godot/scene/resources/surface_tool.cpp
Rémi Verschelde 235172e26b
Merge pull request #26355 from fire/expose_surface_tool
Expose more surface tools and add create_from_blend_shape.
2019-05-28 14:07:16 +02:00

1107 lines
30 KiB
C++

/*************************************************************************/
/* surface_tool.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "surface_tool.h"
#include "core/method_bind_ext.gen.inc"
#define _VERTEX_SNAP 0.0001
#define EQ_VERTEX_DIST 0.00001
bool SurfaceTool::Vertex::operator==(const Vertex &p_vertex) const {
if (vertex != p_vertex.vertex)
return false;
if (uv != p_vertex.uv)
return false;
if (uv2 != p_vertex.uv2)
return false;
if (normal != p_vertex.normal)
return false;
if (binormal != p_vertex.binormal)
return false;
if (color != p_vertex.color)
return false;
if (bones.size() != p_vertex.bones.size())
return false;
for (int i = 0; i < bones.size(); i++) {
if (bones[i] != p_vertex.bones[i])
return false;
}
for (int i = 0; i < weights.size(); i++) {
if (weights[i] != p_vertex.weights[i])
return false;
}
return true;
}
uint32_t SurfaceTool::VertexHasher::hash(const Vertex &p_vtx) {
uint32_t h = hash_djb2_buffer((const uint8_t *)&p_vtx.vertex, sizeof(real_t) * 3);
h = hash_djb2_buffer((const uint8_t *)&p_vtx.normal, sizeof(real_t) * 3, h);
h = hash_djb2_buffer((const uint8_t *)&p_vtx.binormal, sizeof(real_t) * 3, h);
h = hash_djb2_buffer((const uint8_t *)&p_vtx.tangent, sizeof(real_t) * 3, h);
h = hash_djb2_buffer((const uint8_t *)&p_vtx.uv, sizeof(real_t) * 2, h);
h = hash_djb2_buffer((const uint8_t *)&p_vtx.uv2, sizeof(real_t) * 2, h);
h = hash_djb2_buffer((const uint8_t *)&p_vtx.color, sizeof(real_t) * 4, h);
h = hash_djb2_buffer((const uint8_t *)p_vtx.bones.ptr(), p_vtx.bones.size() * sizeof(int), h);
h = hash_djb2_buffer((const uint8_t *)p_vtx.weights.ptr(), p_vtx.weights.size() * sizeof(float), h);
return h;
}
void SurfaceTool::begin(Mesh::PrimitiveType p_primitive) {
clear();
primitive = p_primitive;
begun = true;
first = true;
}
void SurfaceTool::add_vertex(const Vector3 &p_vertex) {
ERR_FAIL_COND(!begun);
Vertex vtx;
vtx.vertex = p_vertex;
vtx.color = last_color;
vtx.normal = last_normal;
vtx.uv = last_uv;
vtx.uv2 = last_uv2;
vtx.weights = last_weights;
vtx.bones = last_bones;
vtx.tangent = last_tangent.normal;
vtx.binormal = last_normal.cross(last_tangent.normal).normalized() * last_tangent.d;
const int expected_vertices = 4;
if ((format & Mesh::ARRAY_FORMAT_WEIGHTS || format & Mesh::ARRAY_FORMAT_BONES) && (vtx.weights.size() != expected_vertices || vtx.bones.size() != expected_vertices)) {
//ensure vertices are the expected amount
ERR_FAIL_COND(vtx.weights.size() != vtx.bones.size());
if (vtx.weights.size() < expected_vertices) {
//less than required, fill
for (int i = vtx.weights.size(); i < expected_vertices; i++) {
vtx.weights.push_back(0);
vtx.bones.push_back(0);
}
} else if (vtx.weights.size() > expected_vertices) {
//more than required, sort, cap and normalize.
