godot/editor/editor_properties.h
Hugo Locurcio 21222fb478
Make editor inspector easing lines use the accent color when dragged
This makes their visual feedback more consistent with other controls.

This also makes easing lines slightly more subtle by decreasing
their opacity by 10%.
2019-09-06 16:11:26 +02:00

630 lines
16 KiB
C++

/*************************************************************************/
/* editor_properties.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef EDITOR_PROPERTIES_H
#define EDITOR_PROPERTIES_H
#include "editor/create_dialog.h"
#include "editor/editor_inspector.h"
#include "editor/editor_spin_slider.h"
#include "editor/property_selector.h"
#include "editor/scene_tree_editor.h"
#include "scene/gui/color_picker.h"
#include "scene/gui/line_edit.h"
class EditorPropertyNil : public EditorProperty {
GDCLASS(EditorPropertyNil, EditorProperty);
LineEdit *text;
public:
virtual void update_property();
EditorPropertyNil();
};
class EditorPropertyText : public EditorProperty {
GDCLASS(EditorPropertyText, EditorProperty);
LineEdit *text;
bool updating;
void _text_changed(const String &p_string);
void _text_entered(const String &p_string);
protected:
static void _bind_methods();
public:
virtual void update_property();
void set_placeholder(const String &p_string);
EditorPropertyText();
};
class EditorPropertyMultilineText : public EditorProperty {
GDCLASS(EditorPropertyMultilineText, EditorProperty);
TextEdit *text;
AcceptDialog *big_text_dialog;
TextEdit *big_text;
Button *open_big_text;
void _big_text_changed();
void _text_changed();
void _open_big_text();
protected:
void _notification(int p_what);
static void _bind_methods();
public:
virtual void update_property();
EditorPropertyMultilineText();
};
class EditorPropertyTextEnum : public EditorProperty {
GDCLASS(EditorPropertyTextEnum, EditorProperty);
OptionButton *options;
void _option_selected(int p_which);
protected:
static void _bind_methods();
public:
void setup(const Vector<String> &p_options);
virtual void update_property();
EditorPropertyTextEnum();
};
class EditorPropertyPath : public EditorProperty {
GDCLASS(EditorPropertyPath, EditorProperty);
Vector<String> extensions;
bool folder;
bool global;
bool save_mode;
EditorFileDialog *dialog;
LineEdit *path;
Button *path_edit;
void _path_selected(const String &p_path);
void _path_pressed();
void _path_focus_exited();
protected:
static void _bind_methods();
void _notification(int p_what);
public:
void setup(const Vector<String> &p_extensions, bool p_folder, bool p_global);
void set_save_mode();
virtual void update_property();
EditorPropertyPath();
};
class EditorPropertyClassName : public EditorProperty {
GDCLASS(EditorPropertyClassName, EditorProperty);
private:
CreateDialog *dialog;
Button *property;
String selected_type;
String base_type;
void _property_selected();
void _dialog_created();
protected:
static void _bind_methods();
public:
void setup(const String &p_base_type, const String &p_selected_type);
virtual void update_property();
EditorPropertyClassName();
};
class EditorPropertyMember : public EditorProperty {
GDCLASS(EditorPropertyMember, EditorProperty);
public:
enum Type {
MEMBER_METHOD_OF_VARIANT_TYPE, ///< a method of a type
MEMBER_METHOD_OF_BASE_TYPE, ///< a method of a base type
MEMBER_METHOD_OF_INSTANCE, ///< a method of an instance
MEMBER_METHOD_OF_SCRIPT, ///< a method of a script & base
MEMBER_PROPERTY_OF_VARIANT_TYPE, ///< a property of a type
MEMBER_PROPERTY_OF_BASE_TYPE, ///< a property of a base type
MEMBER_PROPERTY_OF_INSTANCE, ///< a property of an instance
