For the time being we don't support writing a description for those, preferring
having all details in the method's description.
Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
(cherry picked from commit 7adf4cc9b5
)
57 lines
2.8 KiB
XML
57 lines
2.8 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="Thread" inherits="Reference" version="3.4">
|
|
<brief_description>
|
|
A unit of execution in a process.
|
|
</brief_description>
|
|
<description>
|
|
A unit of execution in a process. Can run methods on [Object]s simultaneously. The use of synchronization via [Mutex] or [Semaphore] is advised if working with shared objects.
|
|
[b]Note:[/b] Breakpoints won't break on code if it's running in a thread. This is a current limitation of the GDScript debugger.
|
|
</description>
|
|
<tutorials>
|
|
<link title="Using multiple threads">https://docs.godotengine.org/en/3.3/tutorials/threads/using_multiple_threads.html</link>
|
|
<link title="Thread-safe APIs">https://docs.godotengine.org/en/3.3/tutorials/threads/thread_safe_apis.html</link>
|
|
<link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
|
|
</tutorials>
|
|
<methods>
|
|
<method name="get_id" qualifiers="const">
|
|
<return type="String" />
|
|
<description>
|
|
Returns the current [Thread]'s ID, uniquely identifying it among all threads. If the [Thread] is not running this returns an empty string.
|
|
</description>
|
|
</method>
|
|
<method name="is_active" qualifiers="const">
|
|
<return type="bool" />
|
|
<description>
|
|
Returns [code]true[/code] if this [Thread] is currently active. An active [Thread] cannot start work on a new method but can be joined with [method wait_to_finish].
|
|
</description>
|
|
</method>
|
|
<method name="start">
|
|
<return type="int" enum="Error" />
|
|
<argument index="0" name="instance" type="Object" />
|
|
<argument index="1" name="method" type="String" />
|
|
<argument index="2" name="userdata" type="Variant" default="null" />
|
|
<argument index="3" name="priority" type="int" enum="Thread.Priority" default="1" />
|
|
<description>
|
|
Starts a new [Thread] that runs [code]method[/code] on object [code]instance[/code] with [code]userdata[/code] passed as an argument. Even if no userdata is passed, [code]method[/code] must accept one argument and it will be null. The [code]priority[/code] of the [Thread] can be changed by passing a value from the [enum Priority] enum.
|
|
Returns [constant OK] on success, or [constant ERR_CANT_CREATE] on failure.
|
|
</description>
|
|
</method>
|
|
<method name="wait_to_finish">
|
|
<return type="Variant" />
|
|
<description>
|
|
Joins the [Thread] and waits for it to finish. Returns what the method called returned.
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<constants>
|
|
<constant name="PRIORITY_LOW" value="0" enum="Priority">
|
|
A thread running with lower priority than normally.
|
|
</constant>
|
|
<constant name="PRIORITY_NORMAL" value="1" enum="Priority">
|
|
A thread with a standard priority.
|
|
</constant>
|
|
<constant name="PRIORITY_HIGH" value="2" enum="Priority">
|
|
A thread running with higher priority than normally.
|
|
</constant>
|
|
</constants>
|
|
</class>
|