Vector<WeightSort> weights;
for (int i = 0; i < vtx.weights.size(); i++) {
WeightSort ws;
ws.index = vtx.bones[i];
ws.weight = vtx.weights[i];
weights.push_back(ws);
}
//sort
weights.sort();
//cap
weights.resize(expected_vertices);
//renormalize
float total = 0;
for (int i = 0; i < expected_vertices; i++) {
total += weights[i].weight;
}
vtx.weights.resize(expected_vertices);
vtx.bones.resize(expected_vertices);
for (int i = 0; i < expected_vertices; i++) {
if (total > 0) {
vtx.weights.write[i] = weights[i].weight / total;
} else {
vtx.weights.write[i] = 0;
}
vtx.bones.write[i] = weights[i].index;
}
}
}
vertex_array.push_back(vtx);
first = false;
format |= Mesh::ARRAY_FORMAT_VERTEX;
}
void SurfaceTool::add_color(Color p_color) {
ERR_FAIL_COND(!begun);
ERR_FAIL_COND(!first && !(format & Mesh::ARRAY_FORMAT_COLOR));
format |= Mesh::ARRAY_FORMAT_COLOR;
last_color = p_color;
}
void SurfaceTool::add_normal(const Vector3 &p_normal) {
ERR_FAIL_COND(!begun);
ERR_FAIL_COND(!first && !(format & Mesh::ARRAY_FORMAT_NORMAL));
format |= Mesh::ARRAY_FORMAT_NORMAL;
last_normal = p_normal;
}
void SurfaceTool::add_tangent(const Plane &p_tangent) {
ERR_FAIL_COND(!begun);
ERR_FAIL_COND(!first && !(format & Mesh::ARRAY_FORMAT_TANGENT));
format |= Mesh::ARRAY_FORMAT_TANGENT;
last_tangent = p_tangent;
}
void SurfaceTool::add_uv(const Vector2 &p_uv) {
ERR_FAIL_COND(!begun);
ERR_FAIL_COND(!first && !(format & Mesh::ARRAY_FORMAT_TEX_UV));
format |= Mesh::ARRAY_FORMAT_TEX_UV;
last_uv = p_uv;
}
void SurfaceTool::add_uv2(const Vector2 &p_uv2) {
ERR_FAIL_COND(!begun);
ERR_FAIL_COND(!first && !(format & Mesh::ARRAY_FORMAT_TEX_UV2));
format |= Mesh::ARRAY_FORMAT_TEX_UV2;
last_uv2 = p_uv2;
}
void SurfaceTool::add_bones(const Vector<int> &p_bones) {
ERR_FAIL_COND(!begun);
ERR_FAIL_COND(!first && !(format & Mesh::ARRAY_FORMAT_BONES));
format |= Mesh::ARRAY_FORMAT_BONES;
last_bones = p_bones;
}
void SurfaceTool::add_weights(const Vector<float> &p_weights) {
ERR_FAIL_COND(!begun);
ERR_FAIL_COND(!first && !(format & Mesh::ARRAY_FORMAT_WEIGHTS));
format |= Mesh::ARRAY_FORMAT_WEIGHTS;
last_weights = p_weights;
}
void SurfaceTool::add_smooth_group(bool p_smooth) {
ERR_FAIL_COND(!begun);
if (index_array.size()) {
smooth_groups[index_array.size()] = p_smooth;
} else {
smooth_groups[vertex_array.size()] = p_smooth;
}
}
void SurfaceTool::add_triangle_fan(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uvs, const Vector<Color> &p_colors, const Vector<Vector2> &p_uv2s, const Vector<Vector3> &p_normals, const Vector<Plane> &p_tangents) {
ERR_FAIL_COND(!begun);
ERR_FAIL_COND(primitive != Mesh::PRIMITIVE_TRIANGLES);
ERR_FAIL_COND(p_vertices.size() < 3);
#define ADD_POINT(n) \
{ \
if (p_colors.size() > n) \
add_color(p_colors[n]); \
if (p_uvs.size() > n) \
add_uv(p_uvs[n]); \
if (p_uv2s.size() > n) \
add_uv2(p_uv2s[n]); \
if (p_normals.size() > n) \
add_normal(p_normals[n]); \
if (p_tangents.size() > n) \
add_tangent(p_tangents[n]); \
add_vertex(p_vertices[n]); \
}
for (int i = 0; i < p_vertices.size() - 2; i++) {
ADD_POINT(0);
ADD_POINT(i + 1);
ADD_POINT(i + 2);
}
#undef ADD_POINT
}
void SurfaceTool::add_index(int p_index) {
ERR_FAIL_COND(!begun);
format |= Mesh::ARRAY_FORMAT_INDEX;
index_array.push_back(p_index);
}
Array SurfaceTool::commit_to_arrays() {
int varr_len = vertex_array.size();
Array a;
a.resize(Mesh::ARRAY_MAX);
for (int i = 0; i < Mesh::ARRAY_MAX; i++) {
