godot/platform/uwp/SCsub
Rémi Verschelde bc26d0d6cd Platform: Ensure classes match their header filename
Also drop some unused files.

Renamed:
- `platform/iphone/sem_iphone.h` -> `semaphore_iphone.h`
  (same for `osx`)
- `platform/uwp/gl_context_egl.h` -> `context_egl_uwp.h`
- in `platform/windows`: `context_gl_win.h`, `crash_handler_win.h`,
  `godot_win.cpp`, `joypad.h` and `key_mapping_win.h` all renamed to
  use `windows`. Some classes renamed accordingly too.
- `EditorExportAndroid` and `EditorExportUWP` renamed to
  `EditorExportPlatformAndroid` and `EditorExportPlatformUWP`
- `power_android` and `power_osx` renamed to `PowerAndroid` and
  `PowerOSX`
- `OSUWP` renamed to `OS_UWP`

Dropped:
- `platform/windows/ctxgl_procaddr.h`
2019-02-12 16:56:25 +01:00

23 lines
508 B
Python

#!/usr/bin/env python
Import('env')
files = [
'thread_uwp.cpp',
'#platform/windows/key_mapping_windows.cpp',
'#platform/windows/windows_terminal_logger.cpp',
'joypad_uwp.cpp',
'power_uwp.cpp',
'context_egl_uwp.cpp',
'app.cpp',
'os_uwp.cpp',
]
if "build_angle" in env and env["build_angle"]:
cmd = env.AlwaysBuild(env.ANGLE('libANGLE.lib', None))
prog = env.add_program('#bin/godot', files)
if "build_angle" in env and env["build_angle"]:
env.Depends(prog, [cmd])