godot/doc/classes/VisualScriptBuiltinFunc.xml
2017-10-03 12:01:53 +03:00

212 lines
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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptBuiltinFunc" inherits="VisualScriptNode" category="Core" version="3.0.alpha.custom_build">
<brief_description>
A Visual Script node used to call built-in functions.
</brief_description>
<description>
A built-in function used inside a [VisualScript]. It is usually a math function or an utility function.
See also [@GDScript], for the same functions in the GDScript language.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="get_func">
<return type="int" enum="VisualScriptBuiltinFunc.BuiltinFunc">
</return>
<description>
</description>
</method>
<method name="set_func">
<return type="void">
</return>
<argument index="0" name="which" type="int" enum="VisualScriptBuiltinFunc.BuiltinFunc">
</argument>
<description>
</description>
</method>
</methods>
<members>
<member name="function" type="int" setter="set_func" getter="get_func" enum="VisualScriptBuiltinFunc.BuiltinFunc">
The function to be executed.
</member>
</members>
<constants>
<constant name="MATH_SIN" value="0">
Return the sine of the input.
</constant>
<constant name="MATH_COS" value="1">
Return the cosine of the input.
</constant>
<constant name="MATH_TAN" value="2">
Return the tangent of the input.
</constant>
<constant name="MATH_SINH" value="3">
Return the hyperbolic sine of the input.
</constant>
<constant name="MATH_COSH" value="4">
Return the hyperbolic cosine of the input.
</constant>
<constant name="MATH_TANH" value="5">
Return the hyperbolic tangent of the input.
</constant>
<constant name="MATH_ASIN" value="6">
Return the arc sine of the input.
</constant>
<constant name="MATH_ACOS" value="7">
Return the arc cosine of the input.
</constant>
<constant name="MATH_ATAN" value="8">
Return the arc tangent of the input.
</constant>
<constant name="MATH_ATAN2" value="9">
Return the arc tangent of the input, using the signs of both parameters to determine the exact angle.
</constant>
<constant name="MATH_SQRT" value="10">
Return the square root of the input.
</constant>
<constant name="MATH_FMOD" value="11">
Return the remainder of one input divided by the other, using floating-point numbers.
</constant>
<constant name="MATH_FPOSMOD" value="12">
Return the positive remainder of one input divided by the other, using floating-point numbers.
</constant>
<constant name="MATH_FLOOR" value="13">
Return the input rounded down.
</constant>
<constant name="MATH_CEIL" value="14">
Return the input rounded up.
</constant>
<constant name="MATH_ROUND" value="15">
Return the input rounded to the nearest integer.
</constant>
<constant name="MATH_ABS" value="16">
Return the absolute value of the input.
</constant>
<constant name="MATH_SIGN" value="17">
Return the sign of the input, turning it into 1, -1, or 0. Useful to determine if the input is positive or negative.
</constant>
<constant name="MATH_POW" value="18">
Return the input raised to a given power.
</constant>
<constant name="MATH_LOG" value="19">
Return the natural logarithm of the input. Note that this is not the typical base-10 logarithm function calculators use.
</constant>
<constant name="MATH_EXP" value="20">
Return [b]e[/b] raised to the power of the input. [b]e[/b] sometimes called "Euler's number" is a mathematical constant whose value is approximately 2.71828.
</constant>
<constant name="MATH_ISNAN" value="21">
Return whether the input is NaN (Not a Number) or not. NaN is usually produced by dividing 0 by 0, though other ways exist.
</constant>
<constant name="MATH_ISINF" value="22">
Return whether the input is an infinite floating-point number or not. Infinity is usually produced by dividing a number by 0, though other ways exist.
</constant>
<constant name="MATH_EASE" value="23">
Easing function, based on exponent. 0 is constant, 1 is linear, 0 to 1 is ease-in, 1+ is ease out. Negative values are in-out/out in.
</constant>
<constant name="MATH_DECIMALS" value="24">
Return the number of digit places after the decimal that the first non-zero digit occurs.
