-Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working
1136 lines
26 KiB
C++
1136 lines
26 KiB
C++
/*************************************************************************/
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/* editor_scene_importer_fbxconv.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "editor_scene_importer_fbxconv.h"
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#include "os/file_access.h"
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#include "os/os.h"
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#include "tools/editor/editor_settings.h"
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#include "scene/3d/mesh_instance.h"
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#include "scene/animation/animation_player.h"
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#if 0
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String EditorSceneImporterFBXConv::_id(const String& p_id) const {
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return p_id.replace(":","_").replace("/","_");
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}
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uint32_t EditorSceneImporterFBXConv::get_import_flags() const {
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return IMPORT_SCENE|IMPORT_ANIMATION;
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}
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void EditorSceneImporterFBXConv::get_extensions(List<String> *r_extensions) const{
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r_extensions->push_back("fbx");
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r_extensions->push_back("g3dj");
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}
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Color EditorSceneImporterFBXConv::_get_color(const Array& a) {
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if (a.size()<3)
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return Color();
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Color c;
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c.r=a[0];
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c.g=a[1];
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c.b=a[2];
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if (a.size()>=4)
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c.a=a[3];
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return c;
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}
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Transform EditorSceneImporterFBXConv::_get_transform_mixed(const Dictionary& d,const Dictionary& dbase) {
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Array translation;
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if (d.has("translation"))
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translation=d["translation"];
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else if (dbase.has("translation"))
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translation=dbase["translation"];
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Array rotation;
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if (d.has("rotation"))
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rotation=d["rotation"];
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else if (dbase.has("rotation"))
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rotation=dbase["rotation"];
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Array scale;
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if (d.has("scale"))
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scale=d["scale"];
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else if (dbase.has("scale"))
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scale=dbase["scale"];
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Transform t;
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if (translation.size()) {
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Array tr = translation;
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if (tr.size()>=3) {
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t.origin.x=tr[0];
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t.origin.y=tr[1];
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t.origin.z=tr[2];
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}
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}
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if (rotation.size()) {
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Array r = rotation;
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if (r.size()>=4) {
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Quat q;
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q.x = r[0];
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q.y = r[1];
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q.z = r[2];
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q.w = r[3];
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t.basis=Matrix3(q);
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}
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}
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if (scale.size()) {
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Array sc = scale;
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if (sc.size()>=3) {
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Vector3 s;
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s.x=sc[0];
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s.y=sc[1];
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s.z=sc[2];
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t.basis.scale(s);
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}
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}
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return t;
