godot/scene
Fabio Alessandrelli d9525082fe Remove set_ip_type from network classes (no longer needed)
- TCP:
  - `listen` bind to wildcard "*" -> dual stack socket
  - `listen` bind to address -> socket from address type
  - `connect` -> resolve using best protocol (UNSPEC), socket from address type

- UDP:
  - `listen` bind to wildcard "*" -> dual stack socket
  - `listen` bind to address -> socket from address type
  - `put_packet`/`put_var` -> resolve using TYPE_ANY (UNSPEC), socket from address type
    (to change socket type you must first call `close` it)

(cherry picked from commit 88a56ba783)
2017-03-22 21:00:23 +01:00
..
2d Fix Particles2D process mode back-compat issue 2017-03-20 19:47:25 +01:00
3d Bring that Whole New World to the Old Continent too 2017-03-19 00:36:26 +01:00
animation Bring that Whole New World to the Old Continent too 2017-03-19 00:36:26 +01:00
audio Bring that Whole New World to the Old Continent too 2017-03-19 00:36:26 +01:00
gui List Control::has_point as a virtual method 2017-03-19 00:42:34 +01:00
io Bring that Whole New World to the Old Continent too 2017-03-19 00:36:26 +01:00
main Remove set_ip_type from network classes (no longer needed) 2017-03-22 21:00:23 +01:00
resources Bring that Whole New World to the Old Continent too 2017-03-19 00:36:26 +01:00
register_scene_types.cpp Bring that Whole New World to the Old Continent too 2017-03-19 00:36:26 +01:00
register_scene_types.h Welcome in 2017, dear changelog reader! 2017-01-12 19:15:30 +01:00
scene_string_names.cpp Bring that Whole New World to the Old Continent too 2017-03-19 00:36:26 +01:00
scene_string_names.h Bring that Whole New World to the Old Continent too 2017-03-19 00:36:26 +01:00
SCsub style: Various other PEP8 fixes in Python files 2016-11-02 22:30:34 +01:00