godot/scene/2d
Hein-Pieter van Braam 0a14e78a60 Change order of Null check for ParallaxLayer
The change in #10524 subtly changes the behavior of set_motion_scale()
and set_motion_offset() if the ParallaxLayer does not have a parent
node. Previously it would still set the corresponding property, but
after this change the property change would be discarded.

I'm not entirely sure if this actually matters as there doesn't appear
to be any code that picks up this change if the ParallaxLayer gets
re-parented later, but it's better to not change behavior regardless.
2017-08-22 15:13:31 +02:00
..
animated_sprite.cpp Removes type information from method binds 2017-08-10 07:17:50 +02:00
animated_sprite.h Add null-check to get_normal_frame 2017-06-20 00:37:34 +02:00
area_2d.cpp Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
area_2d.h -Added AudioStreamPlayer2D, for 2D positional sound 2017-06-18 21:07:32 -03:00
audio_stream_player_2d.cpp Removes editor_hint from SceneTree 2017-08-19 01:29:45 +02:00
audio_stream_player_2d.h -Added AudioStreamPlayer2D, for 2D positional sound 2017-06-18 21:07:32 -03:00
back_buffer_copy.cpp ClassDB: Provide the enum name of integer constants 2017-08-20 22:07:43 +02:00
back_buffer_copy.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
camera_2d.cpp Merge pull request #10351 from neikeq/enums-are-for-the-weak 2017-08-21 19:56:08 -03:00
camera_2d.h Added some editor enhancements to Camera2D. Added the option to draw Camera2Ds bounds and drag margins. Added options to toggle the drawing of Camera2Ds lines in the editor. When a Camera2D is marked as current, its lines become a little less transparent. 2017-06-25 16:05:44 -04:00
canvas_item.cpp ClassDB: Provide the enum name of integer constants 2017-08-20 22:07:43 +02:00
canvas_item.h Added polygon antialiasing, but it does not work on nvidia. Will have to try something else.. 2017-08-19 13:14:38 -03:00
canvas_modulate.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
canvas_modulate.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
collision_object_2d.cpp Removes type information from method binds 2017-08-10 07:17:50 +02:00
collision_object_2d.h expose missing CollisionShape API for CollisionObject 2017-07-24 20:29:49 +02:00
collision_polygon_2d.cpp Removes editor_hint from SceneTree 2017-08-19 01:29:45 +02:00
collision_polygon_2d.h -Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap 2017-06-23 23:39:52 -03:00
collision_shape_2d.cpp Removes editor_hint from SceneTree 2017-08-19 01:29:45 +02:00
collision_shape_2d.h -Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap 2017-06-23 23:39:52 -03:00
joints_2d.cpp Removes editor_hint from SceneTree 2017-08-19 01:29:45 +02:00
joints_2d.h Synchronize parameter names in definition and declaration 2017-08-16 17:22:23 +02:00
light_2d.cpp Merge pull request #10351 from neikeq/enums-are-for-the-weak 2017-08-21 19:56:08 -03:00
light_2d.h -Fixed occluder rendering, closes #8560 2017-06-13 01:23:04 -03:00
light_occluder_2d.cpp Merge pull request #10351 from neikeq/enums-are-for-the-weak 2017-08-21 19:56:08 -03:00
light_occluder_2d.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
line_2d.cpp ClassDB: Provide the enum name of integer constants 2017-08-20 22:07:43 +02:00
line_2d.h -Added .hdr format support 2017-05-28 21:48:05 -03:00
line_builder.cpp Fixed broken Line2D due to math changes in f271591ac2 2017-06-14 02:21:40 +02:00
line_builder.h -Added .hdr format support 2017-05-28 21:48:05 -03:00
navigation2d.cpp Fix double point in Navigation2D 2017-08-16 13:46:10 +02:00
navigation2d.h Moved member variables from constructor to initialization list 2017-08-08 21:43:19 -04:00
navigation_polygon.cpp Removes editor_hint from SceneTree 2017-08-19 01:29:45 +02:00
navigation_polygon.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
node_2d.cpp Removes type information from method binds 2017-08-10 07:17:50 +02:00
node_2d.h Synchronize parameter names in definition and declaration 2017-08-16 17:22:23 +02:00
parallax_background.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
parallax_background.h Synchronize parameter names in definition and declaration 2017-08-16 17:22:23 +02:00
parallax_layer.cpp Change order of Null check for ParallaxLayer 2017-08-22 15:13:31 +02:00
parallax_layer.h Synchronize parameter names in definition and declaration 2017-08-16 17:22:23 +02:00
particles_2d.cpp Merge pull request #10351 from neikeq/enums-are-for-the-weak 2017-08-21 19:56:08 -03:00
particles_2d.h Synchronize parameter names in definition and declaration 2017-08-16 17:22:23 +02:00
path_2d.cpp Removes editor_hint from SceneTree 2017-08-19 01:29:45 +02:00
path_2d.h Synchronize parameter names in definition and declaration 2017-08-16 17:22:23 +02:00
path_texture.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
path_texture.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
physics_body_2d.cpp Merge pull request #10351 from neikeq/enums-are-for-the-weak 2017-08-21 19:56:08 -03:00
physics_body_2d.h Warn about resizing a rigidbody (2D or 3D), covers the most common cases, closes #7615 2017-08-05 16:06:15 -03:00
polygon_2d.cpp Removed unnecessary assignments 2017-08-21 15:15:55 -04:00
polygon_2d.h Added polygon antialiasing, but it does not work on nvidia. Will have to try something else.. 2017-08-19 13:14:38 -03:00
position_2d.cpp Removes editor_hint from SceneTree 2017-08-19 01:29:45 +02:00
position_2d.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
ray_cast_2d.cpp Removes editor_hint from SceneTree 2017-08-19 01:29:45 +02:00
ray_cast_2d.h Refactor layer_mask to collision_layer 2017-06-14 10:58:34 +07:00
remote_transform_2d.cpp Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
remote_transform_2d.h Added the following features to RemoteTransform and RemoteTransform2D: 2017-07-05 16:29:48 -04:00
screen_button.cpp Removes editor_hint from SceneTree 2017-08-19 01:29:45 +02:00
screen_button.h Synchronize parameter names in definition and declaration 2017-08-16 17:22:23 +02:00
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
sprite.cpp Removes type information from method binds 2017-08-10 07:17:50 +02:00
sprite.h Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scenarios like single-texture tilemap tiles leaking pixels to the next tile when filter is enabled on it. 2017-06-18 22:55:02 -03:00
tile_map.cpp ClassDB: Provide the enum name of integer constants 2017-08-20 22:07:43 +02:00
tile_map.h Added get_used_cells_by_id method 3.0 2017-08-02 18:02:00 -04:00
visibility_notifier_2d.cpp Merge pull request #10351 from neikeq/enums-are-for-the-weak 2017-08-21 19:56:08 -03:00
visibility_notifier_2d.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
y_sort.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
y_sort.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00