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}
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Transform EditorSceneImporterFBXConv::_get_transform(const Dictionary& d) {
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Transform t;
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if (d.has("translation")) {
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Array tr = d["translation"];
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if (tr.size()>=3) {
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t.origin.x=tr[0];
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t.origin.y=tr[1];
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t.origin.z=tr[2];
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}
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}
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if (d.has("rotation")) {
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Array r = d["rotation"];
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if (r.size()>=4) {
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Quat q;
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q.x = r[0];
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q.y = r[1];
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q.z = r[2];
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q.w = r[3];
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t.basis=Matrix3(q);
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}
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}
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if (d.has("scale")) {
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Array sc = d["scale"];
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if (sc.size()>=3) {
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Vector3 s;
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s.x=sc[0];
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s.y=sc[1];
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s.z=sc[2];
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t.basis.scale(s);
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}
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}
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return t;
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}
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void EditorSceneImporterFBXConv::_detect_bones_in_nodes(State& state,const Array& p_nodes) {
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for(int i=0;i<p_nodes.size();i++) {
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Dictionary d = p_nodes[i];
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if (d.has("isBone") && bool(d["isBone"])) {
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String bone_name=_id(d["id"]);
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print_line("IS BONE: "+bone_name);
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if (!state.bones.has(bone_name)) {
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state.bones.insert(bone_name,BoneInfo());
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}
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if (!state.bones[bone_name].has_rest) {
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state.bones[bone_name].rest=_get_transform(d).affine_inverse();
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}
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state.bones[bone_name].node=d;
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//state.bones[name].rest=_get_transform(b);
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}
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if (d.has("parts")) {
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Array parts=d["parts"];
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for(int j=0;j<parts.size();j++) {
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Dictionary p=parts[j];
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if (p.has("bones")) {
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Array bones=p["bones"];
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//omfg
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for(int k=0;k<bones.size();k++) {
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Dictionary b = bones[k];
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if (b.has("node")) {
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String name = _id(b["node"]);
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if (!state.bones.has(name)) {
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state.bones.insert(name,BoneInfo());
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}
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state.bones[name].rest=_get_transform(b);
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state.bones[name].has_rest=true;
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}
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}
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}
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}
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}
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if (d.has("children")) {
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_detect_bones_in_nodes(state,d["children"]);
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}
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}
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}
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void EditorSceneImporterFBXConv::_parse_skeletons(const String& p_name,State& state, const Array &p_nodes, Skeleton *p_skeleton,int p_parent) {
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for(int i=0;i<p_nodes.size();i++) {
