godot/drivers/gles2
2016-03-06 18:47:52 +00:00
..
shaders Ability to use opacity on distance field textures, fixes #2148 2016-01-02 15:57:19 -03:00
rasterizer_gles2.cpp Fix to CPU skinning path when using GPU skinning (meshes with morphs) causing modifications to root bone to have doubled offset and wasted performance. 2016-03-06 18:47:52 +00:00
rasterizer_gles2.h -Make a rare corner case where disabling/reenabling mipmaps causes invalid texture state. Fixes #3102 2016-01-10 21:45:58 -03:00
rasterizer_instance_gles2.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
rasterizer_instance_gles2.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
SCsub GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shader_compiler_gles2.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
shader_compiler_gles2.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
shader_gles2.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
shader_gles2.h Allows vec4 shader uniforms to be set by quaternion variant type. 2016-01-13 22:09:07 +00:00