MEMBER_PROPERTY_OF_SCRIPT, ///< a property of a script & base
};
private:
Type hint;
PropertySelector *selector;
Button *property;
String hint_text;
void _property_selected(const String &p_selected);
void _property_select();
protected:
static void _bind_methods();
public:
void setup(Type p_hint, const String &p_hint_text);
virtual void update_property();
EditorPropertyMember();
};
class EditorPropertyCheck : public EditorProperty {
GDCLASS(EditorPropertyCheck, EditorProperty);
CheckBox *checkbox;
void _checkbox_pressed();
protected:
static void _bind_methods();
public:
virtual void update_property();
EditorPropertyCheck();
};
class EditorPropertyEnum : public EditorProperty {
GDCLASS(EditorPropertyEnum, EditorProperty);
OptionButton *options;
void _option_selected(int p_which);
protected:
static void _bind_methods();
public:
void setup(const Vector<String> &p_options);
virtual void update_property();
void set_option_button_clip(bool p_enable);
EditorPropertyEnum();
};
class EditorPropertyFlags : public EditorProperty {
GDCLASS(EditorPropertyFlags, EditorProperty);
VBoxContainer *vbox;
Vector<CheckBox *> flags;
Vector<int> flag_indices;
void _flag_toggled();
protected:
static void _bind_methods();
public:
void setup(const Vector<String> &p_options);
virtual void update_property();
EditorPropertyFlags();
};
class EditorPropertyLayersGrid;
class EditorPropertyLayers : public EditorProperty {
GDCLASS(EditorPropertyLayers, EditorProperty);
public:
enum LayerType {
LAYER_PHYSICS_2D,
LAYER_RENDER_2D,
LAYER_PHYSICS_3D,
LAYER_RENDER_3D,
};
private:
EditorPropertyLayersGrid *grid;
void _grid_changed(uint32_t p_grid);
LayerType layer_type;
PopupMenu *layers;
Button *button;
void _button_pressed();
void _menu_pressed(int p_menu);
protected:
static void _bind_methods();
public:
void setup(LayerType p_layer_type);
virtual void update_property();
EditorPropertyLayers();
};
class EditorPropertyInteger : public EditorProperty {
GDCLASS(EditorPropertyInteger, EditorProperty);
EditorSpinSlider *spin;
bool setting;
void _value_changed(double p_val);
protected:
static void _bind_methods();
public:
virtual void update_property();
void setup(int p_min, int p_max, int p_step, bool p_allow_greater, bool p_allow_lesser);
EditorPropertyInteger();
};
class EditorPropertyObjectID : public EditorProperty {
GDCLASS(EditorPropertyObjectID, EditorProperty);
Button *edit;
String base_type;
void _edit_pressed();
protected:
static void _bind_methods();
public:
virtual void update_property();
void setup(const String &p_base_type);
EditorPropertyObjectID();
};
class EditorPropertyFloat : public EditorProperty {
GDCLASS(EditorPropertyFloat, EditorProperty);
EditorSpinSlider *spin;
bool setting;
void _value_changed(double p_val);
protected:
static void _bind_methods();
public:
virtual void update_property();
void setup(double p_min, double p_max, double p_step, bool p_no_slider, bool p_exp_range, bool p_greater, bool p_lesser);
EditorPropertyFloat();
};
class EditorPropertyEasing : public EditorProperty {
GDCLASS(EditorPropertyEasing, EditorProperty);
Control *easing_draw;
PopupMenu *preset;
EditorSpinSlider *spin;
bool setting;
bool dragging;
bool full;
bool flip;
enum {
EASING_ZERO,
EASING_LINEAR,
EASING_IN,
EASING_OUT,
EASING_IN_OUT,
EASING_OUT_IN,
EASING_MAX
};
void _drag_easing(const Ref<InputEvent> &p_ev);
void _draw_easing();
void _set_preset(int);
void _setup_spin();
void _spin_value_changed(double p_value);
void _spin_focus_exited();
void _notification(int p_what);
protected:
static void _bind_methods();
public:
virtual void update_property();