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Dictionary d = p_nodes[i];
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int bone_idx=-1;
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String id;
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Skeleton* skeleton=p_skeleton;
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if (d.has("id")) {
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id=_id(d["id"]);
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if (state.bones.has(id)) {
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//BONER
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if (!skeleton) {
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skeleton=memnew( Skeleton );
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state.skeletons[id]=skeleton;
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}
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bone_idx = skeleton->get_bone_count();
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skeleton->add_bone(id);
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skeleton->set_bone_parent(bone_idx,p_parent);
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skeleton->set_bone_rest(bone_idx,state.bones[id].rest);
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state.bones[id].skeleton=skeleton;
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}
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}
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if (d.has("children")) {
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_parse_skeletons(id,state,d["children"],skeleton,bone_idx);
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}
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}
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}
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void EditorSceneImporterFBXConv::_detect_bones(State& state) {
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//This format should mark when a node is a bone,
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//which is the only thing that Collada does right.
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//think about others implementing a parser.
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//Just _one_ string and you avoid loads of lines of code to other people.
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for(int i=0;i<state.animations.size();i++) {
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Dictionary an = state.animations[i];
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if (an.has("bones")) {
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Array bo=an["bones"];
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for(int j=0;j<bo.size();j++) {
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Dictionary b=bo[j];
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if (b.has("boneId")) {
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String id = b["boneId"];
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if (!state.bones.has(id)) {
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state.bones.insert(id,BoneInfo());
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}
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state.bones[id].has_anim_chan=true; //used in anim
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}
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}
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}
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}
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_detect_bones_in_nodes(state,state.nodes);
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_parse_skeletons("",state,state.nodes,NULL,-1);
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print_line("found bones: "+itos(state.bones.size()));
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print_line("found skeletons: "+itos(state.skeletons.size()));
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}
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Error EditorSceneImporterFBXConv::_parse_bones(State& state,const Array &p_bones,Skeleton* p_skeleton) {
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return OK;
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}
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void EditorSceneImporterFBXConv::_add_surface(State& state,Ref<Mesh>& m,const Dictionary &part) {
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if (part.has("meshpartid")) {
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String id = part["meshpartid"];
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ERR_FAIL_COND(!state.surface_cache.has(id));
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Ref<Material> mat;
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if (part.has("materialid")) {
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String matid=part["materialid"];
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if (state.material_cache.has(matid)) {
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mat=state.material_cache[matid];
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}
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}
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int idx = m->get_surface_count();
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Array array = state.surface_cache[id].array;
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DVector<float> indices = array[Mesh::ARRAY_BONES];
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if (indices.size() && part.has("bones")) {
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Map<int,int> index_map;
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Array bones=part["bones"];
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for(int i=0;i<bones.size();i++) {
