godot/scene/main
bruvzg 21c2116744
Fix default editor font.
Fix popup_centered_clamped definition typo.
2020-03-27 14:13:01 +02:00
..
canvas_layer.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
canvas_layer.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
http_request.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
http_request.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
instance_placeholder.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
instance_placeholder.h Remove more deprecated methods and code 2020-02-13 12:37:45 +01:00
node.cpp Working multiple window support, including editor 2020-03-26 15:49:40 +01:00
node.h Add macOS DisplayServer implementation. 2020-03-26 16:24:05 +01:00
resource_preloader.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
resource_preloader.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
scene_tree.cpp Add macOS DisplayServer implementation. 2020-03-26 16:24:05 +01:00
scene_tree.h Add macOS DisplayServer implementation. 2020-03-26 16:24:05 +01:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
timer.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
timer.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
viewport.cpp Implemented drag and drop across windows, both OS and embedded. 2020-03-26 15:49:46 +01:00
viewport.h Implemented drag and drop across windows, both OS and embedded. 2020-03-26 15:49:46 +01:00
window.cpp Fix default editor font. 2020-03-27 14:13:01 +02:00
window.h Fixes to X11, still pretty broken 2020-03-26 15:50:00 +01:00