godot/scene/3d/body_shape.cpp
reduz 2580ca01e6 Ability to keep collisionshapes and collisionpolygons when running the game.
Works for 2D and 3D
These are still just helpers in case you want to animate them or access them
directly.
Modifying the real shapes is still done via CollisionObject and CollisionObject2D APIs
But an API was added so you can query which shapes from CollisionObject correspond to which CollisionShape.

Have Fun!
2015-09-15 22:07:03 -03:00

889 lines
23 KiB
C++

/*************************************************************************/
/* body_shape.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "body_shape.h"
#include "servers/visual_server.h"
#include "scene/resources/sphere_shape.h"
#include "scene/resources/ray_shape.h"
#include "scene/resources/box_shape.h"
#include "scene/resources/capsule_shape.h"
//#include "scene/resources/cylinder_shape.h"
#include "scene/resources/convex_polygon_shape.h"
#include "scene/resources/concave_polygon_shape.h"
#include "scene/resources/height_map_shape.h"
#include "scene/resources/plane_shape.h"
#include "mesh_instance.h"
#include "physics_body.h"
#include "quick_hull.h"
void CollisionShape::_update_body() {
if (!get_tree() || !can_update_body)
return;
if (!get_tree()->is_editor_hint())
return;
if (get_parent() && get_parent()->cast_to<CollisionObject>())
get_parent()->cast_to<CollisionObject>()->_update_shapes_from_children();
}
void CollisionShape::make_convex_from_brothers() {
Node *p = get_parent();
if (!p)
return;
for(int i=0;i<p->get_child_count();i++) {
Node *n = p->get_child(i);
if (n->cast_to<MeshInstance>()) {
MeshInstance *mi=n->cast_to<MeshInstance>();
Ref<Mesh> m = mi->get_mesh();
if (m.is_valid()) {
Ref<Shape> s = m->create_convex_shape();
set_shape(s);
}
}
}
}
/*
void CollisionShape::_update_indicator() {
while (VisualServer::get_singleton()->mesh_get_surface_count(indicator))
VisualServer::get_singleton()->mesh_remove_surface(indicator,0);
if (shape.is_null())
return;
DVector<Vector3> points;
DVector<Vector3> normals;
VS::PrimitiveType pt = VS::PRIMITIVE_TRIANGLES;
if (shape->cast_to<RayShape>()) {
RayShape *rs = shape->cast_to<RayShape>();
points.push_back(Vector3());
points.push_back(Vector3(0,0,rs->get_length()));
pt = VS::PRIMITIVE_LINES;
} else if (shape->cast_to<SphereShape>()) {
// VisualServer *vs=VisualServer::get_singleton();
SphereShape *shapeptr=shape->cast_to<SphereShape>();
Color col(0.4,1.0,1.0,0.5);
int lats=6;
int lons=12;
float size=shapeptr->get_radius();
for(int i = 1; i <= lats; i++) {
double lat0 = Math_PI * (-0.5 + (double) (i - 1) / lats);
double z0 = Math::sin(lat0);
double zr0 = Math::cos(lat0);
double lat1 = Math_PI * (-0.5 + (double) i / lats);
double z1 = Math::sin(lat1);
double zr1 = Math::cos(lat1);
for(int j = lons; j >= 1; j--) {
double lng0 = 2 * Math_PI * (double) (j - 1) / lons;
double x0 = Math::cos(lng0);
double y0 = Math::sin(lng0);
double lng1 = 2 * Math_PI * (double) (j) / lons;
double x1 = Math::cos(lng1);
double y1 = Math::sin(lng1);
Vector3 v4=Vector3(x0 * zr0, z0, y0 *zr0)*size;
Vector3 v3=Vector3(x0 * zr1, z1, y0 *zr1)*size;
Vector3 v2=Vector3(x1 * zr1, z1, y1 *zr1)*size;
Vector3 v1=Vector3(x1 * zr0, z0, y1 *zr0)*size;
Vector<Vector3> line;
line.push_back(v1);
line.push_back(v2);
line.push_back(v3);
line.push_back(v4);
points.push_back(v1);
points.push_back(v2);
points.push_back(v3);
points.push_back(v1);
points.push_back(v3);
points.push_back(v4);