if (!(format & (1 << i)))
continue; //not in format
switch (i) {
case Mesh::ARRAY_VERTEX:
case Mesh::ARRAY_NORMAL: {
PoolVector<Vector3> array;
array.resize(varr_len);
PoolVector<Vector3>::Write w = array.write();
int idx = 0;
for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next(), idx++) {
const Vertex &v = E->get();
switch (i) {
case Mesh::ARRAY_VERTEX: {
w[idx] = v.vertex;
} break;
case Mesh::ARRAY_NORMAL: {
w[idx] = v.normal;
} break;
}
}
w = PoolVector<Vector3>::Write();
a[i] = array;
} break;
case Mesh::ARRAY_TEX_UV:
case Mesh::ARRAY_TEX_UV2: {
PoolVector<Vector2> array;
array.resize(varr_len);
PoolVector<Vector2>::Write w = array.write();
int idx = 0;
for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next(), idx++) {
const Vertex &v = E->get();
switch (i) {
case Mesh::ARRAY_TEX_UV: {
w[idx] = v.uv;
} break;
case Mesh::ARRAY_TEX_UV2: {
w[idx] = v.uv2;
} break;
}
}
w = PoolVector<Vector2>::Write();
a[i] = array;
} break;
case Mesh::ARRAY_TANGENT: {
PoolVector<float> array;
array.resize(varr_len * 4);
PoolVector<float>::Write w = array.write();
int idx = 0;
for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next(), idx += 4) {
const Vertex &v = E->get();
w[idx + 0] = v.tangent.x;
w[idx + 1] = v.tangent.y;
w[idx + 2] = v.tangent.z;
//float d = v.tangent.dot(v.binormal,v.normal);
float d = v.binormal.dot(v.normal.cross(v.tangent));
w[idx + 3] = d < 0 ? -1 : 1;
}
w = PoolVector<float>::Write();
a[i] = array;
} break;
case Mesh::ARRAY_COLOR: {
PoolVector<Color> array;
array.resize(varr_len);
PoolVector<Color>::Write w = array.write();
int idx = 0;
for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next(), idx++) {
const Vertex &v = E->get();
w[idx] = v.color;
}
w = PoolVector<Color>::Write();
a[i] = array;
} break;
case Mesh::ARRAY_BONES: {
PoolVector<int> array;
array.resize(varr_len * 4);
PoolVector<int>::Write w = array.write();
int idx = 0;
for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next(), idx += 4) {
const Vertex &v = E->get();
ERR_CONTINUE(v.bones.size() != 4);
for (int j = 0; j < 4; j++) {
w[idx + j] = v.bones[j];
}
}
w = PoolVector<int>::Write();
a[i] = array;
} break;
case Mesh::ARRAY_WEIGHTS: {
PoolVector<float> array;
array.resize(varr_len * 4);
PoolVector<float>::Write w = array.write();
int idx = 0;
for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next(), idx += 4) {
const Vertex &v = E->get();
ERR_CONTINUE(v.weights.size() != 4);
for (int j = 0; j < 4; j++) {
w[idx + j] = v.weights[j];
}
}
w = PoolVector<float>::Write();
a[i] = array;
} break;
case Mesh::ARRAY_INDEX: {
ERR_CONTINUE(index_array.size() == 0);
PoolVector<int> array;
array.resize(index_array.size());
PoolVector<int>::Write w = array.write();
int idx = 0;
for (List<int>::Element *E = index_array.front(); E; E = E->next(), idx++) {
w[idx] = E->get();
}
w = PoolVector<int>::Write();
a[i] = array;
} break;
default: {
}
}
}
return a;
}
Ref<ArrayMesh> SurfaceTool::commit(const Ref<ArrayMesh> &p_existing, uint32_t p_flags) {
Ref<ArrayMesh> mesh;
if (p_existing.is_valid())
mesh = p_existing;
else
mesh.instance();
int varr_len = vertex_array.size();
if (varr_len == 0)
return mesh;
int surface = mesh->get_surface_count();
Array a = commit_to_arrays();
mesh->add_surface_from_arrays(primitive, a, Array(), p_flags);
if (material.is_valid())
mesh->surface_set_material(surface, material);
return mesh;
}