void setup(bool p_full, bool p_flip);
EditorPropertyEasing();
};
class EditorPropertyVector2 : public EditorProperty {
GDCLASS(EditorPropertyVector2, EditorProperty);
EditorSpinSlider *spin[2];
bool setting;
void _value_changed(double p_val, const String &p_name);
protected:
void _notification(int p_what);
static void _bind_methods();
public:
virtual void update_property();
void setup(double p_min, double p_max, double p_step, bool p_no_slider);
EditorPropertyVector2();
};
class EditorPropertyRect2 : public EditorProperty {
GDCLASS(EditorPropertyRect2, EditorProperty);
EditorSpinSlider *spin[4];
bool setting;
void _value_changed(double p_val, const String &p_name);
protected:
void _notification(int p_what);
static void _bind_methods();
public:
virtual void update_property();
void setup(double p_min, double p_max, double p_step, bool p_no_slider);
EditorPropertyRect2();
};
class EditorPropertyVector3 : public EditorProperty {
GDCLASS(EditorPropertyVector3, EditorProperty);
EditorSpinSlider *spin[3];
bool setting;
void _value_changed(double p_val, const String &p_name);
protected:
void _notification(int p_what);
static void _bind_methods();
public:
virtual void update_property();
void setup(double p_min, double p_max, double p_step, bool p_no_slider);
EditorPropertyVector3();
};
class EditorPropertyPlane : public EditorProperty {
GDCLASS(EditorPropertyPlane, EditorProperty);
EditorSpinSlider *spin[4];
bool setting;
void _value_changed(double p_val, const String &p_name);
protected:
void _notification(int p_what);
static void _bind_methods();
public:
virtual void update_property();
void setup(double p_min, double p_max, double p_step, bool p_no_slider);
EditorPropertyPlane();
};
class EditorPropertyQuat : public EditorProperty {
GDCLASS(EditorPropertyQuat, EditorProperty);
EditorSpinSlider *spin[4];
bool setting;
void _value_changed(double p_val, const String &p_name);
protected:
void _notification(int p_what);
static void _bind_methods();
public:
virtual void update_property();
void setup(double p_min, double p_max, double p_step, bool p_no_slider);
EditorPropertyQuat();
};
class EditorPropertyAABB : public EditorProperty {
GDCLASS(EditorPropertyAABB, EditorProperty);
EditorSpinSlider *spin[6];
bool setting;
void _value_changed(double p_val, const String &p_name);
protected:
void _notification(int p_what);
static void _bind_methods();
public:
virtual void update_property();
void setup(double p_min, double p_max, double p_step, bool p_no_slider);
EditorPropertyAABB();
};
class EditorPropertyTransform2D : public EditorProperty {
GDCLASS(EditorPropertyTransform2D, EditorProperty);
EditorSpinSlider *spin[6];
bool setting;
void _value_changed(double p_val, const String &p_name);
protected:
void _notification(int p_what);
static void _bind_methods();
public:
virtual void update_property();
void setup(double p_min, double p_max, double p_step, bool p_no_slider);
EditorPropertyTransform2D();
};
class EditorPropertyBasis : public EditorProperty {
GDCLASS(EditorPropertyBasis, EditorProperty);
EditorSpinSlider *spin[9];
bool setting;
void _value_changed(double p_val, const String &p_name);
protected:
void _notification(int p_what);
static void _bind_methods();
public:
virtual void update_property();
void setup(double p_min, double p_max, double p_step, bool p_no_slider);
EditorPropertyBasis();
};
class EditorPropertyTransform : public EditorProperty {
GDCLASS(EditorPropertyTransform, EditorProperty);
EditorSpinSlider *spin[12];
bool setting;
void _value_changed(double p_val, const String &p_name);
protected:
void _notification(int p_what);
