godot/drivers
Rémi Verschelde 248bc9159c drivers: Refactor SCsub and drop redundant env_drivers clone
The reordering of the SConscript includes allows to ensure that
stuff like the builtin zlib headers will be available for libpng.

Also moved glew back into global env, otherwise windows seems
not to find it... Kind of shooting in the dark with this multi-env
setup.
2016-10-15 18:10:18 +02:00
..
alsa drivers: Refactor SCsub and drop redundant env_drivers clone 2016-10-15 18:10:18 +02:00
convex_decomp drivers: Refactor SCsub and drop redundant env_drivers clone 2016-10-15 18:10:18 +02:00
gl_context drivers: Refactor SCsub and drop redundant env_drivers clone 2016-10-15 18:10:18 +02:00
gles2 drivers: Refactor SCsub and drop redundant env_drivers clone 2016-10-15 18:10:18 +02:00
nrex drivers: Refactor SCsub and drop redundant env_drivers clone 2016-10-15 18:10:18 +02:00
png drivers: Refactor SCsub and drop redundant env_drivers clone 2016-10-15 18:10:18 +02:00
pulseaudio drivers: Refactor SCsub and drop redundant env_drivers clone 2016-10-15 18:10:18 +02:00
rtaudio rtaudio: Split thirdparty files 2016-10-15 12:01:25 +02:00
unix drivers: Refactor SCsub and drop redundant env_drivers clone 2016-10-15 18:10:18 +02:00
windows drivers: Refactor SCsub and drop redundant env_drivers clone 2016-10-15 18:10:18 +02:00
zlib zlib: Split thirdparty files, simplify scons option 2016-10-15 12:20:47 +02:00
register_driver_types.cpp chibi: Move to a module 2016-10-15 12:20:53 +02:00
register_driver_types.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
SCsub drivers: Refactor SCsub and drop redundant env_drivers clone 2016-10-15 18:10:18 +02:00