godot/drivers/windows/dir_access_windows.h
Pedro J. Estébanez 6105dfdac9 Improve UX of drive letters
Namely, move the drive dropdown to just the left of the path text box and don't include the former
in the latter.

This improves the UX on Windows.

In the UNIX case, since its concept of drives is (ab)used to provide shortcuts to useful paths, its
dropdown is kept at the original location.
2020-03-17 14:48:54 +01:00

95 lines
3.5 KiB
C++

/*************************************************************************/
/* dir_access_windows.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/*************************************************************************/
#ifndef DIR_ACCESS_WINDOWS_H
#define DIR_ACCESS_WINDOWS_H
#ifdef WINDOWS_ENABLED
#include "core/os/dir_access.h"
/**
@author Juan Linietsky <reduz@gmail.com>
*/
struct DirAccessWindowsPrivate;
class DirAccessWindows : public DirAccess {
enum {
MAX_DRIVES = 26
};
DirAccessWindowsPrivate *p;
/* Windows stuff */
char drives[MAX_DRIVES]; // a-z:
int drive_count;
String current_dir;
bool _cisdir;
bool _cishidden;
public:
virtual Error list_dir_begin(); ///< This starts dir listing
virtual String get_next();
virtual bool current_is_dir() const;
virtual bool current_is_hidden() const;
virtual void list_dir_end(); ///<
virtual int get_drive_count();
virtual String get_drive(int p_drive);
virtual Error change_dir(String p_dir); ///< can be relative or absolute, return false on success
virtual String get_current_dir(); ///< return current dir location
virtual String get_current_dir_without_drive();
virtual bool file_exists(String p_file);
virtual bool dir_exists(String p_dir);
virtual Error make_dir(String p_dir);
virtual Error rename(String p_path, String p_new_path);
virtual Error remove(String p_path);
//virtual FileType get_file_type() const;
size_t get_space_left();
virtual String get_filesystem_type() const;
DirAccessWindows();
~DirAccessWindows();
};
#endif //WINDOWS_ENABLED
#endif