godot/modules/gdnative/net
Fabio Alessandrelli bf9aae09ba [Net] Move multiplayer to core subdir, split RPCManager.
Move multiplayer classes to "core/multiplayer" subdir.

Move the RPCConfig and enums (TransferMode, RPCMode) to a separate
file (multiplayer.h), and bind them to the global namespace.

Move the RPC handling code to its own class (RPCManager).

Renames "get_rpc_sender_id" to "get_remote_sender_id".
2021-09-07 11:14:30 +02:00
..
multiplayer_peer_gdnative.cpp [Net] Move multiplayer to core subdir, split RPCManager. 2021-09-07 11:14:30 +02:00
multiplayer_peer_gdnative.h [Net] Move multiplayer to core subdir, split RPCManager. 2021-09-07 11:14:30 +02:00
packet_peer_gdnative.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
packet_peer_gdnative.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
register_types.cpp Implement the ability to disable classes 2021-07-13 09:25:14 -03:00
register_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
stream_peer_gdnative.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
stream_peer_gdnative.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
webrtc_gdnative.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00