void SurfaceTool::index() {
if (index_array.size())
return; //already indexed
HashMap<Vertex, int, VertexHasher> indices;
List<Vertex> new_vertices;
for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next()) {
int *idxptr = indices.getptr(E->get());
int idx;
if (!idxptr) {
idx = indices.size();
new_vertices.push_back(E->get());
indices[E->get()] = idx;
} else {
idx = *idxptr;
}
index_array.push_back(idx);
}
vertex_array.clear();
vertex_array = new_vertices;
format |= Mesh::ARRAY_FORMAT_INDEX;
}
void SurfaceTool::deindex() {
if (index_array.size() == 0)
return; //nothing to deindex
Vector<Vertex> varr;
varr.resize(vertex_array.size());
int idx = 0;
for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next()) {
varr.write[idx++] = E->get();
}
vertex_array.clear();
for (List<int>::Element *E = index_array.front(); E; E = E->next()) {
ERR_FAIL_INDEX(E->get(), varr.size());
vertex_array.push_back(varr[E->get()]);
}
format &= ~Mesh::ARRAY_FORMAT_INDEX;
index_array.clear();
}
void SurfaceTool::_create_list(const Ref<Mesh> &p_existing, int p_surface, List<Vertex> *r_vertex, List<int> *r_index, int &lformat) {
Array arr = p_existing->surface_get_arrays(p_surface);
ERR_FAIL_COND(arr.size() != VS::ARRAY_MAX);
_create_list_from_arrays(arr, r_vertex, r_index, lformat);
}
Vector<SurfaceTool::Vertex> SurfaceTool::create_vertex_array_from_triangle_arrays(const Array &p_arrays) {
Vector<SurfaceTool::Vertex> ret;
PoolVector<Vector3> varr = p_arrays[VS::ARRAY_VERTEX];
PoolVector<Vector3> narr = p_arrays[VS::ARRAY_NORMAL];
PoolVector<float> tarr = p_arrays[VS::ARRAY_TANGENT];
PoolVector<Color> carr = p_arrays[VS::ARRAY_COLOR];
PoolVector<Vector2> uvarr = p_arrays[VS::ARRAY_TEX_UV];
PoolVector<Vector2> uv2arr = p_arrays[VS::ARRAY_TEX_UV2];
PoolVector<int> barr = p_arrays[VS::ARRAY_BONES];
PoolVector<float> warr = p_arrays[VS::ARRAY_WEIGHTS];
int vc = varr.size();
if (vc == 0)
return ret;
int lformat = 0;
PoolVector<Vector3>::Read rv;
if (varr.size()) {
lformat |= VS::ARRAY_FORMAT_VERTEX;
rv = varr.read();
}
PoolVector<Vector3>::Read rn;
if (narr.size()) {
lformat |= VS::ARRAY_FORMAT_NORMAL;
rn = narr.read();
}
PoolVector<float>::Read rt;
if (tarr.size()) {
lformat |= VS::ARRAY_FORMAT_TANGENT;
rt = tarr.read();
}
PoolVector<Color>::Read rc;
if (carr.size()) {
lformat |= VS::ARRAY_FORMAT_COLOR;
rc = carr.read();
}
PoolVector<Vector2>::Read ruv;
if (uvarr.size()) {
lformat |= VS::ARRAY_FORMAT_TEX_UV;
ruv = uvarr.read();
}
PoolVector<Vector2>::Read ruv2;
if (uv2arr.size()) {
lformat |= VS::ARRAY_FORMAT_TEX_UV2;
ruv2 = uv2arr.read();
}
PoolVector<int>::Read rb;
if (barr.size()) {
lformat |= VS::ARRAY_FORMAT_BONES;
rb = barr.read();
}
PoolVector<float>::Read rw;
if (warr.size()) {
lformat |= VS::ARRAY_FORMAT_WEIGHTS;
rw = warr.read();
}
for (int i = 0; i < vc; i++) {
Vertex v;
if (lformat & VS::ARRAY_FORMAT_VERTEX)
v.vertex = varr[i];
if (lformat & VS::ARRAY_FORMAT_NORMAL)
v.normal = narr[i];
if (lformat & VS::ARRAY_FORMAT_TANGENT) {
Plane p(tarr[i * 4 + 0], tarr[i * 4 + 1], tarr[i * 4 + 2], tarr[i * 4 + 3]);
v.tangent = p.normal;
v.binormal = p.normal.cross(v.tangent).normalized() * p.d;
}
if (lformat & VS::ARRAY_FORMAT_COLOR)
v.color = carr[i];
if (lformat & VS::ARRAY_FORMAT_TEX_UV)
v.uv = uvarr[i];
if (lformat & VS::ARRAY_FORMAT_TEX_UV2)
v.uv2 = uv2arr[i];
if (lformat & VS::ARRAY_FORMAT_BONES) {
Vector<int> b;
b.resize(4);
b.write[0] = barr[i * 4 + 0];
