24a949ea11
any -> any_peer sync -> call_local ordered -> unreliable_ordered Multiplayer.RPC_MODE_ANY -> RPC_MODE_ANY_PEER Multiplayer.TRANSFER_MODE_ORDERED -> TRANSFER_MODE_UNRELIABLE_ORDERED
11 lines
230 B
C#
11 lines
230 B
C#
using System;
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namespace Godot
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{
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[AttributeUsage(AttributeTargets.Method)]
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public class AnyPeerAttribute : Attribute { }
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[AttributeUsage(AttributeTargets.Method)]
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public class AuthorityAttribute : Attribute { }
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}
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