godot/scene
Maganty Rushyendra 25af738762 Expose get_char_size() from Font instead of BitmapFont
`get_char_size()` is a public virtual function defined in the `Font`
class. Implementations exist for both `BitmapFont` and `Dynamic Font`.
However, it was only exposed to the GDScript API through the Bitmap
Font, and not for Dynamic Font.

This commit exposes the function through `Font` instead.

Fixes #23967

(cherry picked from commit a4413710f9)
2020-06-04 12:09:39 +02:00
..
2d Fix C4724: potential mod by 0 warnings. 2020-05-21 11:28:01 +01:00
3d Fix C4724: potential mod by 0 warnings. 2020-05-21 11:28:01 +01:00
animation Fix: Tween always return true for _get(), _set() 2020-05-06 23:29:45 +02:00
audio Reduce AudioStreamPlayer's pitch_scale max value 2020-02-18 14:19:51 +01:00
debugger Fix resource preview in remote inspector 2020-05-25 11:46:51 +02:00
gui Allow scroll_to_line when scroll_active is 'false' 2020-06-04 12:09:39 +02:00
main Items and draw calls added to IDE Monitor in '2d' section 2020-04-16 11:52:22 +01:00
resources Expose get_char_size() from Font instead of BitmapFont 2020-06-04 12:09:39 +02:00
register_scene_types.cpp Add support for opengl external textures as defined by https://www.khronos.org/registry/OpenGL/extensions/OES/OES_EGL_image_external.txt 2020-03-05 13:09:49 -08:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub Implement game camera override 2019-10-23 02:51:32 +01:00