godot/scene
asheraryam 25f35b2c9f Fix jitter in control nodes when using pivot-offset and animating scale
This is based on suggested fix from this comment
https://github.com/godotengine/godot/issues/36087#issuecomment-771593146 -- basically the old rounding workaround is removed, and rounding is now done locally in the scroll_container instead.

Fixes #28804

Co-authored-by: Georg Wacker <contact@georgwacker.com>
2021-02-28 15:30:48 +03:00
..
2d Line2D::set_point_position Fail if passed index is out of bounds 2021-02-22 10:16:22 +01:00
3d Allow CollisionObject to show collision shape meshes 2021-02-24 21:33:40 +01:00
animation Tween: Add null check for target object 2021-02-25 15:14:31 +01:00
audio Don't fade out after pausing unless stream is running 2021-02-19 15:55:41 +01:00
debugger Modernize Mutex 2021-02-18 11:58:08 +01:00
gui Fix jitter in control nodes when using pivot-offset and animating scale 2021-02-28 15:30:48 +03:00
main Fix crash during drag if user freed the drag preview 2021-02-27 15:16:06 +01:00
resources Fix crash when loading a scene containing an uncreatable type 2021-02-26 11:30:38 +01:00
register_scene_types.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
register_scene_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00