normals.push_back(v1.normalized());
normals.push_back(v2.normalized());
normals.push_back(v3.normalized());
normals.push_back(v1.normalized());
normals.push_back(v3.normalized());
normals.push_back(v4.normalized());
}
}
} else if (shape->cast_to<BoxShape>()) {
BoxShape *shapeptr=shape->cast_to<BoxShape>();
for (int i=0;i<6;i++) {
Vector3 face_points[4];
for (int j=0;j<4;j++) {
float v[3];
v[0]=1.0;
v[1]=1-2*((j>>1)&1);
v[2]=v[1]*(1-2*(j&1));
for (int k=0;k<3;k++) {
if (i<3)
face_points[j][(i+k)%3]=v[k]*(i>=3?-1:1);
else
face_points[3-j][(i+k)%3]=v[k]*(i>=3?-1:1);
}
}
Vector3 normal;
normal[i%3]=(i>=3?-1:1);
for(int j=0;j<4;j++)
face_points[j]*=shapeptr->get_extents();
points.push_back(face_points[0]);
points.push_back(face_points[1]);
points.push_back(face_points[2]);
points.push_back(face_points[0]);
points.push_back(face_points[2]);
points.push_back(face_points[3]);
for(int n=0;n<6;n++)
normals.push_back(normal);
}
} else if (shape->cast_to<ConvexPolygonShape>()) {
ConvexPolygonShape *shapeptr=shape->cast_to<ConvexPolygonShape>();
Geometry::MeshData md;
QuickHull::build(Variant(shapeptr->get_points()),md);
for(int i=0;i<md.faces.size();i++) {
for(int j=2;j<md.faces[i].indices.size();j++) {
points.push_back(md.vertices[md.faces[i].indices[0]]);
points.push_back(md.vertices[md.faces[i].indices[j-1]]);
points.push_back(md.vertices[md.faces[i].indices[j]]);
normals.push_back(md.faces[i].plane.normal);
normals.push_back(md.faces[i].plane.normal);
normals.push_back(md.faces[i].plane.normal);
}
}
} else if (shape->cast_to<ConcavePolygonShape>()) {
ConcavePolygonShape *shapeptr=shape->cast_to<ConcavePolygonShape>();
points = shapeptr->get_faces();
for(int i=0;i<points.size()/3;i++) {
Vector3 n = Plane( points[i*3+0],points[i*3+1],points[i*3+2] ).normal;
normals.push_back(n);
normals.push_back(n);
normals.push_back(n);
}
} else if (shape->cast_to<CapsuleShape>()) {
CapsuleShape *shapeptr=shape->cast_to<CapsuleShape>();
DVector<Plane> planes = Geometry::build_capsule_planes(shapeptr->get_radius(), shapeptr->get_height()/2.0, 12, Vector3::AXIS_Z);
Geometry::MeshData md = Geometry::build_convex_mesh(planes);
for(int i=0;i<md.faces.size();i++) {
for(int j=2;j<md.faces[i].indices.size();j++) {
points.push_back(md.vertices[md.faces[i].indices[0]]);
points.push_back(md.vertices[md.faces[i].indices[j-1]]);
points.push_back(md.vertices[md.faces[i].indices[j]]);
normals.push_back(md.faces[i].plane.normal);
normals.push_back(md.faces[i].plane.normal);
normals.push_back(md.faces[i].plane.normal);
}
}
} else if (shape->cast_to<PlaneShape>()) {
PlaneShape *shapeptr=shape->cast_to<PlaneShape>();
Plane p = shapeptr->get_plane();
Vector3 n1 = p.get_any_perpendicular_normal();
Vector3 n2 = p.normal.cross(n1).normalized();
Vector3 pface[4]={
p.normal*p.d+n1*100.0+n2*100.0,
p.normal*p.d+n1*100.0+n2*-100.0,
p.normal*p.d+n1*-100.0+n2*-100.0,
p.normal*p.d+n1*-100.0+n2*100.0,
};
points.push_back(pface[0]);
points.push_back(pface[1]);
points.push_back(pface[2]);
points.push_back(pface[0]);
points.push_back(pface[2]);
points.push_back(pface[3]);
normals.push_back(p.normal);
normals.push_back(p.normal);
normals.push_back(p.normal);
normals.push_back(p.normal);
normals.push_back(p.normal);
normals.push_back(p.normal);
}
if (!points.size())
return;
RID material = VisualServer::get_singleton()->fixed_material_create();
VisualServer::get_singleton()->fixed_material_set_param(material,VS::FIXED_MATERIAL_PARAM_DIFFUSE,Color(0,0.6,0.7,0.3));