b.write[1] = barr[i * 4 + 1];
b.write[2] = barr[i * 4 + 2];
b.write[3] = barr[i * 4 + 3];
v.bones = b;
}
if (lformat & VS::ARRAY_FORMAT_WEIGHTS) {
Vector<float> w;
w.resize(4);
w.write[0] = warr[i * 4 + 0];
w.write[1] = warr[i * 4 + 1];
w.write[2] = warr[i * 4 + 2];
w.write[3] = warr[i * 4 + 3];
v.weights = w;
}
ret.push_back(v);
}
return ret;
}
void SurfaceTool::_create_list_from_arrays(Array arr, List<Vertex> *r_vertex, List<int> *r_index, int &lformat) {
PoolVector<Vector3> varr = arr[VS::ARRAY_VERTEX];
PoolVector<Vector3> narr = arr[VS::ARRAY_NORMAL];
PoolVector<float> tarr = arr[VS::ARRAY_TANGENT];
PoolVector<Color> carr = arr[VS::ARRAY_COLOR];
PoolVector<Vector2> uvarr = arr[VS::ARRAY_TEX_UV];
PoolVector<Vector2> uv2arr = arr[VS::ARRAY_TEX_UV2];
PoolVector<int> barr = arr[VS::ARRAY_BONES];
PoolVector<float> warr = arr[VS::ARRAY_WEIGHTS];
int vc = varr.size();
if (vc == 0)
return;
lformat = 0;
PoolVector<Vector3>::Read rv;
if (varr.size()) {
lformat |= VS::ARRAY_FORMAT_VERTEX;
rv = varr.read();
}
PoolVector<Vector3>::Read rn;
if (narr.size()) {
lformat |= VS::ARRAY_FORMAT_NORMAL;
rn = narr.read();
}
PoolVector<float>::Read rt;
if (tarr.size()) {
lformat |= VS::ARRAY_FORMAT_TANGENT;
rt = tarr.read();
}
PoolVector<Color>::Read rc;
if (carr.size()) {
lformat |= VS::ARRAY_FORMAT_COLOR;
rc = carr.read();
}
PoolVector<Vector2>::Read ruv;
if (uvarr.size()) {
lformat |= VS::ARRAY_FORMAT_TEX_UV;
ruv = uvarr.read();
}
PoolVector<Vector2>::Read ruv2;
if (uv2arr.size()) {
lformat |= VS::ARRAY_FORMAT_TEX_UV2;
ruv2 = uv2arr.read();
}
PoolVector<int>::Read rb;
if (barr.size()) {
lformat |= VS::ARRAY_FORMAT_BONES;
rb = barr.read();
}
PoolVector<float>::Read rw;
if (warr.size()) {
lformat |= VS::ARRAY_FORMAT_WEIGHTS;
rw = warr.read();
}
for (int i = 0; i < vc; i++) {
Vertex v;
if (lformat & VS::ARRAY_FORMAT_VERTEX)
v.vertex = varr[i];
if (lformat & VS::ARRAY_FORMAT_NORMAL)
v.normal = narr[i];
if (lformat & VS::ARRAY_FORMAT_TANGENT) {
Plane p(tarr[i * 4 + 0], tarr[i * 4 + 1], tarr[i * 4 + 2], tarr[i * 4 + 3]);
v.tangent = p.normal;
v.binormal = p.normal.cross(v.tangent).normalized() * p.d;
}
if (lformat & VS::ARRAY_FORMAT_COLOR)
v.color = carr[i];
if (lformat & VS::ARRAY_FORMAT_TEX_UV)
v.uv = uvarr[i];
if (lformat & VS::ARRAY_FORMAT_TEX_UV2)
v.uv2 = uv2arr[i];
if (lformat & VS::ARRAY_FORMAT_BONES) {
Vector<int> b;
b.resize(4);
b.write[0] = barr[i * 4 + 0];
b.write[1] = barr[i * 4 + 1];
b.write[2] = barr[i * 4 + 2];
b.write[3] = barr[i * 4 + 3];
v.bones = b;
}
if (lformat & VS::ARRAY_FORMAT_WEIGHTS) {
Vector<float> w;
w.resize(4);
w.write[0] = warr[i * 4 + 0];
w.write[1] = warr[i * 4 + 1];
w.write[2] = warr[i * 4 + 2];
w.write[3] = warr[i * 4 + 3];
v.weights = w;
}
r_vertex->push_back(v);
}
//indices
PoolVector<int> idx = arr[VS::ARRAY_INDEX];
int is = idx.size();
if (is) {
lformat |= VS::ARRAY_FORMAT_INDEX;
PoolVector<int>::Read iarr = idx.read();
for (int i = 0; i < is; i++) {
r_index->push_back(iarr[i]);
}
}
}
void SurfaceTool::create_from_triangle_arrays(const Array &p_arrays) {
clear();
primitive = Mesh::PRIMITIVE_TRIANGLES;
_create_list_from_arrays(p_arrays, &vertex_array, &index_array, format);
}
void SurfaceTool::create_from(const Ref<Mesh> &p_existing, int p_surface) {
clear();
primitive = p_existing->surface_get_primitive_type(p_surface);
_create_list(p_existing, p_surface, &vertex_array, &index_array, format);
