godot/main
Andreas Haas 8c06da0d49
Better handling of joypad device IDs.
Now InputDefault is responsible for giving out joypad device IDs to the platform, instead of each platform handling this itself.
This makes it possible for c++ modules to add their own "custom" gamepad devices, without the risk of messing up events in case the user also has regular gamepads attached (using the OS code).
For now, it's implemented for the main desktop platforms.
Possible targets for future work: android, uwp, javascript
2017-03-26 00:12:11 +01:00
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tests Bring that Whole New World to the Old Continent too 2017-03-19 00:36:26 +01:00
input_default.cpp Better handling of joypad device IDs. 2017-03-26 00:12:11 +01:00
input_default.h Better handling of joypad device IDs. 2017-03-26 00:12:11 +01:00
main.cpp Bring that Whole New World to the Old Continent too 2017-03-19 00:36:26 +01:00
main.h Bring that Whole New World to the Old Continent too 2017-03-19 00:36:26 +01:00
performance.cpp Bring that Whole New World to the Old Continent too 2017-03-19 00:36:26 +01:00
performance.h Bring that Whole New World to the Old Continent too 2017-03-19 00:36:26 +01:00
SCsub Move core engine tests to main 2017-01-12 19:15:30 +01:00
splash.h Bring that Whole New World to the Old Continent too 2017-03-19 00:36:26 +01:00