VisualServer::get_singleton()->fixed_material_set_param(material,VS::FIXED_MATERIAL_PARAM_EMISSION,0.7);
if (normals.size()==0)
VisualServer::get_singleton()->material_set_flag(material,VS::MATERIAL_FLAG_UNSHADED,true);
VisualServer::get_singleton()->material_set_flag(material,VS::MATERIAL_FLAG_DOUBLE_SIDED,true);
Array d;
d.resize(VS::ARRAY_MAX);
d[VS::ARRAY_VERTEX]=points;
if (normals.size())
d[VS::ARRAY_NORMAL]=normals;
VisualServer::get_singleton()->mesh_add_surface(indicator,pt,d);
VisualServer::get_singleton()->mesh_surface_set_material(indicator,0,material,true);
}
*/
void CollisionShape::_add_to_collision_object(Object* p_cshape) {
if (unparenting)
return;
CollisionObject *co=p_cshape->cast_to<CollisionObject>();
ERR_FAIL_COND(!co);
if (shape.is_valid()) {
update_shape_index=co->get_shape_count();
co->add_shape(shape,get_transform());
if (trigger)
co->set_shape_as_trigger( co->get_shape_count() -1, true );
} else {
update_shape_index=-1;
}
}
void CollisionShape::_notification(int p_what) {
switch(p_what) {
case NOTIFICATION_ENTER_TREE: {
unparenting=false;
can_update_body=get_tree()->is_editor_hint();
set_notify_local_transform(!can_update_body);
//indicator_instance = VisualServer::get_singleton()->instance_create2(indicator,get_world()->get_scenario());
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
// VisualServer::get_singleton()->instance_set_transform(indicator_instance,get_global_transform());
if (can_update_body && updating_body) {
_update_body();
}
} break;
case NOTIFICATION_EXIT_TREE: {
/* if (indicator_instance.is_valid()) {
VisualServer::get_singleton()->free(indicator_instance);
indicator_instance=RID();
}*/
can_update_body=false;
set_notify_local_transform(false);
} break;
case NOTIFICATION_UNPARENTED: {
unparenting=true;
if (can_update_body && updating_body)
_update_body();
} break;
case NOTIFICATION_PARENTED: {
if (can_update_body && updating_body)
_update_body();
} break;
case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
if (!can_update_body && update_shape_index>=0) {
CollisionObject *co = get_parent()->cast_to<CollisionObject>();
if (co) {
co->set_shape_transform(update_shape_index,get_transform());
}
}
} break;
}
}
void CollisionShape::resource_changed(RES res) {
update_gizmo();
}
void CollisionShape::_set_update_shape_index(int p_index) {
update_shape_index=p_index;
}
int CollisionShape::_get_update_shape_index() const{
return update_shape_index;
}
void CollisionShape::_bind_methods() {
//not sure if this should do anything
ObjectTypeDB::bind_method(_MD("resource_changed"),&CollisionShape::resource_changed);
ObjectTypeDB::bind_method(_MD("set_shape","shape"),&CollisionShape::set_shape);
ObjectTypeDB::bind_method(_MD("get_shape"),&CollisionShape::get_shape);
ObjectTypeDB::bind_method(_MD("_add_to_collision_object"),&CollisionShape::_add_to_collision_object);
ObjectTypeDB::bind_method(_MD("set_trigger","enable"),&CollisionShape::set_trigger);
ObjectTypeDB::bind_method(_MD("is_trigger"),&CollisionShape::is_trigger);
ObjectTypeDB::bind_method(_MD("make_convex_from_brothers"),&CollisionShape::make_convex_from_brothers);
ObjectTypeDB::set_method_flags("CollisionShape","make_convex_from_brothers",METHOD_FLAGS_DEFAULT|METHOD_FLAG_EDITOR);
ObjectTypeDB::bind_method(_MD("_set_update_shape_index","index"),&CollisionShape::_set_update_shape_index);
ObjectTypeDB::bind_method(_MD("_get_update_shape_index"),&CollisionShape::_get_update_shape_index);
