godot/scene
Hugo Locurcio 265bae824f
Remove unimplemented Environment.ambient_light_occlusion_color property
This property was intended to provide a way to have SSAO or VoxelGI
ambient occlusion with a color other than black. However, it was
dropped during the Vulkan renderer development due to the performance
overhead it caused when the feature wasn't used.
2021-10-07 17:47:52 +02:00
..
2d Merge pull request #53051 from kleonc/animated-sprites-centered-rendering 2021-10-05 11:22:17 +02:00
3d Use loop instead of recursion when clearing proximity groups 2021-10-07 16:31:47 +08:00
animation GDScript completion: Handle quote style ad-hoc to remove editor dependency 2021-10-04 16:16:05 +02:00
audio Add polyphony to Audio Stream Player nodes 2021-09-07 09:44:39 -07:00
debugger Use range iterators for Map 2021-09-30 15:09:12 -06:00
gui Merge pull request #53476 from Paulb23/breakpoint-move-up-fix 2021-10-06 16:25:17 +02:00
main Fix ViewportTexture error when viewport is used from a child scene 2021-10-05 12:21:06 +02:00
resources Remove unimplemented Environment.ambient_light_occlusion_color property 2021-10-07 17:47:52 +02:00
register_scene_types.cpp Merge pull request #53354 from reduz/remove-clipped-camera 2021-10-04 17:19:15 +02:00
register_scene_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.cpp Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo 2021-10-06 21:11:20 +02:00
scene_string_names.h Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo 2021-10-06 21:11:20 +02:00
SCsub Disable Node3D when compiling without 3D and fix disable_3d option 2021-08-13 08:59:48 -05:00