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Juan Linietsky 219dcaaa75 Merge pull request #1901 from guilhermefelipecgs/add_ignore_tags
Ignore etags, ctags, gtags and cscope.
2015-05-16 16:20:38 -03:00
bin -Fixes from source code analyzizer, closes #1768 2015-05-01 10:44:08 -03:00
core Fixes problem parsing config files using ConfigFile 2015-05-12 09:12:18 -03:00
demos Merge pull request #1881 from NateWardawg/master 2015-05-16 13:47:04 -03:00
doc -new collision layer & mask system for 2D, for more flexible collision masking 2015-05-03 16:47:21 -03:00
drivers Added Doxyfile for Doxygen documentation. Had to modify codec.h because it already had set up the mainpage. Added a logo without text for the Doxygen pages upper top left corner. Pointed Doxyfile to README.md. Thinking of adding Markup in c files pointing to Wiki links. That way we have current source markup but it points to Wiki for major documentation effort. 2015-05-10 14:36:58 -06:00
main Fix segment violation MINIZIP_ENABLED 2015-05-06 20:37:25 -03:00
modules -Added prints() function, fixes #1132, #1859 2015-05-09 18:09:58 -03:00
platform fix multitouch release problem 2015-05-15 12:40:34 +08:00
scene -Added lookat/get_angle_to functions in 2D, and a demo, closes #1843 2015-05-12 08:17:09 -03:00
servers -improved one-way collision handling in both dynamic and character bodies for 2D, fixes #1854 2015-05-10 19:24:09 -03:00
tools Merge pull request #1900 from guilhermefelipecgs/fix_#1898 2015-05-16 16:18:17 -03:00
.gitignore Ignore etags, ctags, gtags and cscope. 2015-05-13 23:54:31 -03:00
.travis.yml Fix travis-ci build config for new build system 2014-10-08 14:38:46 +08:00
Doxyfile Forgot this. It points Doxyfile to the logo without text. 2015-05-10 14:41:35 -06:00
LICENSE.md lot of work on 2D lighting and isometric maps 2015-03-09 02:34:56 -03:00
logo.png logo.png 2014-02-12 22:21:47 +07:00
logo_small.png Added Doxyfile for Doxygen documentation. Had to modify codec.h because it already had set up the mainpage. Added a logo without text for the Doxygen pages upper top left corner. Pointed Doxyfile to README.md. Thinking of adding Markup in c files pointing to Wiki links. That way we have current source markup but it points to Wiki for major documentation effort. 2015-05-10 14:36:58 -06:00
methods.py merges from okam repo 2015-03-03 14:39:13 -03:00
README.md Added Doxyfile for Doxygen documentation. Had to modify codec.h because it already had set up the mainpage. Added a logo without text for the Doxygen pages upper top left corner. Pointed Doxyfile to README.md. Thinking of adding Markup in c files pointing to Wiki links. That way we have current source markup but it points to Wiki for major documentation effort. 2015-05-10 14:36:58 -06:00
SConstruct Added Visual Studio project generation. Use "vsproj=yes" in command line. This does not set up NMAKE properly. 2015-05-03 15:18:56 -06:00
version.py up version to rc2 2015-05-05 00:39:14 -03:00

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Development is sponsored by OKAM Studio (http://www.okamstudio.com).

Documentation

Documentation has been moved to the GitHub Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: https://github.com/okamstudio/godot/wiki/advanced