ObjectTypeDB::bind_method(_MD("get_collision_object_shape_index"),&CollisionShape::get_collision_object_shape_index);
ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape"), _SCS("set_shape"), _SCS("get_shape"));
ADD_PROPERTY(PropertyInfo(Variant::BOOL,"trigger"),_SCS("set_trigger"),_SCS("is_trigger"));
ADD_PROPERTY( PropertyInfo( Variant::INT, "_update_shape_index", PROPERTY_HINT_NONE, "",PROPERTY_USAGE_NOEDITOR), _SCS("_set_update_shape_index"), _SCS("_get_update_shape_index"));
}
void CollisionShape::set_shape(const Ref<Shape> &p_shape) {
if (!shape.is_null())
shape->unregister_owner(this);
shape=p_shape;
if (!shape.is_null())
shape->register_owner(this);
update_gizmo();
if (updating_body) {
_update_body();
} else if (can_update_body && update_shape_index>=0 && is_inside_tree()){
CollisionObject *co = get_parent()->cast_to<CollisionObject>();
if (co) {
co->set_shape(update_shape_index,p_shape);
}
}
}
Ref<Shape> CollisionShape::get_shape() const {
return shape;
}
void CollisionShape::set_updating_body(bool p_update) {
updating_body=p_update;
}
bool CollisionShape::is_updating_body() const {
return updating_body;
}
void CollisionShape::set_trigger(bool p_trigger) {
trigger=p_trigger;
if (updating_body) {
_update_body();
} else if (can_update_body && update_shape_index>=0 && is_inside_tree()){
CollisionObject *co = get_parent()->cast_to<CollisionObject>();
if (co) {
co->set_shape_as_trigger(update_shape_index,p_trigger);
}
}
}
bool CollisionShape::is_trigger() const{
return trigger;
}
CollisionShape::CollisionShape() {
//indicator = VisualServer::get_singleton()->mesh_create();
updating_body=true;
unparenting=false;
update_shape_index=-1;
trigger=false;
can_update_body=false;
}
CollisionShape::~CollisionShape() {
if (!shape.is_null())
shape->unregister_owner(this);
//VisualServer::get_singleton()->free(indicator);
}
#if 0
#include "body_volume.h"
#include "scene/3d/physics_body.h"
#include "geometry.h"
#define ADD_TRIANGLE( m_a, m_b, m_c, m_color)\
{\
Vector<Vector3> points;\
points.resize(3);\
points[0]=m_a;\
points[1]=m_b;\
points[2]=m_c;\
Vector<Color> colors;\
colors.resize(3);\
colors[0]=m_color;\
colors[1]=m_color;\
colors[2]=m_color;\
vs->poly_add_primitive(p_indicator,points,Vector<Vector3>(),colors,Vector<Vector3>());\
}
void CollisionShape::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_SCENE: {
if (get_root_node()->get_editor() && !indicator.is_valid()) {
indicator=VisualServer::get_singleton()->poly_create();
RID mat=VisualServer::get_singleton()->fixed_material_create();
VisualServer::get_singleton()->material_set_flag( mat, VisualServer::MATERIAL_FLAG_UNSHADED, true );
VisualServer::get_singleton()->material_set_flag( mat, VisualServer::MATERIAL_FLAG_WIREFRAME, true );
VisualServer::get_singleton()->material_set_flag( mat, VisualServer::MATERIAL_FLAG_DOUBLE_SIDED, true );
VisualServer::get_singleton()->material_set_line_width( mat, 3 );
VisualServer::get_singleton()->poly_set_material(indicator,mat,true);
update_indicator(indicator);
}
if (indicator.is_valid()) {
indicator_instance=VisualServer::get_singleton()->instance_create2(indicator,get_world()->get_scenario());
VisualServer::get_singleton()->instance_attach_object_instance_ID(indicator_instance,get_instance_ID());
}
volume_changed();
} break;
case NOTIFICATION_EXIT_SCENE: {
if (indicator_instance.is_valid()) {
VisualServer::get_singleton()->free(indicator_instance);
}
volume_changed();