material = p_existing->surface_get_material(p_surface);
}
void SurfaceTool::create_from_blend_shape(const Ref<Mesh> &p_existing, int p_surface, const String p_blend_shape_name) {
clear();
primitive = p_existing->surface_get_primitive_type(p_surface);
Array arr = p_existing->surface_get_blend_shape_arrays(p_surface);
Array blend_shape_names;
int32_t shape_idx = -1;
for (int32_t i = 0; i < p_existing->get_blend_shape_count(); i++) {
String name = p_existing->get_blend_shape_name(i);
if (name == p_blend_shape_name) {
shape_idx = i;
break;
}
}
ERR_FAIL_COND(shape_idx == -1);
ERR_FAIL_COND(shape_idx >= arr.size());
Array mesh = arr[shape_idx];
ERR_FAIL_COND(mesh.size() != VS::ARRAY_MAX);
_create_list_from_arrays(arr[shape_idx], &vertex_array, &index_array, format);
}
void SurfaceTool::append_from(const Ref<Mesh> &p_existing, int p_surface, const Transform &p_xform) {
if (vertex_array.size() == 0) {
primitive = p_existing->surface_get_primitive_type(p_surface);
format = 0;
}
int nformat;
List<Vertex> nvertices;
List<int> nindices;
_create_list(p_existing, p_surface, &nvertices, &nindices, nformat);
format |= nformat;
int vfrom = vertex_array.size();
for (List<Vertex>::Element *E = nvertices.front(); E; E = E->next()) {
Vertex v = E->get();
v.vertex = p_xform.xform(v.vertex);
if (nformat & VS::ARRAY_FORMAT_NORMAL) {
v.normal = p_xform.basis.xform(v.normal);
}
if (nformat & VS::ARRAY_FORMAT_TANGENT) {
v.tangent = p_xform.basis.xform(v.tangent);
v.binormal = p_xform.basis.xform(v.binormal);
}
vertex_array.push_back(v);
}
for (List<int>::Element *E = nindices.front(); E; E = E->next()) {
int dst_index = E->get() + vfrom;
index_array.push_back(dst_index);
}
if (index_array.size() % 3) {
WARN_PRINT("SurfaceTool: Index array not a multiple of 3.");
}
}
//mikktspace callbacks
namespace {
struct TangentGenerationContextUserData {
Vector<List<SurfaceTool::Vertex>::Element *> vertices;
Vector<List<int>::Element *> indices;
};
} // namespace
int SurfaceTool::mikktGetNumFaces(const SMikkTSpaceContext *pContext) {
TangentGenerationContextUserData &triangle_data = *reinterpret_cast<TangentGenerationContextUserData *>(pContext->m_pUserData);
if (triangle_data.indices.size() > 0) {
return triangle_data.indices.size() / 3;
} else {
return triangle_data.vertices.size() / 3;
}
}
int SurfaceTool::mikktGetNumVerticesOfFace(const SMikkTSpaceContext *pContext, const int iFace) {
return 3; //always 3
}
void SurfaceTool::mikktGetPosition(const SMikkTSpaceContext *pContext, float fvPosOut[], const int iFace, const int iVert) {
TangentGenerationContextUserData &triangle_data = *reinterpret_cast<TangentGenerationContextUserData *>(pContext->m_pUserData);
Vector3 v;
if (triangle_data.indices.size() > 0) {
int index = triangle_data.indices[iFace * 3 + iVert]->get();
if (index < triangle_data.vertices.size()) {
v = triangle_data.vertices[index]->get().vertex;
}
} else {
v = triangle_data.vertices[iFace * 3 + iVert]->get().vertex;
}
fvPosOut[0] = v.x;
fvPosOut[1] = v.y;
fvPosOut[2] = v.z;
}
void SurfaceTool::mikktGetNormal(const SMikkTSpaceContext *pContext, float fvNormOut[], const int iFace, const int iVert) {
TangentGenerationContextUserData &triangle_data = *reinterpret_cast<TangentGenerationContextUserData *>(pContext->m_pUserData);
Vector3 v;
if (triangle_data.indices.size() > 0) {
int index = triangle_data.indices[iFace * 3 + iVert]->get();
if (index < triangle_data.vertices.size()) {
