ---------------------------------------------------------------------------
|
|
// The template specializations below are for backwards compatibility.
|
|
// The recommended way to add material properties is using the non-template
|
|
// overloads.
|
|
// ---------------------------------------------------------------------------
|
|
|
|
// ---------------------------------------------------------------------------
|
|
template<>
|
|
AI_FORCE_INLINE
|
|
aiReturn aiMaterial::AddProperty<float>(const float* pInput,
|
|
const unsigned int pNumValues,
|
|
const char* pKey,
|
|
unsigned int type,
|
|
unsigned int index) {
|
|
return AddBinaryProperty((const void*)pInput,
|
|
pNumValues * sizeof(float),
|
|
pKey,type,index,aiPTI_Float);
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
template<>
|
|
AI_FORCE_INLINE
|
|
aiReturn aiMaterial::AddProperty<double>(const double* pInput,
|
|
const unsigned int pNumValues,
|
|
const char* pKey,
|
|
unsigned int type,
|
|
unsigned int index) {
|
|
return AddBinaryProperty((const void*)pInput,
|
|
pNumValues * sizeof(double),
|
|
pKey,type,index,aiPTI_Double);
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
template<>
|
|
AI_FORCE_INLINE
|
|
aiReturn aiMaterial::AddProperty<aiUVTransform>(const aiUVTransform* pInput,
|
|
const unsigned int pNumValues,
|
|
const char* pKey,
|
|
unsigned int type,
|
|
unsigned int index) {
|
|
return AddBinaryProperty((const void*)pInput,
|
|
pNumValues * sizeof(aiUVTransform),
|
|
pKey,type,index,aiPTI_Float);
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
template<>
|
|
AI_FORCE_INLINE
|
|
aiReturn aiMaterial::AddProperty<aiColor4D>(const aiColor4D* pInput,
|
|
const unsigned int pNumValues,
|
|
const char* pKey,
|
|
unsigned int type,
|
|
unsigned int index) {
|
|
return AddBinaryProperty((const void*)pInput,
|
|
pNumValues * sizeof(aiColor4D),
|
|
pKey,type,index,aiPTI_Float);
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
template<>
|
|
AI_FORCE_INLINE
|
|
aiReturn aiMaterial::AddProperty<aiColor3D>(const aiColor3D* pInput,
|
|
const unsigned int pNumValues,
|
|
const char* pKey,
|
|
unsigned int type,
|
|
unsigned int index) {
|
|
return AddBinaryProperty((const void*)pInput,
|
|
pNumValues * sizeof(aiColor3D),
|
|
pKey,type,index,aiPTI_Float);
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
template<>
|
|
AI_FORCE_INLINE
|
|
aiReturn aiMaterial::AddProperty<aiVector3D>(const aiVector3D* pInput,
|
|
const unsigned int pNumValues,
|
|
const char* pKey,
|
|
unsigned int type,
|
|
unsigned int index) {
|
|
return AddBinaryProperty((const void*)pInput,
|
|
pNumValues * sizeof(aiVector3D),
|
|
pKey,type,index,aiPTI_Float);
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
template<>
|
|
AI_FORCE_INLINE
|
|
aiReturn aiMaterial::AddProperty<int>(const int* pInput,
|
|
const unsigned int pNumValues,
|
|
const char* pKey,
|
|
unsigned int type,
|
|
unsigned int index) {
|
|
return AddBinaryProperty((const void*)pInput,
|
|
pNumValues * sizeof(int),
|
|
pKey,type,index,aiPTI_Integer);
|
|
}
|
|
|
|
//! @endcond
|
|
|
|
#endif //! AI_MATERIAL_INL_INC
|