godot/scene
Juan Linietsky 21dec856f2 Use an internal skin unless one is supplied by user, fixes #32766
Even though this fixes the issue, the broken Skin resource in the inherited scene mesh will remain, it needs to be erased manually.
2019-12-16 13:00:30 -03:00
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2d Fixed a bug within sprite.cpp that caused nan values to appear when a texture had zero area 2019-12-16 13:53:35 +01:00
3d Use an internal skin unless one is supplied by user, fixes #32766 2019-12-16 13:00:30 -03:00
animation Provide default Tween values for transition and easing types 2019-12-12 02:15:15 +02:00
audio Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
debugger Implement game camera override 2019-10-23 02:51:32 +01:00
gui Merge pull request #34269 from KoBeWi/scrolling_peeps 2019-12-16 14:03:21 +01:00
main Scroll ScrollContainer to focused children 2019-12-11 14:29:36 +01:00
resources Merge pull request #34356 from Calinou/styleboxflat-lower-max-corner-detail 2019-12-15 11:41:00 +01:00
register_scene_types.cpp Remove unused stb_truetype-based DynamicFont implementation 2019-10-03 01:19:02 +02:00
register_scene_types.h Remove redundant author doc comments 2019-08-12 04:26:38 -05:00
scene_string_names.cpp -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
scene_string_names.h -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
SCsub Implement game camera override 2019-10-23 02:51:32 +01:00