Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
(cherry picked from commit b5334d14f7
)
88 lines
3.7 KiB
C++
88 lines
3.7 KiB
C++
/*************************************************************************/
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/* register_types.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "register_types.h"
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#include "scene/resources/mesh.h"
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#include "thirdparty/vhacd/public/VHACD.h"
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static Vector<Vector<Face3> > convex_decompose(const Vector<Face3> &p_faces) {
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Vector<float> vertices;
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vertices.resize(p_faces.size() * 9);
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Vector<uint32_t> indices;
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indices.resize(p_faces.size() * 3);
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for (int i = 0; i < p_faces.size(); i++) {
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for (int j = 0; j < 3; j++) {
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vertices.write[i * 9 + j * 3 + 0] = p_faces[i].vertex[j].x;
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vertices.write[i * 9 + j * 3 + 1] = p_faces[i].vertex[j].y;
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vertices.write[i * 9 + j * 3 + 2] = p_faces[i].vertex[j].z;
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indices.write[i * 3 + j] = i * 3 + j;
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}
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}
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VHACD::IVHACD *decomposer = VHACD::CreateVHACD();
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VHACD::IVHACD::Parameters params;
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decomposer->Compute(vertices.ptr(), vertices.size() / 3, indices.ptr(), indices.size() / 3, params);
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int hull_count = decomposer->GetNConvexHulls();
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Vector<Vector<Face3> > ret;
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for (int i = 0; i < hull_count; i++) {
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Vector<Face3> triangles;
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VHACD::IVHACD::ConvexHull hull;
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decomposer->GetConvexHull(i, hull);
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triangles.resize(hull.m_nTriangles);
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for (uint32_t j = 0; j < hull.m_nTriangles; j++) {
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Face3 f;
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for (int k = 0; k < 3; k++) {
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for (int l = 0; l < 3; l++) {
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f.vertex[k][l] = hull.m_points[hull.m_triangles[j * 3 + k] * 3 + l];
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}
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}
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triangles.write[j] = f;
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}
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ret.push_back(triangles);
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}
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decomposer->Clean();
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decomposer->Release();
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return ret;
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}
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void register_vhacd_types() {
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Mesh::convex_composition_function = convex_decompose;
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}
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void unregister_vhacd_types() {
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Mesh::convex_composition_function = NULL;
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}
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