static void _bind_methods();
public:
virtual void update_property();
void setup(double p_min, double p_max, double p_step, bool p_no_slider);
EditorPropertyTransform();
};
class EditorPropertyColor : public EditorProperty {
GDCLASS(EditorPropertyColor, EditorProperty);
ColorPickerButton *picker;
void _color_changed(const Color &p_color);
void _popup_closed();
void _picker_created();
protected:
static void _bind_methods();
public:
virtual void update_property();
void setup(bool p_show_alpha);
EditorPropertyColor();
};
class EditorPropertyNodePath : public EditorProperty {
GDCLASS(EditorPropertyNodePath, EditorProperty);
Button *assign;
Button *clear;
SceneTreeDialog *scene_tree;
NodePath base_hint;
bool use_path_from_scene_root;
Vector<StringName> valid_types;
void _node_selected(const NodePath &p_path);
void _node_assign();
void _node_clear();
protected:
static void _bind_methods();
void _notification(int p_what);
public:
virtual void update_property();
void setup(const NodePath &p_base_hint, Vector<StringName> p_valid_types, bool p_use_path_from_scene_root = true);
EditorPropertyNodePath();
};
class EditorPropertyRID : public EditorProperty {
GDCLASS(EditorPropertyRID, EditorProperty);
Label *label;
public:
virtual void update_property();
EditorPropertyRID();
};
class EditorPropertyResource : public EditorProperty {
GDCLASS(EditorPropertyResource, EditorProperty);
enum MenuOption {
OBJ_MENU_LOAD = 0,
OBJ_MENU_EDIT = 1,
OBJ_MENU_CLEAR = 2,
OBJ_MENU_MAKE_UNIQUE = 3,
OBJ_MENU_SAVE = 4,
OBJ_MENU_COPY = 5,
OBJ_MENU_PASTE = 6,
OBJ_MENU_NEW_SCRIPT = 7,
OBJ_MENU_SHOW_IN_FILE_SYSTEM = 8,
TYPE_BASE_ID = 100,
CONVERT_BASE_ID = 1000
};
Button *assign;
TextureRect *preview;
Button *edit;
PopupMenu *menu;
EditorFileDialog *file;
Vector<String> inheritors_array;
EditorInspector *sub_inspector;
VBoxContainer *sub_inspector_vbox;
bool use_sub_inspector;
bool dropping;
String base_type;
SceneTreeDialog *scene_tree;
void _file_selected(const String &p_path);
void _menu_option(int p_which);
void _resource_preview(const String &p_path, const Ref<Texture> &p_preview, const Ref<Texture> &p_small_preview, ObjectID p_obj);
void _resource_selected();
void _viewport_selected(const NodePath &p_path);
void _update_menu_items();
void _update_menu();
void _sub_inspector_property_keyed(const String &p_property, const Variant &p_value, bool);
void _sub_inspector_resource_selected(const RES &p_resource, const String &p_property);
void _sub_inspector_object_id_selected(int p_id);
void _button_draw();
Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
bool _is_drop_valid(const Dictionary &p_drag_data) const;
bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
void _button_input(const Ref<InputEvent> &p_event);
void _open_editor_pressed();
void _fold_other_editors(Object *p_self);
bool opened_editor;
protected:
static void _bind_methods();
void _notification(int p_what);
public:
virtual void update_property();
void setup(const String &p_base_type);
void collapse_all_folding();
void expand_all_folding();
void set_use_sub_inspector(bool p_enable);
EditorPropertyResource();
};
///////////////////////////////////////////////////
/// \brief The EditorInspectorDefaultPlugin class
///
class EditorInspectorDefaultPlugin : public EditorInspectorPlugin {
GDCLASS(EditorInspectorDefaultPlugin, EditorInspectorPlugin);
public:
virtual bool can_handle(Object *p_object);
virtual void parse_begin(Object *p_object);
virtual bool parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage);
virtual void parse_end();
};
#endif // EDITOR_PROPERTIES_H