godot/platform/server/os_server.cpp
Juan Linietsky 22d83bc9f6 Begining of GLES3 renderer:
-Most 2D drawing is implemented
-Missing shaders
-Missing all 3D
-Editor needs to be set on update always to be used, otherwise it does not refresh
-Large parts of editor not working
2016-10-03 21:35:16 +02:00

243 lines
5.8 KiB
C++

/*************************************************************************/
/* os_server.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
//#include "servers/visual/visual_server_raster.h"
//#include "servers/visual/rasterizer_dummy.h"
#include "os_server.h"
#include <stdio.h>
#include <stdlib.h>
#include "print_string.h"
#include "servers/physics/physics_server_sw.h"
#include "main/main.h"
#include <unistd.h>
int OS_Server::get_video_driver_count() const {
return 1;
}
const char * OS_Server::get_video_driver_name(int p_driver) const {
return "Dummy";
}
OS::VideoMode OS_Server::get_default_video_mode() const {
return OS::VideoMode(800,600,false);
}
void OS_Server::initialize(const VideoMode& p_desired,int p_video_driver,int p_audio_driver) {
args=OS::get_singleton()->get_cmdline_args();
current_videomode=p_desired;
main_loop=NULL;
//rasterizer = memnew( RasterizerDummy );
//visual_server = memnew( VisualServerRaster(rasterizer) );
AudioDriverManagerSW::get_driver(p_audio_driver)->set_singleton();
if (AudioDriverManagerSW::get_driver(p_audio_driver)->init()!=OK) {
ERR_PRINT("Initializing audio failed.");
}
sample_manager = memnew( SampleManagerMallocSW );
audio_server = memnew( AudioServerSW(sample_manager) );
audio_server->init();
spatial_sound_server = memnew( SpatialSoundServerSW );
spatial_sound_server->init();
spatial_sound_2d_server = memnew( SpatialSound2DServerSW );
spatial_sound_2d_server->init();
ERR_FAIL_COND(!visual_server);
visual_server->init();
//
physics_server = memnew( PhysicsServerSW );
physics_server->init();
physics_2d_server = memnew( Physics2DServerSW );
physics_2d_server->init();
input = memnew( InputDefault );
_ensure_data_dir();
}
void OS_Server::finalize() {
if(main_loop)
memdelete(main_loop);
main_loop=NULL;
spatial_sound_server->finish();
memdelete(spatial_sound_server);
spatial_sound_2d_server->finish();
memdelete(spatial_sound_2d_server);
//if (debugger_connection_console) {
// memdelete(debugger_connection_console);
//}
memdelete(sample_manager);
audio_server->finish();
memdelete(audio_server);
visual_server->finish();
memdelete(visual_server);
//memdelete(rasterizer);
physics_server->finish();
memdelete(physics_server);
physics_2d_server->finish();
memdelete(physics_2d_server);
memdelete(input);
args.clear();
}
void OS_Server::set_mouse_show(bool p_show) {
}
void OS_Server::set_mouse_grab(bool p_grab) {
grab=p_grab;
}
bool OS_Server::is_mouse_grab_enabled() const {
return grab;
}
int OS_Server::get_mouse_button_state() const {
return 0;
}
Point2 OS_Server::get_mouse_pos() const {
return Point2();
}
void OS_Server::set_window_title(const String& p_title) {
}
void OS_Server::set_video_mode(const VideoMode& p_video_mode,int p_screen) {
}
OS::VideoMode OS_Server::get_video_mode(int p_screen) const {
return current_videomode;
}
Size2 OS_Server::get_window_size() const {
return Vector2(current_videomode.width,current_videomode.height) ;
}
void OS_Server::get_fullscreen_mode_list(List<VideoMode> *p_list,int p_screen) const {
}
MainLoop *OS_Server::get_main_loop() const {
return main_loop;
}
void OS_Server::delete_main_loop() {
if (main_loop)
memdelete(main_loop);
main_loop=NULL;
}
void OS_Server::set_main_loop( MainLoop * p_main_loop ) {
main_loop=p_main_loop;
input->set_main_loop(p_main_loop);
}
bool OS_Server::can_draw() const {
return false; //can never draw
};
String OS_Server::get_name() {
return "Server";
}
void OS_Server::move_window_to_foreground() {
}
void OS_Server::set_cursor_shape(CursorShape p_shape) {
}
void OS_Server::run() {
force_quit = false;
if (!main_loop)
return;
main_loop->init();
while (!force_quit) {
if (Main::iteration()==true)
break;
};
main_loop->finish();
}
OS_Server::OS_Server() {
AudioDriverManagerSW::add_driver(&driver_dummy);
//adriver here
grab=false;
};