</constant>
<constant name="MATH_STEPIFY" value="25">
Return the input snapped to a given step.
</constant>
<constant name="MATH_LERP" value="26">
Return a number linearly interpolated between the first two inputs, based on the third input. Uses the formula [code]a + (a - b) * t[/code].
</constant>
<constant name="MATH_DECTIME" value="27">
Return the result of 'value' decreased by 'step' * 'amount'.
</constant>
<constant name="MATH_RANDOMIZE" value="28">
Randomize the seed (or the internal state) of the random number generator. Current implementation reseeds using a number based on time.
</constant>
<constant name="MATH_RAND" value="29">
Return a random 32 bits integer value. To obtain a random value between 0 to N (where N is smaller than 2^32 - 1), you can use it with the remainder function.
</constant>
<constant name="MATH_RANDF" value="30">
Return a random floating-point value between 0 and 1. To obtain a random value between 0 to N, you can use it with multiplication.
</constant>
<constant name="MATH_RANDOM" value="31">
Return a random floating-point value between the two inputs.
</constant>
<constant name="MATH_SEED" value="32">
Set the seed for the random number generator.
</constant>
<constant name="MATH_RANDSEED" value="33">
Return a random value from the given seed, along with the new seed.
</constant>
<constant name="MATH_DEG2RAD" value="34">
Convert the input from degrees to radians.
</constant>
<constant name="MATH_RAD2DEG" value="35">
Convert the input from radians to degrees.
</constant>
<constant name="MATH_LINEAR2DB" value="36">
Convert the input from linear volume to decibel volume.
</constant>
<constant name="MATH_DB2LINEAR" value="37">
Convert the input from decibel volume to linear volume.
</constant>
<constant name="LOGIC_MAX" value="38">
Return the greater of the two numbers, also known as their maximum.
</constant>
<constant name="LOGIC_MIN" value="39">
Return the lesser of the two numbers, also known as their minimum.
</constant>
<constant name="LOGIC_CLAMP" value="40">
Return the input clamped inside the given range, ensuring the result is never outside it. Equivalent to `min(max(input, range_low), range_high)`
</constant>
<constant name="LOGIC_NEAREST_PO2" value="41">
Return the nearest power of 2 to the input.
</constant>
<constant name="OBJ_WEAKREF" value="42">
Create a [WeakRef] from the input.
</constant>
<constant name="FUNC_FUNCREF" value="43">
Create a [FuncRef] from the input.
</constant>
<constant name="TYPE_CONVERT" value="44">
Convert between types.
</constant>
<constant name="TYPE_OF" value="45">
Return the type of the input as an integer. Check [enum Variant.Type] for the integers that might be returned.
</constant>
<constant name="TYPE_EXISTS" value="46">
Checks if a type is registered in the [ClassDB].
</constant>
<constant name="TEXT_CHAR" value="47">
Return a character with the given ascii value.
</constant>
<constant name="TEXT_STR" value="48">
Convert the input to a string.
</constant>
<constant name="TEXT_PRINT" value="49">
Print the given string to the output window.
</constant>
<constant name="TEXT_PRINTERR" value="50">
Print the given string to the standard error output.
</constant>
<constant name="TEXT_PRINTRAW" value="51">
Print the given string to the standard output, without adding a newline.
</constant>
<constant name="VAR_TO_STR" value="52">
Serialize a [Variant] to a string.
</constant>
<constant name="STR_TO_VAR" value="53">
Deserialize a [Variant] from a string serialized using [VAR_TO_STR].
</constant>
<constant name="VAR_TO_BYTES" value="54">
Serialize a [Variant] to a [PoolByteArray].
</constant>
<constant name="BYTES_TO_VAR" value="55">
Deserialize a [Variant] from a [PoolByteArray] serialized using [VAR_TO_BYTES].
</constant>
<constant name="COLORN" value="56">
Return the [Color] with the given name and alpha ranging from 0 to 1. Note: names are defined in color_names.inc.
</constant>
<constant name="FUNC_MAX" value="57">
The maximum value the [member function] property can have.
</constant>
</constants>
</class>