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
if (indicator_instance.is_valid()) {
VisualServer::get_singleton()->instance_set_transform(indicator_instance,get_global_transform());
}
volume_changed();
} break;
default: {}
}
}
void CollisionShape::volume_changed() {
if (indicator.is_valid())
update_indicator(indicator);
Object *parent=get_parent();
if (!parent)
return;
PhysicsBody *physics_body=parent->cast_to<PhysicsBody>();
ERR_EXPLAIN("CollisionShape parent is not of type PhysicsBody");
ERR_FAIL_COND(!physics_body);
physics_body->recompute_child_volumes();
}
RID CollisionShape::_get_visual_instance_rid() const {
return indicator_instance;
}
void CollisionShape::_bind_methods() {
ObjectTypeDB::bind_method("_get_visual_instance_rid",&CollisionShape::_get_visual_instance_rid);
}
CollisionShape::CollisionShape() {
}
CollisionShape::~CollisionShape() {
if (indicator.is_valid()) {
VisualServer::get_singleton()->free(indicator);
}
}
void CollisionShapeSphere::_set(const String& p_name, const Variant& p_value) {
if (p_name=="radius") {
radius=p_value;
volume_changed();
}
}
Variant CollisionShapeSphere::_get(const String& p_name) const {
if (p_name=="radius") {
return radius;
}
return Variant();
}
void CollisionShapeSphere::_get_property_list( List<PropertyInfo> *p_list) const {
p_list->push_back( PropertyInfo(Variant::REAL,"radius",PROPERTY_HINT_RANGE,"0.01,16384,0.01") );
}
void CollisionShapeSphere::update_indicator(RID p_indicator) {
VisualServer *vs=VisualServer::get_singleton();
vs->poly_clear(p_indicator);
Color col(0.4,1.0,1.0,0.5);
int lats=6;
int lons=12;
float size=radius;
for(int i = 1; i <= lats; i++) {
double lat0 = Math_PI * (-0.5 + (double) (i - 1) / lats);
double z0 = Math::sin(lat0);
double zr0 = Math::cos(lat0);
double lat1 = Math_PI * (-0.5 + (double) i / lats);
double z1 = Math::sin(lat1);
double zr1 = Math::cos(lat1);
for(int j = lons; j >= 1; j--) {
double lng0 = 2 * Math_PI * (double) (j - 1) / lons;
double x0 = Math::cos(lng0);
double y0 = Math::sin(lng0);
double lng1 = 2 * Math_PI * (double) (j) / lons;
double x1 = Math::cos(lng1);
double y1 = Math::sin(lng1);
Vector3 v4=Vector3(x0 * zr0, z0, y0 *zr0)*size;
Vector3 v3=Vector3(x0 * zr1, z1, y0 *zr1)*size;
Vector3 v2=Vector3(x1 * zr1, z1, y1 *zr1)*size;
Vector3 v1=Vector3(x1 * zr0, z0, y1 *zr0)*size;
Vector<Vector3> line;
line.push_back(v1);
line.push_back(v2);
line.push_back(v3);
line.push_back(v4);
Vector<Color> cols;
cols.push_back(col);
cols.push_back(col);
cols.push_back(col);
cols.push_back(col);
VisualServer::get_singleton()->poly_add_primitive(p_indicator,line,Vector<Vector3>(),cols,Vector<Vector3>());
}
}
}
void CollisionShapeSphere::append_to_volume(Ref<Shape> p_volume) {
p_volume->add_sphere_shape(radius,get_transform());
}
CollisionShapeSphere::CollisionShapeSphere() {
radius=1.0;
}
/* BOX */
void CollisionShapeBox::_set(const String& p_name, const Variant& p_value) {
if (p_name=="half_extents") {
half_extents=p_value;
volume_changed();
}
}
Variant CollisionShapeBox::_get(const String& p_name) const {
if (p_name=="half_extents") {
return half_extents;
}
return Variant();
}
void CollisionShapeBox::_get_property_list( List<PropertyInfo> *p_list) const {
p_list->push_back( PropertyInfo(Variant::VECTOR3,"half_extents" ) );
}
void CollisionShapeBox::update_indicator(RID p_indicator) {
VisualServer *vs=VisualServer::get_singleton();
vs->poly_clear(p_indicator);
Color col(0.4,1.0,1.0,0.5);
for (int i=0;i<6;i++) {