v = triangle_data.vertices[index]->get().normal;
}
} else {
v = triangle_data.vertices[iFace * 3 + iVert]->get().normal;
}
fvNormOut[0] = v.x;
fvNormOut[1] = v.y;
fvNormOut[2] = v.z;
}
void SurfaceTool::mikktGetTexCoord(const SMikkTSpaceContext *pContext, float fvTexcOut[], const int iFace, const int iVert) {
TangentGenerationContextUserData &triangle_data = *reinterpret_cast<TangentGenerationContextUserData *>(pContext->m_pUserData);
Vector2 v;
if (triangle_data.indices.size() > 0) {
int index = triangle_data.indices[iFace * 3 + iVert]->get();
if (index < triangle_data.vertices.size()) {
v = triangle_data.vertices[index]->get().uv;
}
} else {
v = triangle_data.vertices[iFace * 3 + iVert]->get().uv;
}
fvTexcOut[0] = v.x;
fvTexcOut[1] = v.y;
}
void SurfaceTool::mikktSetTSpaceDefault(const SMikkTSpaceContext *pContext, const float fvTangent[], const float fvBiTangent[], const float fMagS, const float fMagT,
const tbool bIsOrientationPreserving, const int iFace, const int iVert) {
TangentGenerationContextUserData &triangle_data = *reinterpret_cast<TangentGenerationContextUserData *>(pContext->m_pUserData);
Vertex *vtx = NULL;
if (triangle_data.indices.size() > 0) {
int index = triangle_data.indices[iFace * 3 + iVert]->get();
if (index < triangle_data.vertices.size()) {
vtx = &triangle_data.vertices[index]->get();
}
} else {
vtx = &triangle_data.vertices[iFace * 3 + iVert]->get();
}
if (vtx != NULL) {
vtx->tangent = Vector3(fvTangent[0], fvTangent[1], fvTangent[2]);
vtx->binormal = Vector3(-fvBiTangent[0], -fvBiTangent[1], -fvBiTangent[2]); // for some reason these are reversed, something with the coordinate system in Godot
}
}
void SurfaceTool::generate_tangents() {
ERR_FAIL_COND(!(format & Mesh::ARRAY_FORMAT_TEX_UV));
ERR_FAIL_COND(!(format & Mesh::ARRAY_FORMAT_NORMAL));
SMikkTSpaceInterface mkif;
mkif.m_getNormal = mikktGetNormal;
mkif.m_getNumFaces = mikktGetNumFaces;
mkif.m_getNumVerticesOfFace = mikktGetNumVerticesOfFace;
mkif.m_getPosition = mikktGetPosition;
mkif.m_getTexCoord = mikktGetTexCoord;
mkif.m_setTSpace = mikktSetTSpaceDefault;
mkif.m_setTSpaceBasic = NULL;
SMikkTSpaceContext msc;
msc.m_pInterface = &mkif;
TangentGenerationContextUserData triangle_data;
triangle_data.vertices.resize(vertex_array.size());
int idx = 0;
for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next()) {
triangle_data.vertices.write[idx++] = E;
E->get().binormal = Vector3();
E->get().tangent = Vector3();
}
triangle_data.indices.resize(index_array.size());
idx = 0;
for (List<int>::Element *E = index_array.front(); E; E = E->next()) {
triangle_data.indices.write[idx++] = E;
}
msc.m_pUserData = &triangle_data;
bool res = genTangSpaceDefault(&msc);
ERR_FAIL_COND(!res);
format |= Mesh::ARRAY_FORMAT_TANGENT;
}
void SurfaceTool::generate_normals(bool p_flip) {
ERR_FAIL_COND(primitive != Mesh::PRIMITIVE_TRIANGLES);
bool was_indexed = index_array.size();
deindex();
HashMap<Vertex, Vector3, VertexHasher> vertex_hash;
int count = 0;
bool smooth = false;
if (smooth_groups.has(0))
smooth = smooth_groups[0];
List<Vertex>::Element *B = vertex_array.front();
for (List<Vertex>::Element *E = B; E;) {
List<Vertex>::Element *v[3];
v[0] = E;
v[1] = v[0]->next();
ERR_FAIL_COND(!v[1]);
v[2] = v[1]->next();
ERR_FAIL_COND(!v[2]);
E = v[2]->next();
Vector3 normal;
if (!p_flip)
normal = Plane(v[0]->get().vertex, v[1]->get().vertex, v[2]->get().vertex).normal;
