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Rémi Verschelde 249836e530 squish: Update to upstream 1.14
Sources are untouched, tarball from https://sourceforge.net/projects/libsquish
2016-10-15 12:01:28 +02:00
bin Hacked a demo C# class parser for neikeq. 2016-09-15 10:13:28 -03:00
core Properly handle absolute paths in Globals::localize_path 2016-10-13 11:51:38 +02:00
doc Merge pull request #6821 from akien-mga/pr-bye-speex 2016-10-14 18:14:33 +02:00
drivers squish: Move to a module and split thirdparty lib 2016-10-15 12:01:28 +02:00
main Merge pull request #6677 from J08nY/issue-pck-packer 2016-10-03 12:06:19 +02:00
modules squish: Move to a module and split thirdparty lib 2016-10-15 12:01:28 +02:00
platform squish: Move to a module and split thirdparty lib 2016-10-15 12:01:28 +02:00
scene Merge pull request #6807 from volzhs/buttongroup-signal 2016-10-14 14:43:18 -03:00
servers Merge pull request #6761 from neikeq/pr-missing-defval 2016-10-09 23:58:58 +02:00
thirdparty squish: Update to upstream 1.14 2016-10-15 12:01:28 +02:00
tools Merge pull request #6793 from volzhs/save-branch 2016-10-14 18:09:47 +02:00
.editorconfig Add .editorconfig 2015-06-22 14:07:26 -03:00
.gitattributes GH linguist: properly detect .inc files as C++ 2016-07-03 15:17:25 +02:00
.gitignore added KDevelop project files to gitignore 2016-07-14 13:28:39 +02:00
.travis.yml Attempt to fix travis builds for android 2016-10-07 11:05:03 +03:00
CONTRIBUTING.md Enhance instructions for contributors 2016-02-12 14:12:04 +01:00
icon.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
icon.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
ISSUE_TEMPLATE Issue template: ask for Godot version 2016-05-06 13:31:59 +02:00
LICENSE.md Fix license markdown formatting 2016-02-20 15:57:38 +01:00
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
logo.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
LOGO_LICENSE.md logo in svg curves & license 2015-06-08 01:33:46 -03:00
methods.py scons detects standalone MSVC on Windows 2016-09-16 11:17:57 +02:00
README.md README.md: Add codetriage badge 2016-05-27 01:12:06 +02:00
SConstruct squish: Move to a module and split thirdparty lib 2016-10-15 12:01:28 +02:00
version.py Bump version to 2.2-alpha 2016-08-03 17:59:01 +02:00

GODOT

https://godotengine.org

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation is hosted on ReadTheDocs.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

https://godotengine.org

Compiling from Source

See docs for compilation instructions for every platform: http://docs.godotengine.org/en/latest/reference/_compiling.html

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