Vector3 face_points[4];
for (int j=0;j<4;j++) {
float v[3];
v[0]=1.0;
v[1]=1-2*((j>>1)&1);
v[2]=v[1]*(1-2*(j&1));
for (int k=0;k<3;k++) {
if (i<3)
face_points[j][(i+k)%3]=v[k]*(i>=3?-1:1);
else
face_points[3-j][(i+k)%3]=v[k]*(i>=3?-1:1);
}
}
for(int j=0;j<4;j++)
face_points[i]*=half_extents;
ADD_TRIANGLE(face_points[0],face_points[1],face_points[2],col);
ADD_TRIANGLE(face_points[2],face_points[3],face_points[0],col);
}
}
void CollisionShapeBox::append_to_volume(Ref<Shape> p_volume) {
p_volume->add_box_shape(half_extents,get_transform());
}
CollisionShapeBox::CollisionShapeBox() {
half_extents=Vector3(1,1,1);
}
/* CYLINDER */
void CollisionShapeCylinder::_set(const String& p_name, const Variant& p_value) {
if (p_name=="radius") {
radius=p_value;
volume_changed();
}
if (p_name=="height") {
height=p_value;
volume_changed();
}
}
Variant CollisionShapeCylinder::_get(const String& p_name) const {
if (p_name=="radius") {
return radius;
}
if (p_name=="height") {
return height;
}
return Variant();
}
void CollisionShapeCylinder::_get_property_list( List<PropertyInfo> *p_list) const {
p_list->push_back( PropertyInfo(Variant::REAL,"radius",PROPERTY_HINT_RANGE,"0.01,16384,0.01") );
p_list->push_back( PropertyInfo(Variant::REAL,"height",PROPERTY_HINT_RANGE,"0.01,16384,0.01") );
}
void CollisionShapeCylinder::update_indicator(RID p_indicator) {
VisualServer *vs=VisualServer::get_singleton();
vs->poly_clear(p_indicator);
Color col(0.4,1.0,1.0,0.5);
DVector<Plane> planes = Geometry::build_cylinder_planes(radius, height, 12, Vector3::AXIS_Z);
Geometry::MeshData md = Geometry::build_convex_mesh(planes);
for(int i=0;i<md.faces.size();i++) {
for(int j=2;j<md.faces[i].indices.size();j++) {
ADD_TRIANGLE(md.vertices[md.faces[i].indices[0]],md.vertices[md.faces[i].indices[j-1]],md.vertices[md.faces[i].indices[j]],col);
}
}
}
void CollisionShapeCylinder::append_to_volume(Ref<Shape> p_volume) {
p_volume->add_cylinder_shape(radius,height*2.0,get_transform());
}
CollisionShapeCylinder::CollisionShapeCylinder() {
height=1;
radius=1;
}
/* CAPSULE */
void CollisionShapeCapsule::_set(const String& p_name, const Variant& p_value) {
if (p_name=="radius") {
radius=p_value;
volume_changed();
}
if (p_name=="height") {
height=p_value;
volume_changed();
}
}
Variant CollisionShapeCapsule::_get(const String& p_name) const {
if (p_name=="radius") {
return radius;
}
if (p_name=="height") {
return height;
}
return Variant();
}
void CollisionShapeCapsule::_get_property_list( List<PropertyInfo> *p_list) const {
p_list->push_back( PropertyInfo(Variant::REAL,"radius",PROPERTY_HINT_RANGE,"0.01,16384,0.01") );
p_list->push_back( PropertyInfo(Variant::REAL,"height",PROPERTY_HINT_RANGE,"0.01,16384,0.01") );
}
void CollisionShapeCapsule::update_indicator(RID p_indicator) {
VisualServer *vs=VisualServer::get_singleton();
vs->poly_clear(p_indicator);
Color col(0.4,1.0,1.0,0.5);
DVector<Plane> planes = Geometry::build_capsule_planes(radius, height, 12, 3, Vector3::AXIS_Z);
Geometry::MeshData md = Geometry::build_convex_mesh(planes);
for(int i=0;i<md.faces.size();i++) {
for(int j=2;j<md.faces[i].indices.size();j++) {
ADD_TRIANGLE(md.vertices[md.faces[i].indices[0]],md.vertices[md.faces[i].indices[j-1]],md.vertices[md.faces[i].indices[j]],col);
}
}
}
void CollisionShapeCapsule::append_to_volume(Ref<Shape> p_volume) {
p_volume->add_capsule_shape(radius,height,get_transform());
}
CollisionShapeCapsule::CollisionShapeCapsule() {
height=1;
radius=1;
}
#endif