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Dictionary bone=bones[i];
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String name=_id(bone["node"]);
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if (state.bones.has(name)) {
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int idx=state.bones[name].skeleton->find_bone(name);
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if (idx==-1)
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idx=0;
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index_map[i]=idx;
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}
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}
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int ilen=indices.size();
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{
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DVector<float>::Write iw=indices.write();
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for(int j=0;j<ilen;j++) {
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int b = iw[j];
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ERR_CONTINUE(!index_map.has(b));
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b=index_map[b];
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iw[j]=b;
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}
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}
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array[Mesh::ARRAY_BONES]=indices;
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}
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m->add_surface(state.surface_cache[id].primitive,array);
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m->surface_set_material(idx,mat);
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m->surface_set_name(idx,id);
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}
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}
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Error EditorSceneImporterFBXConv::_parse_nodes(State& state,const Array &p_nodes,Node* p_base) {
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for(int i=0;i<p_nodes.size();i++) {
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Dictionary n = p_nodes[i];
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Spatial *node=NULL;
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bool skip=false;
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String id;
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if (n.has("id")) {
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id=_id(n["id"]);
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}
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print_line("ID: "+id);
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if (state.skeletons.has(id)) {
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Skeleton *skeleton = state.skeletons[id];
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node=skeleton;
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skeleton->localize_rests();
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print_line("IS SKELETON! ");
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} else if (state.bones.has(id)) {
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if (p_base)
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node=p_base->cast_to<Spatial>();
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if (!state.bones[id].has_anim_chan) {
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print_line("no has anim "+id);
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}
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skip=true;
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} else if (n.has("parts")) {
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//is a mesh
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MeshInstance *mesh = memnew( MeshInstance );
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node=mesh;
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Array parts=n["parts"];
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String long_identifier;
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for(int j=0;j<parts.size();j++) {
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Dictionary part=parts[j];
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if (part.has("meshpartid")) {
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String partid=part["meshpartid"];
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long_identifier+=partid;
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}
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}
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Ref<Mesh> m;
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if (state.mesh_cache.has(long_identifier)) {
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m=state.mesh_cache[long_identifier];
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} else {
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m = Ref<Mesh>( memnew( Mesh ) );
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//and parts are surfaces
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for(int j=0;j<parts.size();j++) {
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Dictionary part=parts[j];
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if (part.has("meshpartid")) {
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_add_surface(state,m,part);
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}
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}
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state.mesh_cache[long_identifier]=m;
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}
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mesh->set_mesh(m);
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}
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if (!skip) {
