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Max Hilbrunner 2515d42a14 [DOCS] parse_json: Objects do not keep key order
Document JSON not guaranteeing key order.

(cherry picked from commit 82b8f1729d)
2018-02-19 22:13:44 +01:00
core Added all missing VisualServer bindings 2018-02-19 22:13:44 +01:00
doc [DOCS] parse_json: Objects do not keep key order 2018-02-19 22:13:44 +01:00
drivers Improved WASAPI driver so that it always uses the default audio device 2018-02-19 22:13:44 +01:00
editor Make parent folder selectable. Fix #16253 2018-02-19 22:13:44 +01:00
main Fix bug when launching a game with no main scene 2018-02-19 20:56:54 +01:00
misc Dist: Update manpage and macOS version string 2018-01-25 23:21:31 +01:00
modules Show default values in docs for GDScript built-in functions 2018-02-19 22:13:44 +01:00
platform Windows: Fix case of imm32 for case-sensitive MinGW build 2018-02-19 22:13:44 +01:00
scene Fixes a Gridcontainer wrong children fitting with expanded+non-zero minisize 2018-02-19 22:13:44 +01:00
servers Readd VS.sync and VS.draw to keep compatibility 2018-02-19 22:13:44 +01:00
thirdparty Fixed android arm64v8 2018-02-19 20:46:49 +01:00
.appveyor.yml Add GDnative wrapper lib on CI build 2018-01-04 20:32:12 +01:00
.clang-format
.editorconfig
.gitattributes
.gitignore Added Geany/geany_plugins files to the ".gitignore". 2018-01-07 14:14:32 -02:00
.mailmap Disable colored output and progress bar when building outside of a TTY 2018-01-13 17:56:41 +01:00
.travis.yml Add GDnative wrapper lib on CI build 2018-01-04 20:32:12 +01:00
AUTHORS.md Update AUTHORS list 2018-01-24 22:05:04 +01:00
compat.py
CONTRIBUTING.md
COPYRIGHT.txt Copyright: replace tabs by 8 spaces 2018-01-22 17:25:54 +07:00
DONORS.md Update DONORS list 2018-02-02 10:07:40 +01:00
icon.png
icon.svg
ISSUE_TEMPLATE.md Issue template: Remove checkbox and reword some comments 2018-01-05 10:58:04 +01:00
LICENSE.txt
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logo.svg
LOGO_LICENSE.md
methods.py Fix mixed use of tabs and spaces 2018-01-24 21:45:18 -08:00
README.md
SConstruct Include .hpp files in VS scons builds. Fixed Typo. 2018-01-18 22:16:11 -06:00
version.py Bump version to 3.0.1-devel 2018-01-30 20:51:06 +01:00

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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