godot/scene/3d/spatial_player.cpp
Juan Linietsky 22d83bc9f6 Begining of GLES3 renderer:
-Most 2D drawing is implemented
-Missing shaders
-Missing all 3D
-Editor needs to be set on update always to be used, otherwise it does not refresh
-Large parts of editor not working
2016-10-03 21:35:16 +02:00

133 lines
5.6 KiB
C++

/*************************************************************************/
/* spatial_player.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "spatial_player.h"
#include "servers/audio_server.h"
#include "camera.h"
#include "servers/spatial_sound_server.h"
#include "scene/resources/surface_tool.h"
void SpatialPlayer::_notification(int p_what) {
switch(p_what) {
case NOTIFICATION_ENTER_WORLD: {
//find the sound space
source_rid = SpatialSoundServer::get_singleton()->source_create(get_world()->get_sound_space());
for(int i=0;i<PARAM_MAX;i++)
set_param(Param(i),params[i]);
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
SpatialSoundServer::get_singleton()->source_set_transform(source_rid,get_global_transform());
} break;
case NOTIFICATION_EXIT_WORLD: {
if (source_rid.is_valid())
SpatialSoundServer::get_singleton()->free(source_rid);
} break;
}
}
void SpatialPlayer::set_param( Param p_param, float p_value) {
ERR_FAIL_INDEX(p_param,PARAM_MAX);
params[p_param]=p_value;
if (p_param==PARAM_EMISSION_CONE_DEGREES) {
update_gizmo();
}
if (source_rid.is_valid())
SpatialSoundServer::get_singleton()->source_set_param(source_rid,(SpatialSoundServer::SourceParam)p_param,p_value);
}
float SpatialPlayer::get_param( Param p_param) const {
ERR_FAIL_INDEX_V(p_param,PARAM_MAX,0);
return params[p_param];
}
bool SpatialPlayer::_can_gizmo_scale() const {
return false;
}
void SpatialPlayer::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_param","param","value"),&SpatialPlayer::set_param);
ObjectTypeDB::bind_method(_MD("get_param","param"),&SpatialPlayer::get_param);
BIND_CONSTANT( PARAM_VOLUME_DB );
BIND_CONSTANT( PARAM_PITCH_SCALE );
BIND_CONSTANT( PARAM_ATTENUATION_MIN_DISTANCE );
BIND_CONSTANT( PARAM_ATTENUATION_MAX_DISTANCE );
BIND_CONSTANT( PARAM_ATTENUATION_DISTANCE_EXP );
BIND_CONSTANT( PARAM_EMISSION_CONE_DEGREES );
BIND_CONSTANT( PARAM_EMISSION_CONE_ATTENUATION_DB );
BIND_CONSTANT( PARAM_MAX );
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/volume_db",PROPERTY_HINT_RANGE, "-80,24,0.01"),_SCS("set_param"),_SCS("get_param"),PARAM_VOLUME_DB);
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/pitch_scale",PROPERTY_HINT_RANGE, "0.001,32,0.001"),_SCS("set_param"),_SCS("get_param"),PARAM_PITCH_SCALE);
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/attenuation/min_distance",PROPERTY_HINT_RANGE, "0.01,4096,0.01"),_SCS("set_param"),_SCS("get_param"),PARAM_ATTENUATION_MIN_DISTANCE);
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/attenuation/max_distance",PROPERTY_HINT_RANGE, "0.01,4096,0.01"),_SCS("set_param"),_SCS("get_param"),PARAM_ATTENUATION_MAX_DISTANCE);
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/attenuation/distance_exp",PROPERTY_HINT_EXP_EASING, "attenuation"),_SCS("set_param"),_SCS("get_param"),PARAM_ATTENUATION_DISTANCE_EXP);
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/emission_cone/degrees",PROPERTY_HINT_RANGE, "0,180,0.01"),_SCS("set_param"),_SCS("get_param"),PARAM_EMISSION_CONE_DEGREES);
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/emission_cone/attenuation_db",PROPERTY_HINT_RANGE, "-80,24,0.01"),_SCS("set_param"),_SCS("get_param"),PARAM_EMISSION_CONE_ATTENUATION_DB);
}
SpatialPlayer::SpatialPlayer() {
params[PARAM_VOLUME_DB]=0.0;
params[PARAM_PITCH_SCALE]=1.0;
params[PARAM_ATTENUATION_MIN_DISTANCE]=1;
params[PARAM_ATTENUATION_MAX_DISTANCE]=100;
params[PARAM_ATTENUATION_DISTANCE_EXP]=1.0; //linear (and not really good)
params[PARAM_EMISSION_CONE_DEGREES]=180.0; //cone disabled
params[PARAM_EMISSION_CONE_ATTENUATION_DB]=-6.0; //minus 6 db attenuation
}
SpatialPlayer::~SpatialPlayer() {
}