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if (!node) {
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node = memnew( Spatial );
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}
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node->set_name(id);
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node->set_transform(_get_transform(n));
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p_base->add_child(node);
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node->set_owner(state.scene);
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}
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if (n.has("children")) {
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Error err = _parse_nodes(state,n["children"],node);
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if (err)
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return err;
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}
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}
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return OK;
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}
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void EditorSceneImporterFBXConv::_parse_materials(State& state) {
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for(int i=0;i<state.materials.size();i++) {
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Dictionary material = state.materials[i];
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ERR_CONTINUE(!material.has("id"));
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String id = _id(material["id"]);
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Ref<FixedMaterial> mat = memnew( FixedMaterial );
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if (material.has("diffuse")) {
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mat->set_parameter(FixedMaterial::PARAM_DIFFUSE,_get_color(material["diffuse"]));
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}
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if (material.has("specular")) {
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mat->set_parameter(FixedMaterial::PARAM_SPECULAR,_get_color(material["specular"]));
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}
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if (material.has("emissive")) {
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mat->set_parameter(FixedMaterial::PARAM_EMISSION,_get_color(material["emissive"]));
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}
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if (material.has("shininess")) {
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float exp = material["shininess"];
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mat->set_parameter(FixedMaterial::PARAM_SPECULAR_EXP,exp);
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}
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if (material.has("opacity")) {
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Color c = mat->get_parameter(FixedMaterial::PARAM_DIFFUSE);
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c.a=material["opacity"];
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mat->set_parameter(FixedMaterial::PARAM_DIFFUSE,c);
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}
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if (material.has("textures")) {
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Array textures = material["textures"];
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for(int j=0;j<textures.size();j++) {
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Dictionary texture=textures[j];
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Ref<Texture> tex;
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if (texture.has("filename")) {
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String filename=texture["filename"];
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String path=state.base_path+"/"+filename.replace("\\","/");
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if (state.texture_cache.has(path)) {
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tex=state.texture_cache[path];
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} else {
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tex = ResourceLoader::load(path,"ImageTexture");
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if (tex.is_null()) {
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if (state.missing_deps)
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state.missing_deps->push_back(path);
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}
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state.texture_cache[path]=tex; //add anyway
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}
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}
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if (tex.is_valid() && texture.has("type")) {
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String type=texture["type"];
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if (type=="DIFFUSE")
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mat->set_texture(FixedMaterial::PARAM_DIFFUSE,tex);
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else if (type=="SPECULAR")
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mat->set_texture(FixedMaterial::PARAM_SPECULAR,tex);
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else if (type=="SHININESS")
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mat->set_texture(FixedMaterial::PARAM_SPECULAR_EXP,tex);
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else if (type=="NORMAL")
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mat->set_texture(FixedMaterial::PARAM_NORMAL,tex);
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else if (type=="EMISSIVE")