else
normal = Plane(v[2]->get().vertex, v[1]->get().vertex, v[0]->get().vertex).normal;
if (smooth) {
for (int i = 0; i < 3; i++) {
Vector3 *lv = vertex_hash.getptr(v[i]->get());
if (!lv) {
vertex_hash.set(v[i]->get(), normal);
} else {
(*lv) += normal;
}
}
} else {
for (int i = 0; i < 3; i++) {
v[i]->get().normal = normal;
}
}
count += 3;
if (smooth_groups.has(count) || !E) {
if (vertex_hash.size()) {
while (B != E) {
Vector3 *lv = vertex_hash.getptr(B->get());
if (lv) {
B->get().normal = lv->normalized();
}
B = B->next();
}
} else {
B = E;
}
vertex_hash.clear();
if (E) {
smooth = smooth_groups[count];
}
}
}
format |= Mesh::ARRAY_FORMAT_NORMAL;
if (was_indexed) {
index();
smooth_groups.clear();
}
}
void SurfaceTool::set_material(const Ref<Material> &p_material) {
material = p_material;
}
void SurfaceTool::clear() {
begun = false;
primitive = Mesh::PRIMITIVE_LINES;
format = 0;
last_bones.clear();
last_weights.clear();
index_array.clear();
vertex_array.clear();
smooth_groups.clear();
material.unref();
}
void SurfaceTool::_bind_methods() {
ClassDB::bind_method(D_METHOD("begin", "primitive"), &SurfaceTool::begin);
ClassDB::bind_method(D_METHOD("add_vertex", "vertex"), &SurfaceTool::add_vertex);
ClassDB::bind_method(D_METHOD("add_color", "color"), &SurfaceTool::add_color);
ClassDB::bind_method(D_METHOD("add_normal", "normal"), &SurfaceTool::add_normal);
ClassDB::bind_method(D_METHOD("add_tangent", "tangent"), &SurfaceTool::add_tangent);
ClassDB::bind_method(D_METHOD("add_uv", "uv"), &SurfaceTool::add_uv);
ClassDB::bind_method(D_METHOD("add_uv2", "uv2"), &SurfaceTool::add_uv2);
ClassDB::bind_method(D_METHOD("add_bones", "bones"), &SurfaceTool::add_bones);
ClassDB::bind_method(D_METHOD("add_weights", "weights"), &SurfaceTool::add_weights);
ClassDB::bind_method(D_METHOD("add_smooth_group", "smooth"), &SurfaceTool::add_smooth_group);
ClassDB::bind_method(D_METHOD("add_triangle_fan", "vertices", "uvs", "colors", "uv2s", "normals", "tangents"), &SurfaceTool::add_triangle_fan, DEFVAL(Vector<Vector2>()), DEFVAL(Vector<Color>()), DEFVAL(Vector<Vector2>()), DEFVAL(Vector<Vector3>()), DEFVAL(Vector<Plane>()));
ClassDB::bind_method(D_METHOD("add_index", "index"), &SurfaceTool::add_index);
ClassDB::bind_method(D_METHOD("index"), &SurfaceTool::index);
ClassDB::bind_method(D_METHOD("deindex"), &SurfaceTool::deindex);
ClassDB::bind_method(D_METHOD("generate_normals", "flip"), &SurfaceTool::generate_normals, DEFVAL(false));
ClassDB::bind_method(D_METHOD("generate_tangents"), &SurfaceTool::generate_tangents);
ClassDB::bind_method(D_METHOD("set_material", "material"), &SurfaceTool::set_material);
ClassDB::bind_method(D_METHOD("clear"), &SurfaceTool::clear);
ClassDB::bind_method(D_METHOD("create_from", "existing", "surface"), &SurfaceTool::create_from);
ClassDB::bind_method(D_METHOD("create_from_blend_shape", "existing", "surface", "blend_shape"), &SurfaceTool::create_from_blend_shape);
ClassDB::bind_method(D_METHOD("append_from", "existing", "surface", "transform"), &SurfaceTool::append_from);
ClassDB::bind_method(D_METHOD("commit", "existing", "flags"), &SurfaceTool::commit, DEFVAL(Variant()), DEFVAL(Mesh::ARRAY_COMPRESS_DEFAULT));
ClassDB::bind_method(D_METHOD("commit_to_arrays"), &SurfaceTool::commit_to_arrays);
}
SurfaceTool::SurfaceTool() {
first = false;
begun = false;
primitive = Mesh::PRIMITIVE_LINES;
format = 0;
}