For the time being we don't support writing a description for those, preferring
having all details in the method's description.
Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
(cherry picked from commit 7adf4cc9b5
)
150 lines
5.1 KiB
XML
150 lines
5.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="MeshLibrary" inherits="Resource" version="3.4">
|
|
<brief_description>
|
|
Library of meshes.
|
|
</brief_description>
|
|
<description>
|
|
A library of meshes. Contains a list of [Mesh] resources, each with a name and ID. Each item can also include collision and navigation shapes. This resource is used in [GridMap].
|
|
</description>
|
|
<tutorials>
|
|
<link title="3D Kinematic Character Demo">https://godotengine.org/asset-library/asset/126</link>
|
|
<link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
|
|
</tutorials>
|
|
<methods>
|
|
<method name="clear">
|
|
<return type="void" />
|
|
<description>
|
|
Clears the library.
|
|
</description>
|
|
</method>
|
|
<method name="create_item">
|
|
<return type="void" />
|
|
<argument index="0" name="id" type="int" />
|
|
<description>
|
|
Creates a new item in the library with the given ID.
|
|
You can get an unused ID from [method get_last_unused_item_id].
|
|
</description>
|
|
</method>
|
|
<method name="find_item_by_name" qualifiers="const">
|
|
<return type="int" />
|
|
<argument index="0" name="name" type="String" />
|
|
<description>
|
|
Returns the first item with the given name.
|
|
</description>
|
|
</method>
|
|
<method name="get_item_list" qualifiers="const">
|
|
<return type="PoolIntArray" />
|
|
<description>
|
|
Returns the list of item IDs in use.
|
|
</description>
|
|
</method>
|
|
<method name="get_item_mesh" qualifiers="const">
|
|
<return type="Mesh" />
|
|
<argument index="0" name="id" type="int" />
|
|
<description>
|
|
Returns the item's mesh.
|
|
</description>
|
|
</method>
|
|
<method name="get_item_name" qualifiers="const">
|
|
<return type="String" />
|
|
<argument index="0" name="id" type="int" />
|
|
<description>
|
|
Returns the item's name.
|
|
</description>
|
|
</method>
|
|
<method name="get_item_navmesh" qualifiers="const">
|
|
<return type="NavigationMesh" />
|
|
<argument index="0" name="id" type="int" />
|
|
<description>
|
|
Returns the item's navigation mesh.
|
|
</description>
|
|
</method>
|
|
<method name="get_item_navmesh_transform" qualifiers="const">
|
|
<return type="Transform" />
|
|
<argument index="0" name="id" type="int" />
|
|
<description>
|
|
Returns the transform applied to the item's navigation mesh.
|
|
</description>
|
|
</method>
|
|
<method name="get_item_preview" qualifiers="const">
|
|
<return type="Texture" />
|
|
<argument index="0" name="id" type="int" />
|
|
<description>
|
|
When running in the editor, returns a generated item preview (a 3D rendering in isometric perspective). When used in a running project, returns the manually-defined item preview which can be set using [method set_item_preview]. Returns an empty [Texture] if no preview was manually set in a running project.
|
|
</description>
|
|
</method>
|
|
<method name="get_item_shapes" qualifiers="const">
|
|
<return type="Array" />
|
|
<argument index="0" name="id" type="int" />
|
|
<description>
|
|
Returns an item's collision shapes.
|
|
The array consists of each [Shape] followed by its [Transform].
|
|
</description>
|
|
</method>
|
|
<method name="get_last_unused_item_id" qualifiers="const">
|
|
<return type="int" />
|
|
<description>
|
|
Gets an unused ID for a new item.
|
|
</description>
|
|
</method>
|
|
<method name="remove_item">
|
|
<return type="void" />
|
|
<argument index="0" name="id" type="int" />
|
|
<description>
|
|
Removes the item.
|
|
</description>
|
|
</method>
|
|
<method name="set_item_mesh">
|
|
<return type="void" />
|
|
<argument index="0" name="id" type="int" />
|
|
<argument index="1" name="mesh" type="Mesh" />
|
|
<description>
|
|
Sets the item's mesh.
|
|
</description>
|
|
</method>
|
|
<method name="set_item_name">
|
|
<return type="void" />
|
|
<argument index="0" name="id" type="int" />
|
|
<argument index="1" name="name" type="String" />
|
|
<description>
|
|
Sets the item's name.
|
|
This name is shown in the editor. It can also be used to look up the item later using [method find_item_by_name].
|
|
</description>
|
|
</method>
|
|
<method name="set_item_navmesh">
|
|
<return type="void" />
|
|
<argument index="0" name="id" type="int" />
|
|
<argument index="1" name="navmesh" type="NavigationMesh" />
|
|
<description>
|
|
Sets the item's navigation mesh.
|
|
</description>
|
|
</method>
|
|
<method name="set_item_navmesh_transform">
|
|
<return type="void" />
|
|
<argument index="0" name="id" type="int" />
|
|
<argument index="1" name="navmesh" type="Transform" />
|
|
<description>
|
|
Sets the transform to apply to the item's navigation mesh.
|
|
</description>
|
|
</method>
|
|
<method name="set_item_preview">
|
|
<return type="void" />
|
|
<argument index="0" name="id" type="int" />
|
|
<argument index="1" name="texture" type="Texture" />
|
|
<description>
|
|
Sets a texture to use as the item's preview icon in the editor.
|
|
</description>
|
|
</method>
|
|
<method name="set_item_shapes">
|
|
<return type="void" />
|
|
<argument index="0" name="id" type="int" />
|
|
<argument index="1" name="shapes" type="Array" />
|
|
<description>
|
|
Sets an item's collision shapes.
|
|
The array should consist of [Shape] objects, each followed by a [Transform] that will be applied to it. For shapes that should not have a transform, use [constant Transform.IDENTITY].
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<constants>
|
|
</constants>
|
|
</class>
|