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mat->set_texture(FixedMaterial::PARAM_EMISSION,tex);
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}
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}
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}
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state.material_cache[id]=mat;
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}
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}
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void EditorSceneImporterFBXConv::_parse_surfaces(State& state) {
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for(int i=0;i<state.meshes.size();i++) {
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Dictionary mesh = state.meshes[i];
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ERR_CONTINUE(!mesh.has("attributes"));
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ERR_CONTINUE(!mesh.has("vertices"));
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ERR_CONTINUE(!mesh.has("parts"));
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print_line("MESH #"+itos(i));
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Array attrlist=mesh["attributes"];
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Array vertices=mesh["vertices"];
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bool exists[Mesh::ARRAY_MAX];
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int ofs[Mesh::ARRAY_MAX];
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int weight_max=0;
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int binormal_ofs=-1;
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int weight_ofs[4];
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|
|
for(int j=0;j<Mesh::ARRAY_MAX;j++) {
|
|
exists[j]=false;
|
|
ofs[j]=0;
|
|
}
|
|
exists[Mesh::ARRAY_INDEX]=true;
|
|
float stride=0;
|
|
|
|
for(int j=0;j<attrlist.size();j++) {
|
|
|
|
String attr=attrlist[j];
|
|
if (attr=="POSITION") {
|
|
exists[Mesh::ARRAY_VERTEX]=true;
|
|
ofs[Mesh::ARRAY_VERTEX]=stride;
|
|
stride+=3;
|
|
} else if (attr=="NORMAL") {
|
|
exists[Mesh::ARRAY_NORMAL]=true;
|
|
ofs[Mesh::ARRAY_NORMAL]=stride;
|
|
stride+=3;
|
|
} else if (attr=="COLOR") {
|
|
exists[Mesh::ARRAY_COLOR]=true;
|
|
ofs[Mesh::ARRAY_COLOR]=stride;
|
|
stride+=4;
|
|
} else if (attr=="COLORPACKED") {
|
|
stride+=1; //ignore
|
|
} else if (attr=="TANGENT") {
|
|
exists[Mesh::ARRAY_TANGENT]=true;
|
|
ofs[Mesh::ARRAY_TANGENT]=stride;
|
|
stride+=3;
|
|
} else if (attr=="BINORMAL") {
|
|
binormal_ofs=stride;
|
|
stride+=3;
|
|
} else if (attr=="TEXCOORD0") {
|
|
exists[Mesh::ARRAY_TEX_UV]=true;
|
|
ofs[Mesh::ARRAY_TEX_UV]=stride;
|
|
stride+=2;
|
|
} else if (attr=="TEXCOORD1") {
|
|
exists[Mesh::ARRAY_TEX_UV2]=true;
|
|
ofs[Mesh::ARRAY_TEX_UV2]=stride;
|
|
stride+=2;
|
|
} else if (attr.begins_with("TEXCOORD")) {
|
|
stride+=2;
|
|
} else if (attr.begins_with("BLENDWEIGHT")) {
|
|
int idx=attr.replace("BLENDWEIGHT","").to_int();
|
|
if (idx==0) {
|
|
exists[Mesh::ARRAY_BONES]=true;
|
|
ofs[Mesh::ARRAY_BONES]=stride;
|
|
exists[Mesh::ARRAY_WEIGHTS]=true;
|
|
ofs[Mesh::ARRAY_WEIGHTS]=stride+1;
|
|
} if (idx<4) {
|
|
weight_ofs[idx]=stride;
|
|
weight_max=MAX(weight_max,idx+1);
|
|
}
|
|
|
|
stride+=2;
|
|
}
|
|
|
|
print_line("ATTR "+attr+" OFS: "+itos(stride));
|
|
|
|
}
|
|
|
|
Array parts=mesh["parts"];
|
|
|
|
for(int j=0;j<parts.size();j++) {
|
|
|
|
|
|
|
|
Dictionary part=parts[j];
|
|
ERR_CONTINUE(!part.has("indices"));
|
|
ERR_CONTINUE(!part.has("id"));
|
|
|
|
print_line("PART: "+String(part["id"]));
|
|
Array indices=part["indices"];
|
|
Map<int,int> iarray;
|
|
Map<int,int> array;
|
|
|
|
for(int k=0;k<indices.size();k++) {
|
|
|
|
int idx = indices[k];
|
|
if (!iarray.has(idx)) {
|
|
int map_to=array.size();
|
|
iarray[idx]=map_to;
|
|
array[map_to]=idx;
|
|
}
|
|
}
|
|
|
|
print_line("indices total "+itos(indices.size())+" vertices used: "+itos(array.size()));
|
|
|
|
Array arrays;
|
|
arrays.resize(Mesh::ARRAY_MAX);
|
|
|
|
|
|
|
|
for(int k=0;k<Mesh::ARRAY_MAX;k++) {
|
|
|
|
|
|
if (!exists[k])
|
|
continue;
|
|
print_line("exists: "+itos(k));
|
|
int lofs = ofs[k];
|
|
switch(k) {
|
|
|
|
case Mesh::ARRAY_VERTEX:
|
|
case Mesh::ARRAY_NORMAL: {
|
|
|
|
DVector<Vector3> vtx;
|
|
vtx.resize(array.size());
|
|
{
|
|
int len=array.size();
|
|
DVector<Vector3>::Write w = vtx.write();
|
|
for(int l=0;l<len;l++) {
|
|
|
|
int pos = array[l];
|
|
w[l].x=vertices[pos*stride+lofs+0];
|
|
w[l].y=vertices[pos*stride+lofs+1];
|
|
w[l].z=vertices[pos*stride+lofs+2];
|
|
}
|
|
}
|
|
arrays[k]=vtx;
|
|
|
|
} break;
|
|
case Mesh::ARRAY_TANGENT: {
|
|
|
|
if (binormal_ofs<0)
|
|
break;
|
|
|
|
DVector<float> tangents;
|
|
tangents.resize(array.size()*4);
|
|
{
|
|
int len=array.size();
|
|
|
|
DVector<float>::Write w = tangents.write();
|
|
for(int l=0;l<len;l++) {
|
|
|
|
int pos = array[l];
|
|
Vector3 n;
|
|
n.x=vertices[pos*stride+ofs[Mesh::ARRAY_NORMAL]+0];
|
|
n.y=vertices[pos*stride+ofs[Mesh::ARRAY_NORMAL]+1];
|
|
n.z=vertices[pos*stride+ofs[Mesh::ARRAY_NORMAL]+2];
|
|
Vector3 t;
|
|
t.x=vertices[pos*stride+lofs+0];
|
|
t.y=vertices[pos*stride+lofs+1];
|
|
t.z=vertices[pos*stride+lofs+2];
|
|
Vector3 bi;
|
|
bi.x=vertices[pos*stride+binormal_ofs+0];
|
|
bi.y=vertices[pos*stride+binormal_ofs+1];
|
|
bi.z=vertices[pos*stride+binormal_ofs+2];
|
|
float d = bi.dot(n.cross(t));
|
|
|
|
w[l*4+0]=t.x;
|
|
w[l*4+1]=t.y;
|
|
w[l*4+2]=t.z;
|
|
w[l*4+3]=d;
|
|
|
|
}
|
|
}
|
|
arrays[k]=tangents;
|
|
|
|
} break;
|
|
case Mesh::ARRAY_COLOR: {
|
|
|
|
DVector<Color> cols;
|
|
cols.resize(array.size());
|
|
{
|
|
int len=array.size();
|
|
DVector<Color>::Write w = cols.write();
|
|
for(int l=0;l<len;l++) {
|
|
|
|
int pos = array[l];
|
|
w[l].r=vertices[pos*stride+lofs+0];
|
|
w[l].g=vertices[pos*stride+lofs+1];
|
|
w[l].b=vertices[pos*stride+lofs+2];
|
|
w[l].a=vertices[pos*stride+lofs+3];
|
|
}
|
|
}
|
|
arrays[k]=cols;
|
|
|
|
} break;
|
|
case Mesh::ARRAY_TEX_UV:
|
|
case Mesh::ARRAY_TEX_UV2: {
|
|
|
|
DVector<Vector2> uvs;
|
|
uvs.resize(array.size());
|
|
{
|
|
int len=array.size();
|
|
DVector<Vector2>::Write w = uvs.write();
|
|
for(int l=0;l<len;l++) {
|
|
|
|
int pos = array[l];
|
|
w[l].x=vertices[pos*stride+lofs+0];
|
|
w[l].y=vertices[pos*stride+lofs+1];
|
|
w[l].y=1.0-w[l].y;
|
|
}
|
|
}
|
|
arrays[k]=uvs;
|
|
|
|
} break;
|
|
case Mesh::ARRAY_BONES:
|
|
case Mesh::ARRAY_WEIGHTS: {
|
|
|
|
DVector<float> arr;
|
|
arr.resize(array.size()*4);
|
|
int po=k==Mesh::ARRAY_WEIGHTS?1:0;
|
|
lofs=ofs[Mesh::ARRAY_BONES];
|
|
{
|
|
int len=array.size();
|
|
|
|
DVector<float>::Write w = arr.write();
|
|
for(int l=0;l<len;l++) {
|
|
|
|
int pos = array[l];
|
|
|
|
for(int m=0;m<4;m++) {
|
|
|
|
float val=0;
|
|
if (m<=weight_max)
|
|
val=vertices[pos*stride+lofs+m*2+po];
|
|
w[l*4+m]=val;
|
|
}
|
|
}
|
|
}
|
|
|
|
arrays[k]=arr;
|
|
} break;
|
|
case Mesh::ARRAY_INDEX: {
|
|
|
|
DVector<int> arr;
|
|
arr.resize(indices.size());
|
|
{
|
|
int len=indices.size();
|
|
|
|
DVector<int>::Write w = arr.write();
|
|
for(int l=0;l<len;l++) {
|
|
|
|
w[l]=iarray[ indices[l] ];
|
|
}
|
|
}
|
|
|
|
arrays[k]=arr;
|
|
|
|
} break;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
Mesh::PrimitiveType pt=Mesh::PRIMITIVE_TRIANGLES;
|
|
|
|
if (part.has("type")) {
|
|
String type=part["type"];
|
|
if (type=="LINES")
|
|
pt=Mesh::PRIMITIVE_LINES;
|
|
else if (type=="POINTS")
|
|
pt=Mesh::PRIMITIVE_POINTS;
|
|
else if (type=="TRIANGLE_STRIP")
|
|
pt=Mesh::PRIMITIVE_TRIANGLE_STRIP;
|
|
else if (type=="LINE_STRIP")
|
|
pt=Mesh::PRIMITIVE_LINE_STRIP;
|
|
}
|
|
|
|
if (pt==Mesh::PRIMITIVE_TRIANGLES) {
|
|
DVector<int> ia=arrays[Mesh::ARRAY_INDEX];
|
|
int len=ia.size();
|
|
{
|
|
DVector<int>::Write w=ia.write();
|
|
for(int l=0;l<len;l+=3) {
|
|
SWAP(w[l+1],w[l+2]);
|
|
}
|
|
}
|
|
arrays[Mesh::ARRAY_INDEX]=ia;
|
|
|
|
|
|
}
|
|
SurfaceInfo si;
|
|
si.array=arrays;
|
|
si.primitive=pt;
|
|
state.surface_cache[_id(part["id"])]=si;
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
Error EditorSceneImporterFBXConv::_parse_animations(State& state) {
|
|
|
|
AnimationPlayer *ap = memnew( AnimationPlayer );
|
|
|
|
state.scene->add_child(ap);
|
|
ap->set_owner(state.scene);
|
|
|
|
for(int i=0;i<state.animations.size();i++) {
|
|
|
|
Dictionary anim = state.animations[i];
|
|
ERR_CONTINUE(!anim.has("id"));
|
|
Ref<Animation> an = memnew( Animation );
|
|
an->set_name(_id(anim["id"]));
|
|
|
|
|
|
if (anim.has("bones")) {
|
|
|
|
Array bone_tracks = anim["bones"];
|
|
for(int j=0;j<bone_tracks.size();j++) {
|
|
Dictionary bone_track=bone_tracks[j];
|
|
String bone = bone_track["boneId"];
|
|
if (!bone_track.has("keyframes"))
|
|
continue;
|
|
if (!state.bones.has(bone))
|
|
continue;
|
|
|
|
Skeleton *sk = state.bones[bone].skeleton;
|
|
|
|
if (!sk)
|
|
continue;
|
|
int bone_idx=sk->find_bone(bone);
|
|
if (bone_idx==-1)
|
|
continue;
|
|
|
|
|
|
|
|
String path = state.scene->get_path_to(sk);
|
|
path+=":"+bone;
|
|
an->add_track(Animation::TYPE_TRANSFORM);
|
|
int tidx = an->get_track_count()-1;
|
|
an->track_set_path(tidx,path);
|
|
|
|
|
|
Dictionary parent_xform_dict;
|
|
Dictionary xform_dict;
|
|
|
|
if (state.bones.has(bone)) {
|
|
xform_dict=state.bones[bone].node;
|
|
}
|
|
|
|
|
|
Array parent_keyframes;
|
|
if (sk->get_bone_parent(bone_idx)!=-1) {
|
|
String parent_name = sk->get_bone_name(sk->get_bone_parent(bone_idx));
|
|
if (state.bones.has(parent_name)) {
|
|
parent_xform_dict=state.bones[parent_name].node;
|
|
}
|
|
|
|
print_line("parent for "+bone+"? "+parent_name+" XFD: "+String(Variant(parent_xform_dict)));
|
|
for(int k=0;k<bone_tracks.size();k++) {
|
|
Dictionary d = bone_tracks[k];
|
|
if (d["boneId"]==parent_name) {
|
|
parent_keyframes=d["keyframes"];
|
|
print_line("found keyframes");
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
}
|
|
|
|
print_line("BONE XFD "+String(Variant(xform_dict)));
|
|
|
|
Array keyframes=bone_track["keyframes"];
|
|
|
|
for(int k=0;k<keyframes.size();k++) {
|
|
|
|
Dictionary key=keyframes[k];
|
|
Transform xform=_get_transform_mixed(key,xform_dict);
|
|
float time = key["keytime"];
|
|
time=time/1000.0;
|
|
#if 0
|
|
if (parent_keyframes.size()) {
|
|
//localize
|
|
print_line(itos(k)+" localizate for: "+bone);
|
|
|
|
float prev_kt=-1;
|
|
float kt;
|
|
int idx=0;
|
|
|
|
for(int l=0;l<parent_keyframes.size();l++) {
|
|
|
|
Dictionary d=parent_keyframes[l];
|
|
kt=d["keytime"];
|
|
kt=kt/1000.0;
|
|
if (kt>time)
|
|
break;
|
|
prev_kt=kt;
|
|
idx++;
|
|
|
|
}
|
|
|
|
Transform t;
|
|
if (idx==0) {
|
|
t=_get_transform_mixed(parent_keyframes[0],parent_xform_dict);
|
|
} else if (idx==parent_keyframes.size()){
|
|
t=_get_transform_mixed(parent_keyframes[idx-1],parent_xform_dict);
|
|
} else {
|
|
t=_get_transform_mixed(parent_keyframes[idx-1],parent_xform_dict);
|
|
float d = (time-prev_kt)/(kt-prev_kt);
|
|
if (d>0) {
|
|
Transform t2=_get_transform_mixed(parent_keyframes[idx],parent_xform_dict);
|
|
t=t.interpolate_with(t2,d);
|
|
} else {
|
|
print_line("exact: "+rtos(kt));
|
|
}
|
|
}
|
|
|
|
xform = t.affine_inverse() * xform; //localize
|
|
} else if (!parent_xform_dict.empty()) {
|
|
Transform t = _get_transform(parent_xform_dict);
|
|
xform = t.affine_inverse() * xform; //localize
|
|
}
|
|
#endif
|
|
|
|
xform = sk->get_bone_rest(bone_idx).affine_inverse() * xform;
|
|
|
|
|
|
Quat q = xform.basis;
|
|
q.normalize();
|
|
Vector3 s = xform.basis.get_scale();
|
|
Vector3 l = xform.origin;
|
|
|
|
|
|
|
|
an->transform_track_insert_key(tidx,time,l,q,s);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
ap->add_animation(_id(anim["id"]),an);
|
|
|
|
}
|
|
|
|
return OK;
|
|
}
|
|
|
|
Error EditorSceneImporterFBXConv::_parse_json(State& state, const String &p_path) {
|
|
|
|
//not the happiest....
|
|
Vector<uint8_t> data = FileAccess::get_file_as_array(p_path);
|
|
ERR_FAIL_COND_V(!data.size(),ERR_FILE_CANT_OPEN);
|
|
String str;
|
|
bool utferr = str.parse_utf8((const char*)data.ptr(),data.size());
|
|
ERR_FAIL_COND_V(utferr,ERR_PARSE_ERROR);
|
|
|
|
Dictionary dict;
|
|
Error err = dict.parse_json(str);
|
|
str=String(); //free mem immediately
|
|
ERR_FAIL_COND_V(err,err);
|
|
|
|
if (dict.has("meshes"))
|
|
state.meshes=dict["meshes"];
|
|
if (dict.has("materials"))
|
|
state.materials=dict["materials"];
|
|
if (dict.has("nodes"))
|
|
state.nodes=dict["nodes"];
|
|
if (dict.has("animations"))
|
|
state.animations=dict["animations"];
|
|
|
|
|
|
state.scene = memnew( Spatial );
|
|
_detect_bones(state);
|
|
_parse_surfaces(state);
|
|
_parse_materials(state);
|
|
err = _parse_nodes(state,state.nodes,state.scene);
|
|
if (err)
|
|
return err;
|
|
|
|
if (state.import_animations) {
|
|
err = _parse_animations(state);
|
|
if (err)
|
|
return err;
|
|
}
|
|
|
|
print_line("JSON PARSED O-K!");
|
|
|
|
return OK;
|
|
}
|
|
|
|
Error EditorSceneImporterFBXConv::_parse_fbx(State& state,const String& p_path) {
|
|
|
|
state.base_path=p_path.get_base_dir();
|
|
|
|
if (p_path.to_lower().ends_with("g3dj")) {
|
|
return _parse_json(state,p_path.basename()+".g3dj");
|
|
}
|
|
|
|
String tool = EDITOR_DEF("fbxconv/path","");
|
|
ERR_FAIL_COND_V( !FileAccess::exists(tool),ERR_UNCONFIGURED);
|
|
String wine = EDITOR_DEF("fbxconv/use_wine","");
|
|
|
|
List<String> args;
|
|
String path=p_path;
|
|
if (wine!="") {
|
|
List<String> wpargs;
|
|
wpargs.push_back("-w");
|
|
wpargs.push_back(p_path);
|
|
String pipe; //winepath to convert to windows path
|
|
int wpres;
|
|
Error wperr = OS::get_singleton()->execute(wine+"path",wpargs,true,NULL,&pipe,&wpres);
|
|
ERR_FAIL_COND_V(wperr!=OK,ERR_CANT_CREATE);
|
|
ERR_FAIL_COND_V(wpres!=0,ERR_CANT_CREATE);
|
|
path=pipe.strip_edges();
|
|
args.push_back(tool);
|
|
tool=wine;
|
|
}
|
|
|
|
args.push_back("-o");
|
|
args.push_back("G3DJ");
|
|
args.push_back(path);
|
|
|
|
int res;
|
|
Error err = OS::get_singleton()->execute(tool,args,true,NULL,NULL,&res);
|
|
ERR_FAIL_COND_V(err!=OK,ERR_CANT_CREATE);
|
|
ERR_FAIL_COND_V(res!=0,ERR_CANT_CREATE);
|
|
|
|
return _parse_json(state,p_path.basename()+".g3dj");
|
|
|
|
|
|
}
|
|
|
|
Node* EditorSceneImporterFBXConv::import_scene(const String& p_path,uint32_t p_flags,List<String> *r_missing_deps,Error* r_err){
|
|
|
|
State state;
|
|
state.scene=NULL;
|
|
state.missing_deps=r_missing_deps;
|
|
state.import_animations=p_flags&IMPORT_ANIMATION;
|
|
Error err = _parse_fbx(state,p_path);
|
|
if (err!=OK) {
|
|
if (r_err)
|
|
*r_err=err;
|
|
return NULL;
|
|
}
|
|
|
|
|
|
return state.scene;
|
|
}
|
|
Ref<Animation> EditorSceneImporterFBXConv::import_animation(const String& p_path,uint32_t p_flags){
|
|
|
|
|
|
return Ref<Animation>();
|
|
}
|
|
|
|
|
|
EditorSceneImporterFBXConv::EditorSceneImporterFBXConv() {
|
|
|
|
EDITOR_DEF("fbxconv/path","");
|
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#ifndef WINDOWS_ENABLED
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EDITOR_DEF("fbxconv/use_wine","");
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EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING,"fbxconv/use_wine",PROPERTY_HINT_GLOBAL_FILE));
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EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING,"fbxconv/path",PROPERTY_HINT_GLOBAL_FILE));
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#else
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EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING,"fbxconv/path",PROPERTY_HINT_GLOBAL_FILE,"exe"));
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#endif
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}
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#endif
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